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Tera level 100 version

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Also, can someone explain how maintenance is performed or is it all automatic? For example, we still can not do guild quests as it says tokens must be reset at least one time, yet, it's been 5 days. So i'm not certain if there's a manual maintenance procedure or an automatic one that I'm not aware of

Check GuildQuestConfig.xml, default reset day is sunday at midnight
Code:
<GuildQuestconfig dailyQuestResetHour="5" concurrent="15" weeklyRewardResetWeekDay="sunday" weeklyRewardResetHour="24" >
<ContributionPointconfig weeklyLimit="1000" resetDay="sunday" resetHour="24" />



and tba works, did anyone check this mode ???

How to "Enable" TBA Queue

Instruction:

1. Download the database file: .
Edit BountyHuntSeason.xml and place the desired startDateTime / endDateTime
2. Open Navicat, go to database CollectionDB, table BountyHuntSeason.
3. Right-click on Import, select XML file point > Next.
4. Import from... select downloaded file BountyHuntSeason.xml > Next.
5. Select tag RECORD > click next, next until import mode.
6. Select a copy point > next > click Start.

F9vF5f3 - Tera level 100 version - RaGEZONE Forums
 

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Newbie Spellweaver
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Anyone worked out how to give apex skills without having to do the quest line?
 
Junior Spellweaver
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Check GuildQuestConfig.xml, default reset day is sunday at midnight
Code:
<GuildQuestconfig dailyQuestResetHour="5" concurrent="15" weeklyRewardResetWeekDay="sunday" weeklyRewardResetHour="24" >
<ContributionPointconfig weeklyLimit="1000" resetDay="sunday" resetHour="24" />





How to "Enable" TBA Queue

Instruction:

1. Download the database file: .
Edit BountyHuntSeason.xml and place the desired startDateTime / endDateTime
2. Open Navicat, go to database CollectionDB, table BountyHuntSeason.
3. Right-click on Import, select XML file point > Next.
4. Import from... select downloaded file BountyHuntSeason.xml > Next.
5. Select tag RECORD > click next, next until import mode.
6. Select a copy point > next > click Start.

F9vF5f3 - Tera level 100 version - RaGEZONE Forums

Thank you very much for this! Imported into the DB and will try it out



Check GuildQuestConfig.xml, default reset day is sunday at midnight
Code:
<GuildQuestconfig dailyQuestResetHour="5" concurrent="15" weeklyRewardResetWeekDay="sunday" weeklyRewardResetHour="24" >
<ContributionPointconfig weeklyLimit="1000" resetDay="sunday" resetHour="24" />





How to "Enable" TBA Queue

Instruction:

1. Download the database file: .
Edit BountyHuntSeason.xml and place the desired startDateTime / endDateTime
2. Open Navicat, go to database CollectionDB, table BountyHuntSeason.
3. Right-click on Import, select XML file point > Next.
4. Import from... select downloaded file BountyHuntSeason.xml > Next.
5. Select tag RECORD > click next, next until import mode.
6. Select a copy point > next > click Start.

F9vF5f3 - Tera level 100 version - RaGEZONE Forums

Do you know what "Season Type" is? I wasn't playing TERA when this was released, so was hoping to shed some light on this.
 

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Legendary Battlemage
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Anyone worked out how to give apex skills without having to do the quest line?

In version 100.02 there is a level 70 scroll that grants them automatically and tomes that complete given quest sections for each continent area.



Looks like the following dungeons cannot be enabled for some reason,





DungeonData and AreaData exist... but idk

Anyone found any way to do it?

Looks like the following dungeons cannot be enabled for some reason,


Werent those the reworked dungeons that they changed later? It could be they simply edited certain lines that partained to those dungeons to the reworked Id's like changed the fane of Kaprima to Vault ID. I noticed that with another one in the newwoldmap i think
 
Junior Spellweaver
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Anyone has issue teleporting to Balder's temple ?
I tried to teleport to this area (using either dungeon teleport scroll or teleportal in bastion) and game crash.
This happen in both GF & TW client, even with no DC modifications
 
Junior Spellweaver
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hmmm, looks like the instance matching window can't handle all dungeons enabled at the same time because its an insta game crash when you open it

Weird... But i didn't even used the party matching window :|
Look like the whole Bastion region (except the city itself) is bugged
 
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Do you know what "Season Type" is? I wasn't playing TERA when this was released, so was hoping to shed some light on this.
No, it's hard to know without any documentation.

