TERA 100.02 Server VM 16

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  1. #136
    [DEV]ShadoW shadow66 is offline
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    Quote Originally Posted by dziobus View Post
    That EXP amount needed is correct. Stepstone Island is a tutorial area, you are meant to be level 11 when you leave it to start the next story line which begins in a level 10-12 area. Once out of tutorial, you will be seeing a slower progress, however, things were streamlined in the live version so you actually level faster (they increased quest EXP rewards, and removed a lot of the side quests and story parts to get you to level 65-70 as soon a possible)

    You can set / check rates in Worlddata.xml but those only apply to monster kills. If you want quests to give less exp you either increase EXP needed per level or you modify the quests to reward less.
    100.02 is not the same as the "old school" a lot of things were cut and streamlined.
    to get you to level 65-70 as soon a possible
    and at that point you are bit wrong because hit lv 70 after lv 65 it takes a time. best way is just edit needed exp for each lv second way is reduce boost.

    And making changes in the quest it takes more time. Any way @dziobus it is what it is :)

  2. #137
    Account Upgraded | Title Enabled! dziobus is online now
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    Quote Originally Posted by shadow66 View Post
    and at that point you are bit wrong because hit lv 70 after lv 65 it takes a time. best way is just edit needed exp for each lv second way is reduce boost.

    And making changes in the quest it takes more time. Any way @dziobus it is what it is :)
    The 65-70 EXP curve was made that way deliberately on cap raise. On average you will spend about 150h give or take to level from 65 to 70.
    This is just arificially stretched because you have a ton of quests that give insane amounts of EXP, and the more you do them the more you unlock, and you can farm bams to get there. They simply wanted to stretch those 5 levels as opposed to keeping it in sync with the rest.

    But yes, changing EXP requirements for each level would be to make it take longer is the easiest way however you need to watch out as there are things which are level dependant so if you do not reach that treshold you will be locked out of certain content until you do, which means you would reduce yourself to hours of pointless grind in a low mob area jsut to progress further.

    I would love if the side quests gave exp that would make it better but thats so much quest changing and modifications x.x

  3. #138
    [DEV]ShadoW shadow66 is offline
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    I would love if the side quests gave exp that would make it better but thats so much quest changing and modifications x.x
    yes i agree with that to give some amount of exp to side quest

    Another one idea what i have is change some Dungeon Lv enter for Hard dungeon (because i increase Max Lv on my test server from max lv 70 to 110 at the moment so that's why i came with increase max minimum lv for some hard dungeon)

    And this game will be long term play no only play with dressing room.

  4. #139
    Novice sould3 is offline
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    Thanks shadow66!
    took a day of thinkering but got it all working.

    the only problem i seem to be getting is characters don't login in the same position as they logout they all spawn back on starter island tangle point.
    I can see in the TERA Admin tool that LastLogoutPos "Velika"

    i am new to the game but doubt spawning back at starting point is normal ?
    i tried on shadow acount and a fresh acount (added trough api panel)

  5. #140
    [DEV]ShadoW shadow66 is offline
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    Quote Originally Posted by sould3 View Post
    Thanks shadow66!
    took a day of thinkering but got it all working.

    the only problem i seem to be getting is characters don't login in the same position as they logout they all spawn back on starter island tangle point.
    I can see in the TERA Admin tool that LastLogoutPos "Velika"

    i am new to the game but doubt spawning back at starting point is normal ?
    i tried on shadow acount and a fresh acount (added trough api panel)

    this is happen if you don't wait till world server is not ready * server ready*

    i notice that when i was not wait till world server is not ready. and when i did that my character appear in Velika

  6. #141
    Account Upgraded | Title Enabled! dziobus is online now
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    Quote Originally Posted by shadow66 View Post
    yes i agree with that to give some amount of exp to side quest

    Another one idea what i have is change some Dungeon Lv enter for Hard dungeon (because i increase Max Lv on my test server from max lv 70 to 110 at the moment so that's why i came with increase max minimum lv for some hard dungeon)

    And this game will be long term play no only play with dressing room.
    Not sure if you checked but this would be where we add the EXP reward to the side quests right?

