that was fast! thank you :)
that was fast! thank you :)
Shattered Fleet reactivated!!
TerritoryData_211 line:283 ID:9766
i try figure out how to enable maps for this dungeons, any way there is file named newworldmapdata.xml there is some use full information like:
type
mapID and like i see there is many things are disabled
Hello guys! Anyone know how copy account progress on other db? VM win7 damaged after power cut in subcity :-/ Now not working almost all
Thanks :-)
Demokron Factory, Timescape and Sky Cruiser Endeavor
TerritoryData_191.xml
Lines 10319 to 10357
Lines 12788 to 12807
Ruinous Manor -->TerritoryData_15 - line:6072
Ghillieglade(Solo) -->TerritoryData_203 - line:854
You can unlock Teleport Scrolls IDs in ...\Datasheet\BuyList for each reactivated Dungeon,
when doing this Teleport Scrolls can be purchased at Npc
![]()
Last edited by Robyson; 23-09-21 at 06:29 PM.
Looks like Dungeons 9024, 9724, 9725 and 9726 cannot be enabled (was deleted) sadly
9024 Fane of Kaprima
9724 Fane of Kaprima (Hard)
9725 Balder's Temple (Hard)
9726 Argon Corpus (Hard)
2021-09-23 21:27:13 DungeonConstraint - ParseDungeonConstraint 실패 [continentId = 9024]
2021-09-23 21:27:13 DungeonConstraint - ParseDungeonConstraint 실패 [continentId = 9724]
2021-09-23 21:27:13 DungeonConstraint - ParseDungeonConstraint 실패 [continentId = 9725]
2021-09-23 21:27:13 DungeonConstraint - ParseDungeonConstraint 실패 [continentId = 9726]
Temple of Temerity, Sirjuka Gallery and Bathysmal Rise can be accessed, but still cant manage to enable the teleportals
![]()
guys so it is a chance to get this files from client
Hi, any known bugs?
You can add Bathysmal Rise on TerritoryData_181, i think the original teleport got removed, I replaced one npc with the teleportal, lines 10375 to 10385
Code:<Territory id="18101367" desc="Bathysmal Rise Teleportal" type="normal" addMaxZ="200.000000" subtractMinZ="230.000000" absoluteFenceZ="0.000000" randomPosMinDist="100.000000" peaceMoveNpcCheckDist="100.000000" eventId="0"> <Fence pos="27160.72460938,-31797.66796875,1599.88476563"/> <Fence pos="27193.20117188,-31849.14843750,1599.88476563"/> <Fence pos="27225.90429688,-31801.20703125,1599.88476563"/> <Npc instanceId="18101868" desc="Bathysmal Rise Teleportal" memberId="0" npcTemplateId="102" ai="100" randomPos="false" spawnCount="1" pos="27192.66210938,-31833.16406250,1599.88476563" offsetZ="0" dir="43" respawnTime="90000" isAggressiveMonster="false" viewRadius="200" viewAngle="360" alertRadius="400" alertAngle="360" aggroSendToClanDistance="300" aggroSendToPartyDistance="400" aggroSendToTerritory="" aggroReceiveOnlyInSight="false" aggroIgnorePartyId="" aggroShareGroupId="0" escapeLocation="0.0000,0.0000,0.0000" isReturn="true" conditionalSpawn="false" returnDistance="2000" questPatrol="false" peaceStateNoMoving="false" cautionStateNoMoving="false" voidSpawn="false" respawnRandomTime="20000" moveInTerritory="true" popupMsg="" msgProb="0.000000" msgInterval="0"> <PatrolList type="default" socialDuration="0" randomSocial="false"/> <SocialSet checkInterval="0" probSocial="0.000000"/> </Npc> <Attribute achieveConditionId="0" abnormality="0"/> <DungeonTrigger cameraCurrentZoom="0" cameraMaxZoom="0"/> </Territory>![]()
ok, almost got this shit
@Luciole how to use the showpos command or how you get the current character position?
Code:<Npc instanceId="21810102" desc="Bathysmal Rise Entrance Teleportal" memberId="0" npcTemplateId="102" battlefieldTeam="" ai="100" randomPos="false" spawnCount="1" pos="27428.6259766,-31833.16406250,1599.88476563" offsetZ="0" dir="150" respawnTime="90000" delaySpawnTimeWhenWorldStart="0" isAggressiveMonster="false" viewRadius="200" viewAngle="360" alertRadius="400" alertAngle="360" aggroSendToClanDistance="300" aggroSendToPartyDistance="400" aggroSendToTerritory="" aggroReceiveOnlyInSight="false" aggroIgnorePartyId="" aggroShareGroupId="0" aggroTargetIsUserOnly="false" escapeLocation="0.00000000,0.00000000,0.00000000" isReturn="true" isReturnMyTerritory="false" conditionalSpawn="false" returnDistance="2000" questPatrol="false" peaceStateNoMoving="false" cautionStateNoMoving="false" voidSpawn="false" respawnRandomTime="20000" moveInTerritory="true" popupMsg="" msgProb="0.000000" msgInterval="0" msgBroadcastingChannel="false" excludeAggroLimit="false" aggroCopyFromNpc="" aggroCopyFromNpcDistance="0" isFlying="false" flyMoveSequenceId="0" interactionRuleId="0"> <PatrolList type="default" socialDuration="0" randomSocial="false"/> <SocialSet checkInterval="0" probSocial="0.000000"/> </Npc>