Anyone has issue teleporting to Balder's temple ?
I tried to teleport to this area (using either dungeon teleport scroll or teleportal in bastion) and game crash.
This happen in both GF & TW client, even with no DC modifications
for me is fine, maybe some files are corrupted.

hmmm, looks like the instance matching window can't handle all dungeons enabled at the same time because its an insta game crash when you open it

yes, i had this problem too, but it could also be some specific dungeon, we would have to activate one by one at a time to check
 
Legendary Battlemage
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i am doing them one by one right now cause some crash my worldserver when enabled. So far: Dreadspire is missing some files so thats at least one that causes crashes. The others at least so far are fine, i still have like 8 to go.
 
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i am doing them one by one right now cause some crash my worldserver when enabled. So far: Dreadspire is missing some files so thats at least one that causes crashes. The others at least so far are fine, i still have like 8 to go.

i just give a try to enable Dreadspire but was unsuccesfully

The Dungeon, Area and NPC Datasheets are missing, if we import them from 92.03 looks so far from work...DungeonData_9885/9886 calls NPC data from NPCData_885/886, even putting them on their respective folders doesn´t seems to work, it just bring other errors.

In TeleportData says Tower of Illusion was removed, makes sense but i could be wrong



Weird... But i didn't even used the party matching window :|
Look like the whole Bastion region (except the city itself) is bugged

I did the test and is working fine for me

subzeros - Tera level 100 version - RaGEZONE Forums


i enter through the teleportal
-
 
Legendary Battlemage
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i just give a try to enable Dreadspire but was unsuccesfully

The Dungeon, Area and NPC Datasheets are missing, if we import them from 92.03 looks so far from work...DungeonData_9885/9886 calls NPC data from NPCData_885/886, even putting them on their respective folders doesn´t seems to work, it just bring other errors.

In TeleportData says Tower of Illusion was removed, makes sense but i could be wrong





I did the test and is working fine for me

subzeros - Tera level 100 version - RaGEZONE Forums


i enter through the teleportal
-

Pretty sure asside the dungeon and area data and npc data we would need to check and change the hunting zones too.
Like i literally dont understand the dev team behind it, from version to version things get removed, added etc ..its one big mess lol
 
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i'd Manage to enable Shadow Sanguinary Teleportal

subzeros - Tera level 100 version - RaGEZONE Forums



Insert the following lines into TerritoryData_183 line:2119

Code:
    <Npc instanceId="18300700" desc="Shadow Sanguinary Teleportal" memberId="0" npcTemplateId="9000" ai="100" randomPos="false" spawnCount="1" pos="34335.6289,10742.8105,6387" offsetZ="0" dir="205" respawnTime="90000" isAggressiveMonster="false" viewRadius="200" viewAngle="360" alertRadius="400" alertAngle="360" aggroSendToClanDistance="300" aggroSendToPartyDistance="400" aggroSendToTerritory="" aggroReceiveOnlyInSight="false" aggroIgnorePartyId="" aggroShareGroupId="0" escapeLocation="0.0000,0.0000,0.0000" isReturn="true" conditionalSpawn="false" returnDistance="2000" questPatrol="false" peaceStateNoMoving="false" cautionStateNoMoving="false" voidSpawn="false" respawnRandomTime="20000" moveInTerritory="true" popupMsg="" msgProb="0.000000" msgInterval="0">
     <PatrolList type="default" socialDuration="0" randomSocial="false"/>
     <SocialSet checkInterval="0" probSocial="0.000000"/>
    </Npc>

Demons Wheel

subzeros - Tera level 100 version - RaGEZONE Forums


TettiroryData_72 line:3081
 
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How to "Enable" TBA Queue
Instruction:
1. Download the database file: .
Edit BountyHuntSeason.xml and place the desired startDateTime / endDateTime
2. Open Navicat, go to database CollectionDB, table BountyHuntSeason.
3. Right-click on Import, select XML file point > Next.
4. Import from... select downloaded file BountyHuntSeason.xml > Next.
5. Select tag RECORD > click next, next until import mode.
6. Select a copy point > next > click Start.
F9vF5f3 - Tera level 100 version - RaGEZONE Forums

