Yes but its not jsut that, you log in game and look, you can see the skycastles "base" / floor but all other textures are missing. This happened when the client was migrated from 32bit to 64bit. So it looks like they removed them from the textures aswel or from some sort of manifest that prevents them from loading.
I don't think they are removed, maybe some one just make them transparent thats why they look how they look to give ppl wrong way. i don't get jet how unpack textures and 3D models for this game. So if any one have some tools for that this will help a lot to figure out many other things.
And probably something is missing in the WorldData.xml
<WeakEnemy levelGap="1" expAdjust="0.0" goldBagAdjust="0.0" itemBagAdjust="0.0" />
<WeakEnemy levelGap="2" expAdjust="0.0" goldBagAdjust="0.0" itemBagAdjust="0.0" />
<WeakEnemy levelGap="3" expAdjust="0.0" goldBagAdjust="0.0" itemBagAdjust="0.0" />
<WeakEnemy levelGap="4" expAdjust="0.1" goldBagAdjust="0.1" itemBagAdjust="0.0" />
<WeakEnemy levelGap="5" expAdjust="0.2" goldBagAdjust="0.2" itemBagAdjust="0.0" />
<WeakEnemy levelGap="6" expAdjust="0.3" goldBagAdjust="0.3" itemBagAdjust="0.1" />
so if you will increase from expAdjust="0.0" to expAdjust="0.50" you will get less exp
yes I was asking my self how this is works if this works totally different way.
if you will set "0.999999" you will not get any exp from mob after kill
to increase and decrease exp rate all is here:
<WorldExpGainRatio applyExpGainRatio="false"> <!-- set to true and play with ratio -->
<level apply="true" min="1" max="10" ratio="1" />
<level apply="true" min="11" max="11" ratio="2" />
<level apply="true" min="12" max="12" ratio="2" />
<level apply="true" min="13" max="13" ratio="3" />
<level apply="true" min="14" max="14" ratio="4" />
<level apply="true" min="15" max="15" ratio="6" />
<level apply="true" min="16" max="16" ratio="7" />
<level apply="true" min="17" max="17" ratio="9" />
<level apply="true" min="18" max="18" ratio="10" />
<level apply="true" min="19" max="19" ratio="12" />
<level apply="true" min="20" max="20" ratio="13" />
<level apply="true" min="21" max="21" ratio="15" />
<level apply="true" min="22" max="22" ratio="16" />
<level apply="true" min="23" max="23" ratio="18" />
<level apply="true" min="24" max="24" ratio="19" />
<level apply="true" min="25" max="25" ratio="21" />
<level apply="true" min="26" max="26" ratio="22" />
<level apply="true" min="27" max="27" ratio="24" />
<level apply="true" min="28" max="28" ratio="27" />
<level apply="true" min="29" max="29" ratio="28" />
<level apply="true" min="30" max="30" ratio="30" />
<level apply="true" min="31" max="40" ratio="45" />
<level apply="true" min="41" max="50" ratio="60" />
<level apply="true" min="51" max="60" ratio="75" /> <!--
Most high exp ratio -->
<level apply="true" min="61" max="65" ratio="45" /> <!--
And on 61 - 65 exp ratio go down -->
<!-- also was missing line for exp ratio between 66 - 70 -->
<Level apply="true" min="66" max="70" ratio="80" />
</WorldExpGainRatio>
By the way i have a question how change max altitude ?