Everything is ok till now except this issue
https://i.ibb.co/wRK7pRB/Screenshot-1.jpg
Even with all your territory data that teleportal still remains..... i didn't touch anything about SC
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Everything is ok till now except this issue
https://i.ibb.co/wRK7pRB/Screenshot-1.jpg
Even with all your territory data that teleportal still remains..... i didn't touch anything about SC
Can anyone check if their minimap in Chebika is also broken and doesnt work?
Edit: Nvm, decided to use juniors DC and just add my changes to it, seems some things are broken in mine.
Anyone figure out if it's possible to host a second server on the same machine? Ex., One PvE and one PvP.
Is seems like it should be as simple as adding a second entry into the DeploymentConfig with information on the second server--- but what determines it to start?
Ah I see. Not as simple as running a second worldserver and having a joint database to allow free server hopping without an API, but I suppose that wouldn't make sense since the official servers had independent databases for each server.I did manage getting a second one running thanks for the info.
Was hoping to take advantage of my 256gb server and run a test server alongside, but no problem.
Does anyone know how do you change the loading images and bluehole starting video?
To add to hsdn's post, loading screen images are packaged in the LoadingImages.gpk file in Client/S1Game/CookedPC/Art_Data/Packages/S1UI/
You can extract/repack the assets using VenoMK's Real Editor
As hsdn mentioned, the publisher specific splash screens are Bink video files located in Client/S1Game/CookedPC/Art_Data/Packages/Video/ as intro_publisher-ID.bik. Their reference can also be removed from the Datacenter in the MovieData.xml file. Or you can create a replacement video (needs to be in Bink video format) if you wanted to create a custom splash...
Code:<MovieGroup id="1101">
<Movie movie="intro_eme" requiredClass="Common" gameFadeOutTime="0" isMatinee="false" />
</MovieGroup>
<MovieGroup id="1102">
<Movie movie="intro_atari" requiredClass="Common" gameFadeOutTime="0" isMatinee="false" />
</MovieGroup>
<MovieGroup id="1103">
<Movie movie="intro_bhs" requiredClass="Common" gameFadeOutTime="0" isMatinee="false" />
</MovieGroup>
<MovieGroup id="1104">
<Movie movie="intro_fog" requiredClass="Common" gameFadeOutTime="0" isMatinee="false" />
</MovieGroup>
<MovieGroup id="1105">
<Movie movie="intro_ubi" requiredClass="Common" gameFadeOutTime="0" isMatinee="false" />
</MovieGroup>
<MovieGroup id="1106">
<Movie movie="intro_dd" requiredClass="Common" gameFadeOutTime="0" isMatinee="false" />
</MovieGroup>
<MovieGroup id="1107">
<Movie movie="intro_PW" requiredClass="Common" gameFadeOutTime="0" isMatinee="false" />
</MovieGroup>
did U check differences between you's and juniordark's \Datasheet, as me publish in THIS post?
As U can see some dungeons have different parameters and what is better?
Were you actually checking dungeons or comparing files? The files from junior have a different structure so comparing lines will not work.
So far all dungeons in Juniors file work perfectly, and its all of them.
Did anyone figure out how to add the Crucible of Flame Teleportal back? All the files seem to be present (area, Dungeondata, Newworldmap entries, AI etc) but i cant get the teleportal for it to show up.
Crucible of Flame was one of the dungeons that i didn't look at.
To add teleportal go to TerritoryData_63.xml and add to line 2463:
Code:<Npc instanceId="6310735" desc="Vold" memberId="0" npcTemplateId="1262" battlefieldTeam="" ai="100" randomPos="false" randomSpawnProb="0" spawnCount="1" pos="-4131,5085,1868" offsetZ="0" dir="171" respawnTime="90000" respawnRandomTime="20000" delaySpawnTimeWhenWorldStart="0" delaySpawnRandomTimeWhenWorldStart="0" isAggressiveMonster="false" moveInTerritory="true" viewRadius="200" viewAngle="360" alertRadius="400" alertAngle="360" aggroSendToClanDistance="300" aggroSendToPartyDistance="400" aggroSendToTerritory="" aggroReceiveOnlyInSight="false" aggroIgnorePartyId="" aggroShareGroupId="0" aggroTargetIsUserOnly="false" escapeLocation="0.00000000,0.00000000,0.00000000" isReturn="true" isReturnMyTerritory="false" conditionalSpawn="false" returnDistance="2000" questPatrol="false" peaceStateNoMoving="false" cautionStateNoMoving="false" voidSpawn="false" popupMsg="" msgProb="0.000000" msgInterval="0" msgBroadcastingChannel="false" excludeAggroLimit="false" aggroCopyFromNpc="" aggroCopyFromNpcDistance="0" isFlying="false" flyMoveSequenceId="0" interactionRuleId="0">
<AllyReputationList/>
<PatrolList type="default" socialDuration="0" randomSocial="false"/>
<SocialSet checkInterval="0" probSocial="0.000000"/>
</Npc>
These are the only dungeons that do not work with juniors files(some old hard modes, nexus and a few other unimportant ones). All other ones work.
to list them, the ones that do not work are:
-deadspire (because files for it were removed from 100.02)
- Kelsaik's Nest Raids (10 and 20 man)
- Nexus Traverse
- Fane of Kaprima
- Fane of Kaprima (hard)
- Balders Temple (Hard)
- Argon corpus (Hard)
- Saravash Ascent
- Ebon Tower (Hard)
- Kelsaik Nest (Hard)
- Sigil Adstringo
- Suryati's Peak
- Temple of Temerity
- Labyrinth of Terror (Hard)
- akasha's Hideout (Hard)
- Crucible of Flame
- Sirjuka Gallery
The below ones can be enabled when you edit the files yourself cause junior stated he didnt look at those:
- Crucible of Flame
- Sirjuka Gallery
- Suryati's Peak
- Sigil Adstringo
Everything else is working and this includes Older version of dungeons and their level 65 reworked versions aswel.
So I do not know what you mean with Alex's repo and juniros in differences. Can you call dungeons by names and not lines in files, because lines in files do not matter when comparing the two.