Alternative option for MSSMS (Microsoft SQL Server Management Studio)

Instructions:

1.Edit the date on the query below
USE [CollectionDB]
INSERT INTO BountyHuntSeason (viewSeasonId, seasonType, startDateTime, endDateTime, note, activated, deleted)
VALUES
(0, 2, N'2022-06-01 12:00:00', N'2025-06-01 12:00:00', N'Tera_Battle_Arena_Queue_1', 1, 0)
2. Run the query on MSSMS
3. Restart the server
 

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Initiate Mage
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I've confirmed that the GF client is 64-bit.



It may not be worth starting a thread, so I'll drop the my Japanese DC for 100.12GF here.
Items that did not exist in Japan are maintained in text created by hsdn.

If you are learning Japanese or interested in Japanese, please use these files.

JapaneseDC for 100.12GF:

Note This file overwrites GFxUI in the EUR folder and DataCenter_Final_EUR.dat


If anyone wants to start a thread for the translation files, this is yours to use as you wish.


Please re-upload
 
Legendary Battlemage
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----TerritoryData_12 Line:8921 --> Vault of Kaprima
----TerritoryData_15 line:6072 --> Ruinous Manor (Pora Elino)
----TerritoryData_18 line:6361 --> Dark Reach Citadel
----TerritoryData_22 line:4131 --> Manglemire
----TerritoryData_29 line:3500 --> Rift's Edge
Add the following:
<TerritoryGroup id="29000081" desc="Rift's Edge Teleportal">
<TerritoryList>
<Territory id="29001761" type="normal" addMaxZ="200.000000" subtractMinZ="230.000000" randomPosMinDist="100.000000" peaceMoveNpcCheckDist="100.000000" eventId="0">
<Fence pos="56952.6250,56952.6250,4537.1792"/>
<Fence pos="56709.9219,5762.9370,4575.6958"/>
<Fence pos="56742.3203,5478.8833,4510.8252"/>
<Fence pos="56958.5469,5492.6250,4540.4658"/>
<Npc instanceId="29001701" desc="Край Разлома" memberId="0" npcTemplateId="1501" ai="100" randomPos="false" spawnCount="1" pos="56924.7422,5637.6641,4529.5281" offsetZ="0" dir="-178" respawnTime="20000" delaySpawnTimeWhenWorldStart="0" isAggressiveMonster="false" viewRadius="200" viewAngle="360" alertRadius="250" alertAngle="360" aggroSendToClanDistance="100" aggroSendToPartyDistance="900" aggroSendToTerritory="" aggroReceiveOnlyInSight="false" aggroIgnorePartyId="" aggroShareGroupId="0" escapeLocation="0.0000,0.0000,0.0000" isReturn="true" isReturnMyTerritory="false" conditionalSpawn="false" returnDistance="2000" questPatrol="false" peaceStateNoMoving="false" cautionStateNoMoving="false" voidSpawn="false" respawnRandomTime="2000" moveInTerritory="false" popupMsg="" msgProb="0.000000" msgInterval="0" msgBroadcastingChannel="false" excludeAggroLimit="false">
<PatrolList type="default" socialDuration="0" randomSocial="false"/>
<SocialSet checkInterval="0" probSocial="0.000000"/>
</Npc>
<Attribute achieveConditionId="0" abnormality="0"/>
</Territory>
</TerritoryList>
</TerritoryGroup>
----TerritoryData_35 line:4391 --> Akeron's Inferno
----TerritoryData_62 line:212 --> Kalivan's Dreadnaught & Challenge (Cutthroat Harbor)
----TerritoryData_62 Line:216 --> Forsaken Island
----TerritoryData_72 line:3066 --> Demon's Wheel
----TerritoryData_75 line:432 --> Kezzel's Gorge(Fronteira)
----TerritoryData_172 Line: 6700 --> Ravenous Gorge (Savage Reach)
----TerritoryData_172 line:7450 --> Thaumetal Refinery (Savage Reach)
----TerritoryData_181 line:10396 --> Bathysmal Rise
Add the following into the file:
<TerritoryGroup id="20400005" desc="어둠의 동굴 (20400005)">
<BerserkAi working="false" duration="0" berserkRate="0.000000" combatRatioDiffToBerserk="0.000000"/>
<BlastRegenAi working="false" checkType="time" intervalToBlastRegen="0" spawnedRatioToBlastRegen="0.000000"/>
<DoorAiList/>
<RespawnTimeAi working="false" combatRateToReduceRespawnTime="0.000000" respawnReduceTime="0.000000" duration="0"/>
<SpawnNewNpcAi working="false" npcDeadCount="0" duration="0"/>
<TerritoryList>
<Territory id="20400031" desc="차원의 마법석 (20400031)" type="normal" addMaxZ="200.000000" subtractMinZ="230.000000" randomPosMinDist="100.000000" peaceMoveNpcCheckDist="100.000000" eventId="0">
<Fence pos="101939.2109,73382.3672,2646.6089"/>
<Fence pos="102348.7891,73405.3594,2636.4927"/>
<Fence pos="102286.2422,73782.0391,2677.1980"/>
<Fence pos="101908.5156,73715.5391,2715.9004"/>
<Npc instanceId="20400121" desc="새 NPC(20400121)" memberId="0" npcTemplateId="1601" ai="100" randomPos="false" spawnCount="1" pos="102166.7188,73621.5391,2645.0269" offsetZ="0" dir="-63" respawnTime="90000" delaySpawnTimeWhenWorldStart="0" isAggressiveMonster="false" viewRadius="200" viewAngle="360" alertRadius="400" alertAngle="360" aggroSendToClanDistance="300" aggroSendToPartyDistance="400" aggroSendToTerritory="" aggroReceiveOnlyInSight="false" aggroIgnorePartyId="" aggroShareGroupId="0" escapeLocation="0.0000,0.0000,0.0000" isReturn="true" isReturnMyTerritory="false" conditionalSpawn="false" returnDistance="2000" questPatrol="false" peaceStateNoMoving="false" cautionStateNoMoving="false" voidSpawn="false" respawnRandomTime="20000" moveInTerritory="true" popupMsg="" msgProb="0.000000" msgInterval="0" msgBroadcastingChannel="false" excludeAggroLimit="false">
<PatrolList type="default" socialDuration="0" randomSocial="false"/>
<SocialSet checkInterval="0" probSocial="0.000000"/>
</Npc>
</Territory>
</TerritoryList>
</TerritoryGroup>

