
Originally Posted by
dziobus
Replacing the skill is not hard, you would need to replace the id with the other abnormality id when you find them in the coresponding skill xml files.
It will probably be in a general skill file or for each class.
As for the permanent PVP, idk how its set up you would have to check the areas that are excluded in the files, if they have a fixed abnormality id/buff assigned to them, then if you remove it, they should be no safe zones anymore.
To have PVP fully active....ugh you might need to check if the zones / areas have a PVP setting, if not you might have to reverse engineer it and simply make it so that the PVP buff is always applied everywhere. (similar to how the protection one right now is set in cities)