    <Quest questId="721">
    <Compensation compensationId="1">
    <CompensationType type="normal" exp="0" gold="780000" itemBag="allpay" memo="" policyPoint="">
    <Item templateId="94113" quantity="1" /><!--유물의 파편 I-->
    <Item templateId="94116" quantity="1" /><!--유물의 조각 I-->
    <Item templateId="98310" quantity="1" /><!--Lv.26 장비 교환 토큰-->
    <Item templateId="6550" quantity="3" /><!--하급 HP 회복 포션-->
    <Item templateId="6560" quantity="3" /><!--하급 MP 회복 포션-->
    </CompensationType>
    </Compensation>
    </Quest>

  7. #142
    Novice sould3 is offline
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    yep it worked, restarted the vm and this time i waited until $ server ready $ passed on all systems .
    though on the worldserver related ones it might be harder to see, since a lot of stuff happens after so need to scroll back up to see it

  8. #143
    [DEV]ShadoW shadow66 is offline
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    Quote Originally Posted by dziobus View Post
    Not sure if you checked but this would be where we add the EXP reward to the side quests right?

    <Quest questId="721">
    <Compensation compensationId="1">
    <CompensationType type="normal" exp="0" gold="780000" itemBag="allpay" memo="" policyPoint="">
    <Item templateId="94113" quantity="1" /><!--유물의 파편 I-->
    <Item templateId="94116" quantity="1" /><!--유물의 조각 I-->
    <Item templateId="98310" quantity="1" /><!--Lv.26 장비 교환 토큰-->
    <Item templateId="6550" quantity="3" /><!--하급 HP 회복 포션-->
    <Item templateId="6560" quantity="3" /><!--하급 MP 회복 포션-->
    </CompensationType>
    </Compensation>
    </Quest>
    i did not try jet this but I will look closer to that.


    And dziobus some time ago you write something about castle or something like that, i was look on to that, and I might be wrong, but looks like some one remove that from planetdb_2800 on SQL server side. So we need look inside same DB in 92.03 SQL DB PlanetDB_2800

  9. #144
    Account Upgraded | Title Enabled! xSpeedx is offline
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    I'm sorry but I feel stupid. I've looked through WorldData.xml but I don't really understand how it works. Doesn't the game have two overarching EXP multipliers, one for quests and one for kills? I've known those from Runes, Aion, Black Desert, Forsaken World, WoW too. I thought BDO was an oddball because it uses Mongo but this is nuts.

  10. #145
    Account Upgraded | Title Enabled! dziobus is online now
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    Quote Originally Posted by shadow66 View Post
    i did not try jet this but I will look closer to that.


    And dziobus some time ago you write something about castle or something like that, i was look on to that, and I might be wrong, but looks like some one remove that from planetdb_2800 on SQL server side. So we need look inside same DB in 92.03 SQL DB PlanetDB_2800
    Yes but its not jsut that, you log in game and look, you can see the skycastles "base" / floor but all other textures are missing. This happened when the client was migrated from 32bit to 64bit. So it looks like they removed them from the textures aswel or from some sort of manifest that prevents them from loading.

    - - - Updated - - -

    Quote Originally Posted by xSpeedx View Post
    I'm sorry but I feel stupid. I've looked through WorldData.xml but I don't really understand how it works. Doesn't the game have two overarching EXP multipliers, one for quests and one for kills? I've known those from Runes, Aion, Black Desert, Forsaken World, WoW too. I thought BDO was an oddball because it uses Mongo but this is nuts.
    Each game has it different. I have not seen anywhere a quest multiplier itself. So very likely Tera does not have that and its only managed by hard numbers. Have you tried looking through the web app and see if there is any event for EXP that would include quests?

  11. #146
    Account Upgraded | Title Enabled! xSpeedx is offline
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    Not yet, no. Haven't messed much with the website interface at all yet because I thought that server config was done through database or config files, not a web interface.