----TerritoryData_183 Line:3253 --> Shadow Sanguinary
----TerritoryData_191 line:10318 --> Sky Cruiser Endeavor (Arx Umbra)
----TerritoryData_191 line:10338 --> Timescape (Arx Umbra)
----TerritoryData_191 line:12788 --> Demokron Factory (Arx Umbra)
----TerritoryData_203 line:854 --> Ghillieglade (Oblivion Woods)
----TerritoryData_204 Line:661 --> The Abscess
----TerritoryData_211 line:283 --> Shattered Fleet (Cutthroat Harbor)
----TerritoryData_215 line:46 --> Lilith's Keep (Pora Elino)
----TerritoryData_230 line:2639 --> Channelworks (Bastion)
----TerritoryData_230 line:412 --> Wonderholme
Add the following for teleportal:
<Npc instanceId="23000047" desc="Wonderholme entrance teleportal" memberId="0" npcTemplateId="1502" battlefieldTeam="" ai="100" randomPos="false" spawnCount="1" pos="-2998.07,87543.38,-1315.23" offsetZ="0" dir="150" respawnTime="90000" delaySpawnTimeWhenWorldStart="0" isAggressiveMonster="false" viewRadius="200" viewAngle="360" alertRadius="400" alertAngle="360" aggroSendToClanDistance="300" aggroSendToPartyDistance="400" aggroSendToTerritory="" aggroReceiveOnlyInSight="false" aggroIgnorePartyId="" aggroShareGroupId="0" aggroTargetIsUserOnly="false" escapeLocation="0.00000000,0.00000000,0.00000000" isReturn="true" isReturnMyTerritory="false" conditionalSpawn="false" returnDistance="2000" questPatrol="false" peaceStateNoMoving="false" cautionStateNoMoving="false" voidSpawn="false" respawnRandomTime="20000" moveInTerritory="true" popupMsg="" msgProb="0.000000" msgInterval="0" msgBroadcastingChannel="false" excludeAggroLimit="false" aggroCopyFromNpc="" aggroCopyFromNpcDistance="0" isFlyi ng="false" flyMoveSequenceId="0" interactionRuleId="0">
<PatrolList type="default" socialDuration="0" randomSocial="false"/>
<SocialSet checkInterval="0" probSocial="0.000000"/>
</Npc>
----TerritoryData_236 line:156 --> Sigil Adstringo (Elenea) Level 58

