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Tera level 100 version

Legendary Battlemage
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we should need the client for EUR that is same version as this patch almost, to simplify translation i think, by making a script translating all that

Yes but i am not sure if we can get that somewhere ;/, also...what am i doing wrong?
I am using the unpack function with the compiled version, but it keeps throwing errors:
Data sheet 'StrSheet_BattlePassMissionKindList' does not have a known schema.
Data sheet 'StrSheet_Election' does not have a known schema.
Data sheet 'StrSheet_General' does not have a known schema.
Data sheet 'WeakPointEffectAttachBone' does not have a known schema.

When i try to pack it i also get more errors. Am i messing up the syntax?
novadrop-dc unpack <input> <output> [--strict]
 
Junior Spellweaver
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Yes but i am not sure if we can get that somewhere ;/, also...what am i doing wrong?
I am using the unpack function with the compiled version, but it keeps throwing errors:
Data sheet 'StrSheet_BattlePassMissionKindList' does not have a known schema.
Data sheet 'StrSheet_Election' does not have a known schema.
Data sheet 'StrSheet_General' does not have a known schema.
Data sheet 'WeakPointEffectAttachBone' does not have a known schema.

When i try to pack it i also get more errors. Am i messing up the syntax?
novadrop-dc unpack <input> <output> [--strict]

I got those outputs too, but it still unpack evrything afaik, but maybe i didn't compiled it correctly who know :c
 
Legendary Battlemage
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I got those outputs too, but it still unpack evrything afaik, but maybe i didn't compiled it correctly who know :c

Are the key and IV included in the compiled one? I would assume we need to add those somewhere?

Repacking also gives errors:

WeaponMaterialParam-0.xml:
[E] (0,0): The 'level' attribute is not declared.
[E] (0,0): The required attribute 'materialId' is missing.
[E] (0,0): The 'level' attribute is not declared.
[E] (0,0): The required attribute 'materialId' is missing.
[E] (0,0): The 'level' attribute is not declared.
[E] (0,0): The required attribute 'materialId' is missing.
[E] (0,0): The 'level' attribute is not declared.
[E] (0,0): The required attribute 'materialId' is missing.
[E] (0,0): The 'level' attribute is not declared.
[E] (0,0): The required attribute 'materialId' is missing.
... 2 more problem(s) ...
WorldData-0.xml:
[E] (0,0): The element 'WorldData' in namespace 'https://vezel.dev/novadrop/dc/WorldData' has invalid child element 'ActionKey' in namespace 'https://vezel.dev/novadrop/dc/WorldData'. List of possible elements expected: 'AbnormalityUI' in namespace 'https://vezel.dev/novadrop/dc/WorldData'.
 
Last edited:
Junior Spellweaver
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Are the key and IV included in the compiled one? I would assume we need to add those somewhere?

Repacking also gives errors:

WeaponMaterialParam-0.xml:
[E] (0,0): The 'level' attribute is not declared.
[E] (0,0): The required attribute 'materialId' is missing.
[E] (0,0): The 'level' attribute is not declared.
[E] (0,0): The required attribute 'materialId' is missing.
[E] (0,0): The 'level' attribute is not declared.
[E] (0,0): The required attribute 'materialId' is missing.
[E] (0,0): The 'level' attribute is not declared.
[E] (0,0): The required attribute 'materialId' is missing.
[E] (0,0): The 'level' attribute is not declared.
[E] (0,0): The required attribute 'materialId' is missing.
... 2 more problem(s) ...
WorldData-0.xml:
[E] (0,0): The element 'WorldData' in namespace 'https://vezel.dev/novadrop/dc/WorldData' has invalid child element 'ActionKey' in namespace 'https://vezel.dev/novadrop/dc/WorldData'. List of possible elements expected: 'AbnormalityUI' in namespace 'https://vezel.dev/novadrop/dc/WorldData'.

Key/IV are hardcoded in the executable, i don't think its errors, more like warnings
 
Legendary Battlemage
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Key/IV are hardcoded in the executable, i don't think its errors, more like warnings

But then the file after packing has 0 bytes. What syntax did you use to pack the DC back again? I just use pack input output
 
Junior Spellweaver
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But then the file after packing has 0 bytes. What syntax did you use to pack the DC back again? I just use pack input output

wait longer till cmd correctly ends maybe?
on my side i had 100mB output for the repacked DC
 
Junior Spellweaver
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i did, result is always a 0 byte file.

