[Release] Tera on java last client rev

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  1. #271
    Apprentice anders0913 is offline
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    Re: [Release] Tera on java last client rev

    Quote Originally Posted by devcod View Post
    @anders0913
    I have done it some time ago, link: https://github.com/mchyla/jenova-project

    OK, thanks.

  2. #272
    Valued Member Angelis86 is offline
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    Re: [Release] Tera on java last client rev

    @devcod

    Didn't saw your request on the bug tracking sorry.
    It's now commited thanks for this.

    I didn't broke things up. As the packet changed and i didn't find all of them right now. This is why some things don't work anymore (like inventory or talk to npc)

    @anders0913
    Why create a github ? google code is working like a charm.

    Angelis.

  3. #273
    Member devcod is offline
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    Re: [Release] Tera on java last client rev

    It is easier to use Git for some people. You can just click "Fork" and you have own repository, where you can do your changes and then do a pull request. Also on google code I can't change issues labels (for example to mark it as enchantment instead of Defect at start). Also Github offers nice feature like auto-closing issues on commit (you just need to write "fix #issue "). With forks you don't need to give anyone any rights to repository - they can work in fork and they do pull request, so you can review, check for bugs, inconsistency etc. before merging. Right now commiters you selected on google code can commit code without any warranty of it quality or if they did break anything else.

    Also what with creatures spawns? Will you look into that, if everything is fine?

  4. #274
    Valued Member Angelis86 is offline
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    Re: [Release] Tera on java last client rev

    @devcod
    That issue handling for file isn't so great. I didn't get any notification when someone post a file or a comment.
    I've commited your spawns thanks again.

    Angelis.

  5. #275
    Member devcod is offline
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    Re: [Release] Tera on java last client rev

    @Angelis86
    You can star a issue and set in setting to get email notification when "Whenever an issue is changed by another user, send me an email".
    Also you should close issues that have been fixed/added to code, so tracker is clean.

  6. #276
    Enthusiast TheNak is offline
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    Re: [Release] Tera on java last client rev

    Last edited by TheNak; 02-07-14 at 05:54 PM.

  7. #277
    Member wankers14 is offline
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    Re: [Release] Tera on java last client rev


  8. #278
    Member krokody is offline
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    Re: [Release] Tera on java last client rev

    Hello I would like to ask how can a mmorpg games remove the OpCode or if so will the program what it can for example .. I want the elevator of Tera Rising thank you so much for your advice.
    PS: Sorry for my English

  9. #279
    Novice Toblerone is offline
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    Re: [Release] Tera on java last client rev

    Look at your PM Angelis plz

  10. #280
    Valued Member Angelis86 is offline
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    Re: [Release] Tera on java last client rev

    @Toblerone check yours

  11. #281
    ◝(⁰▿⁰)◜Smile◝ (⁰▿⁰)◜ Taiga is offline
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    Re: [Release] Tera on java last client rev

    @Angelis86 I'm sorry that I didn't contribute to the project yet, I was really busy with personal things that I didn't follow your project. I'll take a look into it if I got time :)

  12. #282
    Enthusiast thugs is offline
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    Re: [Release] Tera on java last client rev

    works on latest tera client?

  13. #283
    Proficient Member Onie is offline
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    Re: [Release] Tera on java last client rev

    Quote Originally Posted by thugs View Post
    works on latest tera client?
    Yup, but with Last tera client ^^

  14. #284
    Novice Toblerone is offline
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    Re: [Release] Tera on java last client rev

    Angelis your mailbox is full.

  15. #285
    ◝(⁰▿⁰)◜Smile◝ (⁰▿⁰)◜ Taiga is offline
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    Re: [Release] Tera on java last client rev

    Quote Originally Posted by Toblerone View Post
    Angelis your mailbox is full.
    Don't spam him, use the help section instead if you need help.



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