Note: Idk why but after i enabled them all, server had issues, thats why i am doing them one by one. Also be careful that the statements end the right way, there is a lot where uncommenting leaves some extra lines.
 
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Temple of Temerity

subzeros - Tera level 100 version - RaGEZONE Forums


TerritoryData_84 line:108

Code:
    <Npc instanceId="8401203" desc="Temple of Temerity Teleportal" memberId="0" npcTemplateId="1203" ai="100" randomPos="false" spawnCount="1" pos="-10864.52734375,10500.041015625,4466" offsetZ="0" dir="95" respawnTime="90000" isAggressiveMonster="false" viewRadius="200" viewAngle="360" alertRadius="400" alertAngle="360" aggroSendToClanDistance="300" aggroSendToPartyDistance="400" aggroSendToTerritory="" aggroReceiveOnlyInSight="false" aggroIgnorePartyId="" aggroShareGroupId="0" escapeLocation="0.0000,0.0000,0.0000" isReturn="true" conditionalSpawn="false" returnDistance="2000" questPatrol="false" peaceStateNoMoving="false" cautionStateNoMoving="false" voidSpawn="false" respawnRandomTime="20000" moveInTerritory="true" popupMsg="" msgProb="0.000000" msgInterval="0">
     <PatrolList type="default" socialDuration="0" randomSocial="false"/>
     <SocialSet checkInterval="0" probSocial="0.000000"/>
    </Npc>
 
