Is there a validation somewhere on the area files?
I uncommented in the dungeon area files for the dungeons that were enabled and now world server does not load lol
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Is there a validation somewhere on the area files?
I uncommented in the dungeon area files for the dungeons that were enabled and now world server does not load lol
Just seen "LoadUserVipStoreInfo Error!!, accountDbId : 2" when joining the server, and with my VIP not working correctly any know whats going on? I dont get reward credits or levels as i'm doing vanguards or leveling characters.
*Dressing Room Full SQL Files for SQL Server Management Studio (SSMS)*
Download: https://www.sendspace.com/file/7vg745
Mirror: https://www.mediafire.com/file/i2mob...%2529.zip/file
Installation:
Run the SQL files in order (SQL1.sql, SQL2.sql, SQL3.sql, SQL4.sql, etc...)
Credits: @hsdn for Navicat Query's, @S37uP!Update for conversion.
World Events Translated
https://i.ibb.co/t4dYsqy/dunr.png
And fixed an issue where's some dungeons appears as --UNKNOWN-- names
https://i.ibb.co/kMRYMvp/dunok.png
And other things like item names, guild skill names
https://forum.ragezone.com/f797/tera...ation-1205726/
I spent the day reinstalling Windows Server 2019, carefully checking each step with @hsdn 's API, DB, everything. We registered, played up to Level 16 and a few hundred gold. Tried to create the Guild again, and nothing.
Tried with both the Steam client and the client that is from the OP topic and nothing happens when the name check passes. I get the errors when the name is invalid, but nothing when it's a good name. NO ONE can create a guild. nothing shows up in Arbiter or any MSSQL logs, world console/logs, etc.
I'm out of options. Please if anyone has anything i can check.
@dziobus try searching in ...WorldMap\NewWorldMapData.xml
search the dungeon using the name in korean.
If you didn't, test it and then let me know :wink:
Try to restore a full Datasheet folder and check again.
Tera Toolbox for patch 100.2: https://drive.google.com/file/d/1pv1...ew?usp=sharing
Know there's one available for patch 92 by @hsdn. This uses the original toolbox. Make sure auto-update is disabled.
Working on testing mods seeing what's working
First version of Dungeon fix (map/hp bar):
Spoiler:
Instructions: MAKE BACKUP FIRST
1) Download the DC file (for 100.2 GF client) https://mega.nz/file/3URGGDQA#HZmRaR...jSwiSd1pnbrX1s
Download the fixed DC/server files https://mega.nz/file/HZYjUaTR#EZDnRg...3U1W5Qc9TtHZ3k
Copy AreaData folder inside Server folder to server Bin\Datasheet (Restart server)
or
2) Download the fixed DC/server files https://mega.nz/file/HZYjUaTR#EZDnRg...3U1W5Qc9TtHZ3k
Copy Area folder inside DC folder to your Unpacked DC folder and build the DC using novadrop
Copy AreaData folder inside Server folder to Bin\Datasheet (Restart server)
Some dungeons still with the map broken, need to investigate more
Dungeons Fixed:
Spoiler:
Version 2 here: https://forum.ragezone.com/f797/tera...5/#post9129005
You replace tera-network-crypto?
Without replacing it, C_packets will not work correctly (invalid hashing - result is garbage), like that:
Spoiler:
I planned to recompile these libraries and add support to my toolbox for patches 92 and 100. But that will take time.
But you can use this fix to add support for 100.02 to my toolbox now (with old electron):
https://drive.google.com/file/d/1Eze...ew?usp=sharing
Pulled toolbox repo and reset to commit id. Several crypto changes since then but these are the latest ones from the around the time of the patch (https://github.com/tera-toolbox/tera...a223ba06666dc2)
From there you should have a cloned copy from the time of patch 100. After launching the toolbox auto-updates then I copied over the older files and replaced them and disabled auto-update.Code:git clone -> cd repo -> git reset --hard commitid
tera-game-state needed definitions so I placed them in the data/definitions folder. The video below showcases zerker fast rampage and ngsp. Teleport script works too. Current errors are related to mods rather than proxy itself however, Having issues with inventory mods such as auto-banker, generic box opener, and instant-everything. They don't throw errors so hard to figure out what's going on.
Spoiler: