Re: Tera EMU Server Files (str8killa) discussion thread
Quote:
Originally Posted by
P5yl0
its seems the tera-game.exe is not workings with dyndns or no-ip adresses like xy.abc.com
you have to use ip numbers 123.456.789
and like gangea said.. if you edit the tera-game.exe with hex editor you can only edit the line with the adress
but you have to stay on that char limit..
like the line is...(49) chars max you can add.. ../serverlist ".de" ".en" ".fr" for a driect list but than
the option for language selection in the launcher is not working anymore else let the ending ".de" ".en" ".fr" away
so you have 46 chars for the full adress >>>
http://123.456.789/serverlist... <<< max 46chars for list (and +3 .de/.en/.fr = 49 chars)
and then edit the directory structure in the www directory to the adress you entered in the tera-game.exe
Dear. I use your 1725 emu and success startup the server. But I cannot connect it.Your launcher is not work.
Sure many people use the laucher and start the game. But on my win7 x64 sp1 OS, the launcher truly didn't work.
I test the orgin laucher, it's work fine. After click the launch's link( I add 1 3f713c8832442409908b28c3ea3ad6a1 0 1 test en to the end but for no possible to hexedit it so this is no effect),the TL.exe is start then start the Tera.exe. When I use you launcher or else launcher, the TL.exe has been start but could not start the Tera.exe.
When use the orgin launcher, the TL.exe cost about 7800 kb RAM,then disapear quickly.the game(Tera.exe) can startup fine.
When use 1725 launcher,the TL.exe cost about 4000KB RAM or higher. Sometime is 7000kb,then TL.exe is likely freezen. Nothing will happen.
It seem the decrypted laucher is not work on win7 x64 sp1 OS?
Re: Tera EMU Server Files (str8killa) discussion thread
Quote:
Originally Posted by
TieLay
Are u try start GS in Windows XP/Windows Server 2003?
Before use in .NET 4.0 u must rewrite some code for compatible.
P.S. Sorry for my bed Inglish
Hi.
A quest error boring me
Quest info could not save.
01:39:07.8705 | DAO: ADD QUEST ERROR!
EXCEPTION OCCURRED
MySql.Data.MySqlClient.MySqlException (0x80004005): Data truncated for column 'counters' at row 1
在 MySql.Data.MySqlClient.MySqlStream.ReadPacket()
在 MySql.Data.MySqlClient.NativeDriver.GetResult(Int32& affectedRow, Int32& insertedId)
在 MySql.Data.MySqlClient.Driver.GetResult(Int32 statementId, Int32& affectedRows, Int32& insertedId)
在 MySql.Data.MySqlClient.Driver.NextResult(Int32 statementId)
在 MySql.Data.MySqlClient.MySqlDataReader.NextResult()
在 MySql.Data.MySqlClient.MySqlCommand.ExecuteReader(CommandBehavior behavior)
在 MySql.Data.MySqlClient.MySqlCommand.ExecuteNonQuery()
在 Data.DAO.QuestDAO.AddQuest(Player player, QuestData questdata)
02:26:27.7399 | DAO: ADD QUEST ERROR!
EXCEPTION OCCURRED
MySql.Data.MySqlClient.MySqlException (0x80004005): Data truncated for column 'counters' at row 1
在 MySql.Data.MySqlClient.MySqlStream.ReadPacket()
在 MySql.Data.MySqlClient.NativeDriver.GetResult(Int32& affectedRow, Int32& insertedId)
在 MySql.Data.MySqlClient.Driver.GetResult(Int32 statementId, Int32& affectedRows, Int32& insertedId)
在 MySql.Data.MySqlClient.Driver.NextResult(Int32 statementId)
在 MySql.Data.MySqlClient.MySqlDataReader.NextResult()
在 MySql.Data.MySqlClient.MySqlCommand.ExecuteReader(CommandBehavior behavior)
在 MySql.Data.MySqlClient.MySqlCommand.ExecuteNonQuery()
在 Data.DAO.QuestDAO.AddQuest(Player player, QuestData questdata)
02:26:29.9411 | DAO: ADD QUEST ERROR!