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----TerritoryData_12 Line:8921 --> Vault of Kaprima
----TerritoryData_15 line:6072 --> Ruinous Manor (Pora Elino)
----TerritoryData_18 line:6361 --> Dark Reach Citadel
----TerritoryData_22 line:4131 --> Manglemire
----TerritoryData_29 line:3500 --> Rift's Edge
Add the following:
<TerritoryGroup id="29000081" desc="Rift's Edge Teleportal">
<TerritoryList>
<Territory id="29001761" type="normal" addMaxZ="200.000000" subtractMinZ="230.000000" randomPosMinDist="100.000000" peaceMoveNpcCheckDist="100.000000" eventId="0">
<Fence pos="56952.6250,56952.6250,4537.1792"/>
<Fence pos="56709.9219,5762.9370,4575.6958"/>
<Fence pos="56742.3203,5478.8833,4510.8252"/>
<Fence pos="56958.5469,5492.6250,4540.4658"/>
<Npc instanceId="29001701" desc="Край Разлома" memberId="0" npcTemplateId="1501" ai="100" randomPos="false" spawnCount="1" pos="56924.7422,5637.6641,4529.5281" offsetZ="0" dir="-178" respawnTime="20000" delaySpawnTimeWhenWorldStart="0" isAggressiveMonster="false" viewRadius="200" viewAngle="360" alertRadius="250" alertAngle="360" aggroSendToClanDistance="100" aggroSendToPartyDistance="900" aggroSendToTerritory="" aggroReceiveOnlyInSight="false" aggroIgnorePartyId="" aggroShareGroupId="0" escapeLocation="0.0000,0.0000,0.0000" isReturn="true" isReturnMyTerritory="false" conditionalSpawn="false" returnDistance="2000" questPatrol="false" peaceStateNoMoving="false" cautionStateNoMoving="false" voidSpawn="false" respawnRandomTime="2000" moveInTerritory="false" popupMsg="" msgProb="0.000000" msgInterval="0" msgBroadcastingChannel="false" excludeAggroLimit="false">
<PatrolList type="default" socialDuration="0" randomSocial="false"/>
<SocialSet checkInterval="0" probSocial="0.000000"/>
</Npc>
<Attribute achieveConditionId="0" abnormality="0"/>
</Territory>
</TerritoryList>
</TerritoryGroup>
----TerritoryData_35 line:4391 --> Akeron's Inferno
----TerritoryData_62 line:212 --> Kalivan's Dreadnaught & Challenge (Cutthroat Harbor)
----TerritoryData_62 Line:216 --> Forsaken Island
----TerritoryData_72 line:3066 --> Demon's Wheel
----TerritoryData_75 line:432 --> Kezzel's Gorge(Fronteira)
----TerritoryData_172 Line: 6700 --> Ravenous Gorge (Savage Reach)
----TerritoryData_172 line:7450 --> Thaumetal Refinery (Savage Reach)
----TerritoryData_181 line:10396 --> Bathysmal Rise
Add the following into the file:
<TerritoryGroup id="20400005" desc="어둠의 동굴 (20400005)">
<BerserkAi working="false" duration="0" berserkRate="0.000000" combatRatioDiffToBerserk="0.000000"/>
<BlastRegenAi working="false" checkType="time" intervalToBlastRegen="0" spawnedRatioToBlastRegen="0.000000"/>
<DoorAiList/>
<RespawnTimeAi working="false" combatRateToReduceRespawnTime="0.000000" respawnReduceTime="0.000000" duration="0"/>
<SpawnNewNpcAi working="false" npcDeadCount="0" duration="0"/>
<TerritoryList>
<Territory id="20400031" desc="차원의 마법석 (20400031)" type="normal" addMaxZ="200.000000" subtractMinZ="230.000000" randomPosMinDist="100.000000" peaceMoveNpcCheckDist="100.000000" eventId="0">
<Fence pos="101939.2109,73382.3672,2646.6089"/>
<Fence pos="102348.7891,73405.3594,2636.4927"/>
<Fence pos="102286.2422,73782.0391,2677.1980"/>
<Fence pos="101908.5156,73715.5391,2715.9004"/>
<Npc instanceId="20400121" desc="새 NPC(20400121)" memberId="0" npcTemplateId="1601" ai="100" randomPos="false" spawnCount="1" pos="102166.7188,73621.5391,2645.0269" offsetZ="0" dir="-63" respawnTime="90000" delaySpawnTimeWhenWorldStart="0" isAggressiveMonster="false" viewRadius="200" viewAngle="360" alertRadius="400" alertAngle="360" aggroSendToClanDistance="300" aggroSendToPartyDistance="400" aggroSendToTerritory="" aggroReceiveOnlyInSight="false" aggroIgnorePartyId="" aggroShareGroupId="0" escapeLocation="0.0000,0.0000,0.0000" isReturn="true" isReturnMyTerritory="false" conditionalSpawn="false" returnDistance="2000" questPatrol="false" peaceStateNoMoving="false" cautionStateNoMoving="false" voidSpawn="false" respawnRandomTime="20000" moveInTerritory="true" popupMsg="" msgProb="0.000000" msgInterval="0" msgBroadcastingChannel="false" excludeAggroLimit="false">
<PatrolList type="default" socialDuration="0" randomSocial="false"/>
<SocialSet checkInterval="0" probSocial="0.000000"/>
</Npc>
</Territory>
</TerritoryList>
</TerritoryGroup>