Mmh, on my side to unpack i do like that : ./novadrop-dc.exe unpack DataCenter_Final_TW.dat ../test/
And then repacking : ./novadrop-dc.exe pack ../test/ Saved.dat

Tho with the repacked DC I get crashed at server screen.
 
Legendary Battlemage
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Mmh, on my side to unpack i do like that : ./novadrop-dc.exe unpack DataCenter_Final_TW.dat ../test/
And then repacking : ./novadrop-dc.exe pack ../test/ Saved.dat

Tho with the repacked DC I get crashed at server screen.

same as i am using ;/ though if you crash it means its not repacked properly. the repacked DC should have give or take the same size as the original one.
 
Junior Spellweaver
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same as i am using ;/ though if you crash it means its not repacked properly. the repacked DC should have give or take the same size as the original one.

Yeah i know, im gonna try to use the compression level arguments
 
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S1Data data folder (EUR,FRA,GER,RUS,SE AND USA).

Key: 1C01C904-FF76FF06-C211187E-197B5716
IV: 396C342C-52A0C12D-511DD020-9F90CA7D
version
Code:
SrcRegVer: 376946
ReleaseName: Live-100.02 GF #11 (Gold)
Version: Live-100.02 GF #11 (Gold)
ReleaseDate: 2020-11-10 오후 2:40:05
ShareRevision: 376290
ClientRevision: 376871
ServerRevision: 376946
ReleaseDataRevision: 487849
WebAppRevision: 376026
TeraReleaseName: Live-100.02 GF #11 (Gold)
 
Legendary Battlemage
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S1Data data folder (EUR,FRA,GER,RUS,SE AND USA).

Key: 1C01C904-FF76FF06-C211187E-197B5716
IV: 396C342C-52A0C12D-511DD020-9F90CA7D
version
Code:
SrcRegVer: 376946
ReleaseName: Live-100.02 GF #11 (Gold)
Version: Live-100.02 GF #11 (Gold)
ReleaseDate: 2020-11-10 오후 2:40:05
ShareRevision: 376290
ClientRevision: 376871
ServerRevision: 376946
ReleaseDataRevision: 487849
WebAppRevision: 376026
TeraReleaseName: Live-100.02 GF #11 (Gold)

Wow, how did you get those xD
 
Skilled Illusionist
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Has anyone tried to start the server manually and not vm ??
stuck on server topologies it won't start
 
Skilled Illusionist
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2022-05-21 16:04:42 Build : Nov 3 2020 21:57:562022-05-21 16:04:42 TopographyServer.exe --sharedmemoryproducer=true2022-05-21 16:04:42 New LogFileWriter Key[0] PlanetId[0] ServerType[0] 05-21 -1:-12022-05-21 16:04:42 SVN Info: Live100_02_TW(376951)2022-05-21 16:04:47 CreateFileMapping 실패 (5)2022-05-21 16:04:47 지형을 읽어 들일 수 없습니다. 지형이 제대로 떠 있는지 확인바랍니다.


logs
subzeros - Tera level 100 version - RaGEZONE Forums
 
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Junior Spellweaver
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2022-05-21 16:04:42 Build : Nov 3 2020 21:57:562022-05-21 16:04:42 TopographyServer.exe --sharedmemoryproducer=true2022-05-21 16:04:42 New LogFileWriter Key[0] PlanetId[0] ServerType[0] 05-21 -1:-12022-05-21 16:04:42 SVN Info: Live100_02_TW(376951)2022-05-21 16:04:47 CreateFileMapping 실패 (5)2022-05-21 16:04:47 지형을 읽어 들일 수 없습니다. 지형이 제대로 떠 있는지 확인바랍니다.


logs
subzeros - Tera level 100 version - RaGEZONE Forums
I did it manually and got no issues on my side, you tried running topology as admin checked in properties of the executable?
 
Junior Spellweaver
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But then the file after packing has 0 bytes. What syntax did you use to pack the DC back again? I just use pack input output

So from the dev here what he said

(Note that those warnings mean that the sheets in question will not be packed correctly back to a data center file until an XSD is provided, since attribute type information is taken from XSDs.)

So he will have to create those files for pack to work
 
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