  12. #147
    [DEV]ShadoW shadow66 is offline
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    Yes but its not jsut that, you log in game and look, you can see the skycastles "base" / floor but all other textures are missing. This happened when the client was migrated from 32bit to 64bit. So it looks like they removed them from the textures aswel or from some sort of manifest that prevents them from loading.
    I don't think they are removed, maybe some one just make them transparent thats why they look how they look to give ppl wrong way. i don't get jet how unpack textures and 3D models for this game. So if any one have some tools for that this will help a lot to figure out many other things.

    And probably something is missing in the WorldData.xml

    <WeakEnemy levelGap="1" expAdjust="0.0" goldBagAdjust="0.0" itemBagAdjust="0.0" />
    <WeakEnemy levelGap="2" expAdjust="0.0" goldBagAdjust="0.0" itemBagAdjust="0.0" />
    <WeakEnemy levelGap="3" expAdjust="0.0" goldBagAdjust="0.0" itemBagAdjust="0.0" />
    <WeakEnemy levelGap="4" expAdjust="0.1" goldBagAdjust="0.1" itemBagAdjust="0.0" />
    <WeakEnemy levelGap="5" expAdjust="0.2" goldBagAdjust="0.2" itemBagAdjust="0.0" />
    <WeakEnemy levelGap="6" expAdjust="0.3" goldBagAdjust="0.3" itemBagAdjust="0.1" />

    so if you will increase from expAdjust="0.0" to expAdjust="0.50" you will get less exp

    yes I was asking my self how this is works if this works totally different way.

    if you will set "0.999999" you will not get any exp from mob after kill

    to increase and decrease exp rate all is here:

    <WorldExpGainRatio applyExpGainRatio="false"> <!-- set to true and play with ratio -->
    <level apply="true" min="1" max="10" ratio="1" />
    <level apply="true" min="11" max="11" ratio="2" />
    <level apply="true" min="12" max="12" ratio="2" />
    <level apply="true" min="13" max="13" ratio="3" />
    <level apply="true" min="14" max="14" ratio="4" />
    <level apply="true" min="15" max="15" ratio="6" />
    <level apply="true" min="16" max="16" ratio="7" />
    <level apply="true" min="17" max="17" ratio="9" />
    <level apply="true" min="18" max="18" ratio="10" />
    <level apply="true" min="19" max="19" ratio="12" />
    <level apply="true" min="20" max="20" ratio="13" />
    <level apply="true" min="21" max="21" ratio="15" />
    <level apply="true" min="22" max="22" ratio="16" />
    <level apply="true" min="23" max="23" ratio="18" />
    <level apply="true" min="24" max="24" ratio="19" />
    <level apply="true" min="25" max="25" ratio="21" />
    <level apply="true" min="26" max="26" ratio="22" />
    <level apply="true" min="27" max="27" ratio="24" />
    <level apply="true" min="28" max="28" ratio="27" />
    <level apply="true" min="29" max="29" ratio="28" />
    <level apply="true" min="30" max="30" ratio="30" />
    <level apply="true" min="31" max="40" ratio="45" />
    <level apply="true" min="41" max="50" ratio="60" />
    <level apply="true" min="51" max="60" ratio="75" /> <!-- Most high exp ratio -->
    <level apply="true" min="61" max="65" ratio="45" /> <!-- And on 61 - 65 exp ratio go down -->
    <!-- also was missing line for exp ratio between 66 - 70 -->
    <Level apply="true" min="66" max="70" ratio="80" />
    </WorldExpGainRatio>



    By the way i have a question how change max altitude ?
    Last edited by shadow66; 25-09-22 at 09:40 PM.

  13. #148
    Account Upgraded | Title Enabled! xSpeedx is offline
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    Skimmed through the web admin interface too but other than on/off options, there's nothing that allows me to change the exp rate. Or any other rate for that matter.

  14. #149
    Apprentice potatocarrot is offline
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    For some reason I cant use skills? NPC's cant use skills either, if I accidentally disabled skills, where do I re-enable them?

  15. #150
    Account Upgraded | Title Enabled! dziobus is online now
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    Quote Originally Posted by potatocarrot View Post
    For some reason I cant use skills? NPC's cant use skills either, if I accidentally disabled skills, where do I re-enable them?
    Did you start everything in order properly and waited that is says "server ready" before starting the next? Sounds like something is out of order.



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