----TerritoryData_183 Line:3253 --> Shadow Sanguinary
----TerritoryData_191 line:10318 --> Sky Cruiser Endeavor (Arx Umbra)
----TerritoryData_191 line:10338 --> Timescape (Arx Umbra)
----TerritoryData_191 line:12788 --> Demokron Factory (Arx Umbra)
----TerritoryData_203 line:854 --> Ghillieglade (Oblivion Woods)
----TerritoryData_204 Line:661 --> The Abscess
----TerritoryData_211 line:283 --> Shattered Fleet (Cutthroat Harbor)
----TerritoryData_215 line:46 --> Lilith's Keep (Pora Elino)
----TerritoryData_230 line:2639 --> Channelworks (Bastion)
----TerritoryData_230 line:412 --> Wonderholme
Add the following for teleportal:
<Npc instanceId="23000047" desc="Wonderholme entrance teleportal" memberId="0" npcTemplateId="1502" battlefieldTeam="" ai="100" randomPos="false" spawnCount="1" pos="-2998.07,87543.38,-1315.23" offsetZ="0" dir="150" respawnTime="90000" delaySpawnTimeWhenWorldStart="0" isAggressiveMonster="false" viewRadius="200" viewAngle="360" alertRadius="400" alertAngle="360" aggroSendToClanDistance="300" aggroSendToPartyDistance="400" aggroSendToTerritory="" aggroReceiveOnlyInSight="false" aggroIgnorePartyId="" aggroShareGroupId="0" aggroTargetIsUserOnly="false" escapeLocation="0.00000000,0.00000000,0.00000000" isReturn="true" isReturnMyTerritory="false" conditionalSpawn="false" returnDistance="2000" questPatrol="false" peaceStateNoMoving="false" cautionStateNoMoving="false" voidSpawn="false" respawnRandomTime="20000" moveInTerritory="true" popupMsg="" msgProb="0.000000" msgInterval="0" msgBroadcastingChannel="false" excludeAggroLimit="false" aggroCopyFromNpc="" aggroCopyFromNpcDistance="0" isFlyi ng="false" flyMoveSequenceId="0" interactionRuleId="0">
<PatrolList type="default" socialDuration="0" randomSocial="false"/>
<SocialSet checkInterval="0" probSocial="0.000000"/>
</Npc>
----TerritoryData_236 line:156 --> Sigil Adstringo (Elenea) Level 58

Note: Idk why but after i enabled them all, server had issues, thats why i am doing them one by one. Also be careful that the statements end the right way, there is a lot where uncommenting leaves some extra lines.

so incorrect data/not exists records in this post:
----TerritoryData_72 line:3066 --> Demon's Wheel
----TerritoryData_75 line:432 --> Kezzel's Gorge(Fronteira)
----TerritoryData_172 line:7450 --> Thaumetal Refinery (Savage Reach)
----TerritoryData_181 line:10396 --> Bathysmal Rise
----TerritoryData_183 Line:3253 --> Shadow Sanguinary
----TerritoryData_191 line:10318 --> Sky Cruiser Endeavor (Arx Umbra)
----TerritoryData_204 Line:661 --> The Abscess
----TerritoryData_230 line:412 --> Wonderholme

adds for TerritoryData_181.xml - crush Worldserver
adds for TerritoryData_230.xml - crush Worldserver

but for what version this mod for 100.02 or for 92.03?



but me use \datasheet set from git repo
 
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Junior Spellweaver
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Anyone has issue teleporting to Balder's temple ?
I tried to teleport to this area (using either dungeon teleport scroll or teleportal in bastion) and game crash.
This happen in both GF & TW client, even with no DC modifications

Quick update:
I've created a new character, made the tutorial and so on until i reached Velika. Then i was able to travel to Balder's Temple freely.
Then, i've removed the quest 6000 ([Dungeon] - Devastated Villagers) from my character and i'm able to to go to the dungeon again.
So the issue is that quest. I still don't know what happened and try to look and fix it


Edit: Added back the quest, and no issue anymore. I have no idea of what happened ._.
 
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Newbie Spellweaver
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Can someone make an installation tutorial for this game please

my favorite MMORPG game is TERA :*:

please
 
Legendary Battlemage
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so incorrect data/not exists records in this post:


adds for TerritoryData_181.xml - crush Worldserver
adds for TerritoryData_230.xml - crush Worldserver

but for what version this mod for 100.02 or for 92.03?



but me use \datasheet set from git repo

You need to make sure you dont have extra spaces at some points and that the statements are correct. Its jsut a list of where what is and whats missing. You should use his repo as hes enabling and including HP bar fixes and is more reliable.
 
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