Re: Tera level 100 version
Setup token shops
1. Find a token you want to use as a shop. Example https://teralore.com/en/item/216808/
2. Use findstr in command prompt (or preferred terminal emulator) to find appropriate BuyList and ItemMedalExchange. Example cd to Executable\Bin\Datasheet and run findstr /M 216808 *.xml
3. Open BuyList XML and filter for id to find the related item and add your items. Example below
4. Go to the ItemMedalExchange XML and add the same items to that list. You can set the token price by changing buyPriceMedal. It's required that items match on both XMLs otherwise you'll get a Datasheet load error when starting the WorldServer.
5. Restart the server. Example of token page
Re: Tera level 100 version
Quote:
Originally Posted by
hsdn
Hello,
- I have downloaded the 40+Gb torrent file,
- Extracted the "Tera-100.02-GF.zip" file in the same folder as the other "Tera-100.02-GF.zip.002" to ".005" files
- Tried to launch the "Tera" application from the "Binaries" folder
- Got an error "You must run the game with launcher"
Any help please ? ^_^
Re: Tera level 100 version
The server run with 8gb ram ?
Re: Tera level 100 version
Quote:
Originally Posted by
Oulux
Hello,
- I have downloaded the 40+Gb torrent file,
- Extracted the "Tera-100.02-GF.zip" file in the same folder as the other "Tera-100.02-GF.zip.002" to ".005" files
- Tried to launch the "Tera" application from the "Binaries" folder
- Got an error "You must run the game with launcher"
Any help please ? ^_^
https://forum.ragezone.com/f797/tera...ncher-1205579/
Re: Tera level 100 version
Quote:
Originally Posted by
outlanderzor
Not sure if you already managed to fix it for The Abscess, but here it is:
I didn't have much time to look at this, I'll work on it this weekend.
Quote:
Originally Posted by
outlanderzor
I remember that EME did once a boss event on multiple maps, so there's probably another way to place a boss out of its original dungeon without modifying a lot of stuff.
You can spawn it using the ingame GM tool, but many of the mechs don't work correctly because they are tied to the hunting zone.
Re: Tera level 100 version
Quote:
Originally Posted by
tearservers
The server run with 8gb ram ?
nop, read tread plz - minimal RAM 32Gb base servers and world only, want more use RAM more...
And RTFM in !TERA_run.txt in shared archive TERA_SERVER.rar
Re: Tera level 100 version
I've noticed an odd bug, anything i put into the elite bar once I claim it then i can't right click open them or discard them, but if i gift them with the web panel they open fine?
Example:
Code:
<Slot pos="6" type="GetItem" templateId="155865" getTemplateId="155865" getAmount="1" limitType="account" amount="1"/><!-- Elite Gem Bag -->
<Slot pos="7" type="GetItem" templateId="98104" getTemplateId="98104" getAmount="5" limitType="account" amount="5"/><!-- noct boxes -->
Also in my CreateCharData I have a 1 year elite scroll but I have the same issue of not being able to use it or delete it in game. I also have a mount in here too and that is usable, just the elite side seems to be broken.
Code:
<InitItemitemTemplateId="183464"initWear="false"amount="1"/>
Re: Tera level 100 version
question:
In the admin web panel under dungeon management...what does it exactly do? Right now it states all dungeons as ON but half of them arent. Is this enabling / disabling dungeons or matchmaking for them?
Re: Tera level 100 version
Quote:
Originally Posted by
dziobus
New issue:
Worldserver seems to be spitting out loads of errors and i have no idea why ;/
!!!!! Failed get random spawn pos/dir in huntingzone[43], territory[4300161], npc[19] {Invalid Terrain}
and
[LAG] Function Lag! thread: 7, func: void __cdecl DatasheetManager::GetTCatStoreBuyMenuList(class std::vector<int,class std::xallocator<int> > &,class std::map<int,c[LAG] Function Lag! thread: 7, func: void __cdecl InGameShopDataManager::AppendTCatStore(void), execTick: 422, startTick: 146703
[LAG] Function Lag! thread: 7, func: void __cdecl InGameShopDataManager::ReadProductEnd(bool), execTick: 422, startTick: 146703
[LAG] Function Lag! thread: 7, func: bool __cdecl Handler_DBS_INGAMESHOP_PRODUCT_END(void *,const unsigned char *,int), execTick: 422, startTick: 146703
[LAG] Function Lag! thread: 7, func: void __cdecl DungeonManager::UpdateDungeonOpenInfo(void), execTick: 156, startTick: 147187
[LAG] Function Lag! thread: 7, func: void __cdecl DungeonManager::OnTick(void), execTick: 156, startTick: 147187
did u find the way to fix that ?
Re: Tera level 100 version
Quote:
Originally Posted by
dziobus
question:
In the admin web panel under dungeon management...what does it exactly do? Right now it states all dungeons as ON but half of them arent. Is this enabling / disabling dungeons or matchmaking for them?
