Tera level 100 version

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  1. #586
    Account Upgraded | Title Enabled! dziobus is online now
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    Re: Tera level 100 version

    Quote Originally Posted by gnomesenpai View Post
    Anyone worked out how to give apex skills without having to do the quest line?
    In version 100.02 there is a level 70 scroll that grants them automatically and tomes that complete given quest sections for each continent area.

    - - - Updated - - -

    Quote Originally Posted by argeus99 View Post
    Looks like the following dungeons cannot be enabled for some reason,





    DungeonData and AreaData exist... but idk

    Anyone found any way to do it?
    [QUOTE=argeus99;9128729]Looks like the following dungeons cannot be enabled for some reason,


    Werent those the reworked dungeons that they changed later? It could be they simply edited certain lines that partained to those dungeons to the reworked Id's like changed the fane of Kaprima to Vault ID. I noticed that with another one in the newwoldmap i think

  2. #587
    Proficient Member Luciole is offline
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    Re: Tera level 100 version

    Anyone has issue teleporting to Balder's temple ?
    I tried to teleport to this area (using either dungeon teleport scroll or teleportal in bastion) and game crash.
    This happen in both GF & TW client, even with no DC modifications

  3. #588
    TERA Lover :) argeus99 is offline
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    Re: Tera level 100 version

    hmmm, looks like the instance matching window can't handle all dungeons enabled at the same time because its an insta game crash when you open it

  4. #589
    Proficient Member Luciole is offline
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    Re: Tera level 100 version

    Quote Originally Posted by argeus99 View Post
    hmmm, looks like the instance matching window can't handle all dungeons enabled at the same time because its an insta game crash when you open it
    Weird... But i didn't even used the party matching window :|
    Look like the whole Bastion region (except the city itself) is bugged

  5. #590
    Valued Member juniordark is offline
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    Re: Tera level 100 version

    Quote Originally Posted by TheWyattParker View Post
    Do you know what "Season Type" is? I wasn't playing TERA when this was released, so was hoping to shed some light on this.
    No, it's hard to know without any documentation.

    Quote Originally Posted by Luciole View Post
    Anyone has issue teleporting to Balder's temple ?
    I tried to teleport to this area (using either dungeon teleport scroll or teleportal in bastion) and game crash.
    This happen in both GF & TW client, even with no DC modifications
    for me is fine, maybe some files are corrupted.

    Quote Originally Posted by argeus99 View Post
    hmmm, looks like the instance matching window can't handle all dungeons enabled at the same time because its an insta game crash when you open it
    yes, i had this problem too, but it could also be some specific dungeon, we would have to activate one by one at a time to check

  6. #591
    Account Upgraded | Title Enabled! dziobus is online now
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    Re: Tera level 100 version

    i am doing them one by one right now cause some crash my worldserver when enabled. So far: Dreadspire is missing some files so thats at least one that causes crashes. The others at least so far are fine, i still have like 8 to go.

  7. #592
    TERA Lover :) argeus99 is offline
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    Re: Tera level 100 version

    Quote Originally Posted by dziobus View Post
    i am doing them one by one right now cause some crash my worldserver when enabled. So far: Dreadspire is missing some files so thats at least one that causes crashes. The others at least so far are fine, i still have like 8 to go.
    i just give a try to enable Dreadspire but was unsuccesfully

    The Dungeon, Area and NPC Datasheets are missing, if we import them from 92.03 looks so far from work...DungeonData_9885/9886 calls NPC data from NPCData_885/886, even putting them on their respective folders doesn´t seems to work, it just bring other errors.

    In TeleportData says Tower of Illusion was removed, makes sense but i could be wrong

    - - - Updated - - -

    Quote Originally Posted by Luciole View Post
    Weird... But i didn't even used the party matching window :|
    Look like the whole Bastion region (except the city itself) is bugged
    I did the test and is working fine for me



    i enter through the teleportal
    -

  8. #593
    Account Upgraded | Title Enabled! dziobus is online now
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    Re: Tera level 100 version

    Quote Originally Posted by argeus99 View Post
    i just give a try to enable Dreadspire but was unsuccesfully

    The Dungeon, Area and NPC Datasheets are missing, if we import them from 92.03 looks so far from work...DungeonData_9885/9886 calls NPC data from NPCData_885/886, even putting them on their respective folders doesn´t seems to work, it just bring other errors.

    In TeleportData says Tower of Illusion was removed, makes sense but i could be wrong

    - - - Updated - - -



    I did the test and is working fine for me



    i enter through the teleportal
    -
    Pretty sure asside the dungeon and area data and npc data we would need to check and change the hunting zones too.
    Like i literally dont understand the dev team behind it, from version to version things get removed, added etc ..its one big mess lol
    Last edited by dziobus; 06-06-22 at 12:09 AM.