EXCEPTION OCCURRED
MySql.Data.MySqlClient.MySqlException (0x80004005): Data truncated for column 'counters' at row 1
在 MySql.Data.MySqlClient.MySqlStream.ReadPacket()
在 MySql.Data.MySqlClient.NativeDriver.GetResult(Int32& affectedRow, Int32& insertedId)
在 MySql.Data.MySqlClient.Driver.GetResult(Int32 statementId, Int32& affectedRows, Int32& insertedId)
在 MySql.Data.MySqlClient.Driver.NextResult(Int32 statementId)
在 MySql.Data.MySqlClient.MySqlDataReader.NextResult()
在 MySql.Data.MySqlClient.MySqlCommand.ExecuteReader(CommandBehavior behavior)
在 MySql.Data.MySqlClient.MySqlCommand.ExecuteNonQuery()
在 Data.DAO.QuestDAO.AddQuest(Player player, QuestData questdata)
and else warning
01:37:58.1125 | System.FormatException:Input string was not in a correct format
at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
at System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info)
at System.Convert.ToInt32(String value)
at Tera.AdminEngine.AdminCommands.AddItem.Process(IConnection connection, String msg)
Re: Tera EMU Server Files (str8killa) discussion thread
When I try compiling I'm getting a few errors. Anyone know what's causing this? Using MSVS2012 Express
As a result I'm getting a lot of errors when I try to run the gameserver.
Code:
1>------ Build started: Project: GameServer, Configuration: Debug Any CPU ------
1>C:\Users\Hassassin\Desktop\Tera\TeraEmulator_1725\Tera_Emulator_1725\GameServer\Controllers\TradeController.cs(14,26,14,32): warning CS0108: 'Tera.Controllers.TradeController.Player' hides inherited member 'Tera.Controllers.DefaultController.Player'. Use the new keyword if hiding was intended.
1>C:\Users\Hassassin\Desktop\Tera\TeraEmulator_1725\Tera_Emulator_1725\GameServer\Network\old_Server\SpCharacterZoneData.cs(7,26,7,31): warning CS0108: 'Network.Server.SpCharacterZoneData.Datas' hides inherited member 'Network.ASendPacket.Datas'. Use the new keyword if hiding was intended.
1>C:\Users\Hassassin\Desktop\Tera\TeraEmulator_1725\Tera_Emulator_1725\GameServer\DungeonEngine\Dungeons\ADungeon.cs(9,21,9,30): warning CS0649: Field 'Tera.DungeonEngine.Dungeons.ADungeon.EnterTime' is never assigned to, and will always have its default value 0
1> GameServer -> C:\Users\Hassassin\Desktop\Tera\TeraEmulator_1725\build\GameServer.exe
========== Build: 1 succeeded, 0 failed, 0 up-to-date, 0 skipped ==========
1 Attachment(s)
Re: Tera EMU Server Files (str8killa) discussion thread
Okay I switched over to VS Ultimate and now the compile errors are gone but after the build the gameserver comes up with errors:
Attachment 145580
Re: Tera EMU Server Files (str8killa) discussion thread
Re: Tera EMU Server Files (str8killa) discussion thread
Yup I understood that part but is there meant to be a stats.bin? I only see stats.xml
Re: Tera EMU Server Files (str8killa) discussion thread
I cant use npc conversation.....and buying items
Re: Tera EMU Server Files (str8killa) discussion thread
work on emulator is halted.
please visit topic with JAVA emulator
Re: Tera EMU Server Files (str8killa) discussion thread
Okay so this might seem stupid to some, but I did a clean database install in Mysql and there are no accounts associated with the game. The redmea.txt says to log in to game server and then just go to 127.0.0.1 and register an account (Im only trying to play on localhost). However I cant go to localhost online cause there is nothing there. Is there another way to create an account for the game using Navicat? Thanks in advance
Re: Tera EMU Server Files (str8killa) discussion thread
Strange but by default account is in autocreate mode.
So let's go to JAVA emulator, now community works with quest engine and u can not only walk in WORLD
P.S. Sorry for my bed Inglish
Re: Tera EMU Server Files (str8killa) discussion thread
Has anyone compiled this successfully using the sources thats currently available?
Re: Tera EMU Server Files (str8killa) discussion thread
work on c# 1725 source stopped so far please look in the tera java emu thread from angelis for a working version...!!!
Re: Tera EMU Server Files (str8killa) discussion thread
@P5yl0
The java version currently has less available though. I just want to know if I can currently compile what is in the repo... or if I have to use the precompiled files.
Re: Tera EMU Server Files (str8killa) discussion thread
you should can compile it.
i self used the same release i uploaded last..
Re: Tera EMU Server Files (str8killa) discussion thread
Thank you @P5yl0 I just wanted to know that :)