The admin web panel read data from xml in the appResource folder, who may be different than the one from the server.
Ensure that all files from the web admin match the one on the server and that should fix the issue
Re: Tera level 100 version
Looks like the following dungeons cannot be enabled for some reason,
Quote:
DungeonConstraint - ParseDungeonConstraint error [continentId = 9024]
DungeonConstraint - ParseDungeonConstraint error [continentId = 9724]
DungeonConstraint - ParseDungeonConstraint error [continentId = 9725]
DungeonConstraint - ParseDungeonConstraint error [continentId = 9726]
Quote:
<name id="9024" name="Fane of Kaprima" />
<name id="9724" name="Fane of Kaprima (Hard)" />
<name id="9725" name="Balder's Temple (Hard)" />
<name id="9726" name="Argon Corpus (Hard)" />
DungeonData and AreaData exist... but idk
Anyone found any way to do it?
Re: Tera level 100 version
Yea, some pages on the WebAdmin are not functioning. There's one that consistently states an SQL error despite all of the connection data being accurate. (will need to check the page again as I can't remember which one it was and update this post)
Also, can someone explain how maintenance is performed or is it all automatic? For example, we still can not do guild quests as it says tokens must be reset at least one time, yet, it's been 5 days. So i'm not certain if there's a manual maintenance procedure or an automatic one that I'm not aware of
Re: Tera level 100 version
Quote:
Originally Posted by
TheWyattParker
Also, can someone explain how maintenance is performed or is it all automatic? For example, we still can not do guild quests as it says tokens must be reset at least one time, yet, it's been 5 days. So i'm not certain if there's a manual maintenance procedure or an automatic one that I'm not aware of
Check GuildQuestConfig.xml, default reset day is sunday at midnight
Code:
<GuildQuestconfig dailyQuestResetHour="5" concurrent="15" weeklyRewardResetWeekDay="sunday" weeklyRewardResetHour="24" >
<ContributionPointconfig weeklyLimit="1000" resetDay="sunday" resetHour="24" />
- - - Updated - - -
Quote:
Originally Posted by
Jagger1998
and tba works, did anyone check this mode ???
How to "Enable" TBA Queue
Instruction:
1. Download the database file: https://mega.nz/file/XcJDTQDC#euJO1U...0YJKcgVeouKoiE.
Edit BountyHuntSeason.xml and place the desired startDateTime / endDateTime
2. Open Navicat, go to database CollectionDB, table BountyHuntSeason.
3. Right-click on Import, select XML file point > Next.
4. Import from... select downloaded file BountyHuntSeason.xml > Next.
5. Select tag RECORD > click next, next until import mode.
6. Select a copy point > next > click Start.
Re: Tera level 100 version
Anyone worked out how to give apex skills without having to do the quest line?
Re: Tera level 100 version
Quote:
Originally Posted by
juniordark
Check GuildQuestConfig.xml, default reset day is sunday at midnight
Code:
<GuildQuestconfig dailyQuestResetHour="5" concurrent="15" weeklyRewardResetWeekDay="sunday" weeklyRewardResetHour="24" >
<ContributionPointconfig weeklyLimit="1000" resetDay="sunday" resetHour="24" />
- - - Updated - - -
How to "Enable" TBA Queue
Instruction:
1. Download the database file:
https://mega.nz/file/XcJDTQDC#euJO1U...0YJKcgVeouKoiE.
Edit
BountyHuntSeason.xml and place the desired
startDateTime /
endDateTime
2. Open Navicat, go to database
CollectionDB, table
BountyHuntSeason.
3. Right-click on
Import, select
XML file point > Next.
4. Import from... select downloaded file
BountyHuntSeason.xml > Next.
5. Select tag
RECORD > click next, next until import mode.
6. Select a
copy point > next > click
Start.
Thank you very much for this! Imported into the DB and will try it out
- - - Updated - - -
Quote:
Originally Posted by
juniordark
Check GuildQuestConfig.xml, default reset day is sunday at midnight
Code:
<GuildQuestconfig dailyQuestResetHour="5" concurrent="15" weeklyRewardResetWeekDay="sunday" weeklyRewardResetHour="24" >
<ContributionPointconfig weeklyLimit="1000" resetDay="sunday" resetHour="24" />
- - - Updated - - -
How to "Enable" TBA Queue
Instruction:
1. Download the database file:
https://mega.nz/file/XcJDTQDC#euJO1U...0YJKcgVeouKoiE.
Edit
BountyHuntSeason.xml and place the desired
startDateTime /
endDateTime
2. Open Navicat, go to database
CollectionDB, table
BountyHuntSeason.
3. Right-click on
Import, select
XML file point > Next.
4. Import from... select downloaded file
BountyHuntSeason.xml > Next.
5. Select tag
RECORD > click next, next until import mode.
6. Select a
copy point > next > click
Start.
Do you know what "Season Type" is? I wasn't playing TERA when this was released, so was hoping to shed some light on this.