Re: Tera level 100 version
Fix for WebApp modal window has been updated.
Download update here: https://forum.ragezone.com/f797/tera...6/#post9127759
https://i.imgur.com/nx7j9qm.png
Issue of "Close" button has fixed.
- - - Updated - - -
UPD v5: Fixed reloading page issue after modal closing.
UPD v6: Fixed issues of datetime fields default values.
Re: Tera level 100 version
Here's some QoL changes:
Datasheets/WorldData.xml (and WorldData in the Datacenter):
<AutoLogout autoLogoutTimeInLobby="7200" autoLogoutTimeInWorld="604800" /> to increase the AFK timer
<BookmarkTeleport maxTeleportPosCount="40" /> to increase the amount of entries that can be saved in the Travel Journal (server side configuration has a list of locations that are not allowed to be saved)
Flight altitude increase + Exodor flight restriction removal Datacenter XML's
Re: Tera level 100 version
Fix for WebApp modal window has been updated.
Fixed issues of datetime fields default values.
https://forum.ragezone.com/f797/tera...6/#post9127759
2 Attachment(s)
Re: Tera level 100 version
Quote:
Originally Posted by
juniordark
Some dungeons still with the map broken, need to investigate more
Not sure if you already managed to fix it for The Abscess, but here it is:
Changed files: https://www.mediafire.com/file/6uvjo...20602.zip/file
Changeset from my repo: https://gitlab.com/outlanderzor/tera...de8177e37ac8c2
Mini map and teleportal working for 9511 The Abscess (7 man raid) and 9611 The Abscess (Hard).
Some of these files also contains changes from enabling MCHM.
---
Another topic, did anyone already try to replace a boss encounter in a dungeon?
My goal is to repurpose some old unused dungeons with something more interesting.
I managed to put Meldita as the first boss of MCHM just for testing purposes, but the AI is all messed up. I guess it has something to do with how the skills and npcdata are grouped by hunting zones, so the IDs for Skills, Effects, and AI are either missing or used by something else.
If anyone has a tip on how to do it, I'll be grateful.
Re: Tera level 100 version
hello Is there a command to create t-cat with gm command? How can I purchase items from the t-cat store? And how to open a tera shop?
Re: Tera level 100 version
Quote:
Originally Posted by
ahnsutae1
hello Is there a command to create t-cat with gm command? How can I purchase items from the t-cat store? And how to open a tera shop?
If you set qaServer to 'true' in DeploymentConfig.xml you can use the following command to spawn tikats (known as federation bills in-game)
Quote:
/@makeitem 139005 # - Replace # with the amount you want.
I believe you can also spawn them with the WebApp but I haven't messed around with that yet so maybe someone else can chime in.
You can also add more items to the Tikat Shop by adding them to BuyList.xml & ItemMedalExchange.xml. More on that here: https://forum.ragezone.com/f798/92-0...tikat-1200695/
As for the TERA Shop, that does not work but it's not really needed anymore since you can just add whatever you want to the Tikat Shop.
For outfits/accessories/etc we have the Dressing Room which was fixed thanks to @hsdn. Link: https://forum.ragezone.com/f797/tera...ml#post9127610
Re: Tera level 100 version
Anyone figure out how to enter battlegrounds do you need to other chars? Or can one char enter?
Re: Tera level 100 version
Zentsuken
OMG Thank you very much, my brother, it's going well. And one more thing, there is an error in using the nickname in Korean. Can you solve this problem? I will ask more questions in the future. Have a nice day
Re: Tera level 100 version
Quote:
Originally Posted by
ahnsutae1
And one more thing, there is an error in using the nickname in Korean. Can you solve this problem? I will ask more questions in the future. Have a nice day
Try to use InputRestrictionData.xml rules from Korean DC file (there is a link to it in this thread). This requires editing this file not on the server, but also on the client (repacking the DC).
Re: Tera level 100 version
and tba works, did anyone check this mode ???
Re: Tera level 100 version
Quote:
Originally Posted by
outlanderzor
Not sure if you already managed to fix it for The Abscess, but here it is:
Changed files:
https://www.mediafire.com/file/6uvjo...20602.zip/file
Changeset from my repo:
https://gitlab.com/outlanderzor/tera...de8177e37ac8c2
Mini map and teleportal working for 9511 The Abscess (7 man raid) and 9611 The Abscess (Hard).
Some of these files also contains changes from enabling MCHM.
---
Another topic, did anyone already try to replace a boss encounter in a dungeon?
My goal is to repurpose some old unused dungeons with something more interesting.
I managed to put Meldita as the first boss of MCHM just for testing purposes, but the AI is all messed up. I guess it has something to do with how the skills and npcdata are grouped by hunting zones, so the IDs for Skills, Effects, and AI are either missing or used by something else.
If anyone has a tip on how to do it, I'll be grateful.
Wouldnt it also be something in the abnormality files? I havent really looked that far but are the AI's hunting zone based or purely NPC based? What about the NPC condition data files? (just throwing out some ideas lol)
Maybe abnormality, area and newworldmap too?
Re: Tera level 100 version
Quote:
Originally Posted by
Jagger1998
and tba works, did anyone check this mode ???
I don't know if it's my setup, but none of the heroes had a weapon to equip (so you can't even do the short "alternative reality" story quests in there).
When this was live (patch 99), it died a really quick death (no one asked for MOBA style game mode). It lacked any customization (no rebinding keys, no camera zoom out, no UI customization; not even a friends list). Bluehole spent at least 6 months on this and it shutdown in 2.5 months (closed in patch 102); time that would've been better spent on the main game. Basically, the PvP in this could've been just another battlefield, while the story quests could have also been implemented in the main game in a separate dungeon (Castle Aranea style which takes you back in time). Might be projects worth pursuing as extra content in the main game.
Re: Tera level 100 version
Just a quick question. Is anyones Guild Quests working?
it's been 3 days since our guild was created and we don't have access to Guild Quests saying "Must wait for Valderon tokens to reset at least once"
Re: Tera level 100 version
2022-06-03 09:45:10 Build : Nov 3 2020 21:57:562022-06-03 09:45:10 TopographyServer.exe --sharedmemoryproducer=true2022-06-03 09:45:10 SVN Info: Live100_02_TW(376951)2022-06-03 09:45:10 New LogFileWriter Key[0] PlanetId[0] ServerType[0] 06-03 -1:-12022-06-03 09:45:12 CreateFileMapping 실패 (5)2022-06-03 09:45:12 지형을 읽어 들일 수 없습니다. 지형이 제대로 떠 있는지 확인바랍니다.
log
Re: Tera level 100 version
Quote:
Originally Posted by
dziobus
Wouldnt it also be something in the abnormality files? I havent really looked that far but are the AI's hunting zone based or purely NPC based? What about the NPC condition data files? (just throwing out some ideas lol)
Maybe abnormality, area and newworldmap too?
I think the Hunting Zone works like a scope, so anything declared in it only works for that HZ.
- The NpcData files define a TemplateId for NPCs inside an HZ and every template uses a ShapeId, the unique ID for an NPC model;
- The TerritoryData defines the placement of Templates defined on NpcData of the same scope;
- The AiData defines behaviors that can be referenced by multiple templates, the AI is defined at the NpcData Template tag by the attribute "aiid" and at the TerritoryData Npc tag by the attribute "ai";
- The Ai declaration inside the AiData uses some Behavior/Skill IDs defined inside the NpcSkillData and SkillData files;
It is all tied up to its original Hunting Zone, requiring the migration of all the related entities.
I remember that EME did once a boss event on multiple maps, so there's probably another way to place a boss out of its original dungeon without modifying a lot of stuff.