</TerritoryGroup>
<TerritoryGroup id="23000012" desc="์งํ์๋ก ์
์ฅ ๋ง๋ฒ์">
<BerserkAi working="false" duration="0" berserkRate="0.000000" combatRatioDiffToBerserk="0.000000"/>
<BlastRegenAi working="false" checkType="time" intervalToBlastRegen="0" spawnedRatioToBlastRegen="0.000000"/>
<DoorAiList/>
<RespawnTimeAi working="false" combatRateToReduceRespawnTime="0.000000" respawnReduceTime="0.000000" duration="0"/>
<SpawnNewNpcAi working="false" npcDeadCount="0" duration="0"/>
<TerritoryList>
<!--Territory id="23000216" desc="์งํ์๋ก ์
์ฅ ๋ง๋ฒ์" type="normal" addMaxZ="200.000000" subtractMinZ="230.000000" randomPosMinDist="100" peaceMoveNpcCheckDist="100" eventId="0">
<Fence pos="-11794.6045,88317.1094,-96.6128"/>
<Fence pos="-13615.8936,87110.0000,-426.2468"/>
<Fence pos="-13344.9883,86778.3828,-459.5655"/>
<Fence pos="-11394.2930,88060.8516,-109.3569"/>
<Npc instanceId="23000385" desc="์งํ์๋ก ์
์ฅ ๋ง๋ฒ์" memberId="0" npcTemplateId="7771" ai="100" randomPos="false" spawnCount="1" pos="-11838.2705,88067.5859,-462.0000" offsetZ="0" dir="-147" respawnTime="90000" delaySpawnTimeWhenWorldStart="0" isAggressiveMonster="false" viewRadius="200" viewAngle="360" alertRadius="400" alertAngle="360" aggroSendToClanDistance="300" aggroSendToPartyDistance="400" aggroSendToTerritory="" aggroReceiveOnlyInSight="false" aggroIgnorePartyId="" aggroShareGroupId="0" escapeLocation="0.0000,0.0000,0.0000" isReturn="true" isReturnMyTerritory="false" conditionalSpawn="false" returnDistance="2000" questPatrol="false" peaceStateNoMoving="false" cautionStateNoMoving="false" voidSpawn="false" respawnRandomTime="20000" moveInTerritory="true" popupMsg="" msgProb="0.000000" msgInterval="0" msgBroadcastingChannel="false" excludeAggroLimit="false">
<PatrolList type="default" socialDuration="0" randomSocial="false"/>
<SocialSet checkInterval="0" probSocial="0.000000"/>
</Npc>
</Territory-->