  9. #594
    TERA Lover :) argeus99 is offline
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    Re: Tera level 100 version

    i'd Manage to enable Shadow Sanguinary Teleportal




    Insert the following lines into TerritoryData_183 line:2119

    Code:
        <Npc instanceId="18300700" desc="Shadow Sanguinary Teleportal" memberId="0" npcTemplateId="9000" ai="100" randomPos="false" spawnCount="1" pos="34335.6289,10742.8105,6387" offsetZ="0" dir="205" respawnTime="90000" isAggressiveMonster="false" viewRadius="200" viewAngle="360" alertRadius="400" alertAngle="360" aggroSendToClanDistance="300" aggroSendToPartyDistance="400" aggroSendToTerritory="" aggroReceiveOnlyInSight="false" aggroIgnorePartyId="" aggroShareGroupId="0" escapeLocation="0.0000,0.0000,0.0000" isReturn="true" conditionalSpawn="false" returnDistance="2000" questPatrol="false" peaceStateNoMoving="false" cautionStateNoMoving="false" voidSpawn="false" respawnRandomTime="20000" moveInTerritory="true" popupMsg="" msgProb="0.000000" msgInterval="0">
         <PatrolList type="default" socialDuration="0" randomSocial="false"/>
         <SocialSet checkInterval="0" probSocial="0.000000"/>
        </Npc>
    Demons Wheel



    TettiroryData_72 line:3081
    Last edited by argeus99; 06-06-22 at 02:17 AM.

  10. #595
    wWw.F403.OrG S37uP!Update is offline
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    Re: Tera level 100 version

    Quote Originally Posted by juniordark View Post
    How to "Enable" TBA Queue
    Instruction:
    1. Download the database file: https://mega.nz/file/XcJDTQDC#euJO1U...0YJKcgVeouKoiE.
    Edit BountyHuntSeason.xml and place the desired startDateTime / endDateTime
    2. Open Navicat, go to database CollectionDB, table BountyHuntSeason.
    3. Right-click on Import, select XML file point > Next.
    4. Import from... select downloaded file BountyHuntSeason.xml > Next.
    5. Select tag RECORD > click next, next until import mode.
    6. Select a copy point > next > click Start.
    Spoiler:
    Alternative option for MSSMS (Microsoft SQL Server Management Studio)

    Instructions:

    1.Edit the date on the query below
    Spoiler:
    USE [CollectionDB]
    INSERT INTO BountyHuntSeason (viewSeasonId, seasonType, startDateTime, endDateTime, note, activated, deleted)
    VALUES
    (0, 2, N'2022-06-01 12:00:00', N'2025-06-01 12:00:00', N'Tera_Battle_Arena_Queue_1', 1, 0)

    2. Run the query on MSSMS
    3. Restart the server

  11. #596
    Novice sima02 is offline
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    Re: Tera level 100 version

    Quote Originally Posted by popoty View Post
    I've confirmed that the GF client is 64-bit.

    - - - Updated - - -

    It may not be worth starting a thread, so I'll drop the my Japanese DC for 100.12GF here.
    Items that did not exist in Japan are maintained in text created by hsdn.

    If you are learning Japanese or interested in Japanese, please use these files.

    JapaneseDC for 100.12GF:
    https://www.mediafire.com/file/u5n8p...ch_v1.rar/file
    Note This file overwrites GFxUI in the EUR folder and DataCenter_Final_EUR.dat


    If anyone wants to start a thread for the translation files, this is yours to use as you wish.

    Please re-upload

  12. #597
    Account Upgraded | Title Enabled! dziobus is online now
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    Re: Tera level 100 version

    ----TerritoryData_12 Line:8921 --> Vault of Kaprima
    ----TerritoryData_15 line:6072 --> Ruinous Manor (Pora Elino)
    ----TerritoryData_18 line:6361 --> Dark Reach Citadel
    ----TerritoryData_22 line:4131 --> Manglemire
    ----TerritoryData_29 line:3500 --> Rift's Edge
    Add the following:
    <TerritoryGroup id="29000081" desc="Rift's Edge Teleportal">
    <TerritoryList>
    <Territory id="29001761" type="normal" addMaxZ="200.000000" subtractMinZ="230.000000" randomPosMinDist="100.000000" peaceMoveNpcCheckDist="100.000000" eventId="0">
    <Fence pos="56952.6250,56952.6250,4537.1792"/>
    <Fence pos="56709.9219,5762.9370,4575.6958"/>
    <Fence pos="56742.3203,5478.8833,4510.8252"/>
    <Fence pos="56958.5469,5492.6250,4540.4658"/>
    <Npc instanceId="29001701" desc="Край Разлома" memberId="0" npcTemplateId="1501" ai="100" randomPos="false" spawnCount="1" pos="56924.7422,5637.6641,4529.5281" offsetZ="0" dir="-178" respawnTime="20000" delaySpawnTimeWhenWorldStart="0" isAggressiveMonster="false" viewRadius="200" viewAngle="360" alertRadius="250" alertAngle="360" aggroSendToClanDistance="100" aggroSendToPartyDistance="900" aggroSendToTerritory="" aggroReceiveOnlyInSight="false" aggroIgnorePartyId="" aggroShareGroupId="0" escapeLocation="0.0000,0.0000,0.0000" isReturn="true" isReturnMyTerritory="false" conditionalSpawn="false" returnDistance="2000" questPatrol="false" peaceStateNoMoving="false" cautionStateNoMoving="false" voidSpawn="false" respawnRandomTime="2000" moveInTerritory="false" popupMsg="" msgProb="0.000000" msgInterval="0" msgBroadcastingChannel="false" excludeAggroLimit="false">
    <PatrolList type="default" socialDuration="0" randomSocial="false"/>
    <SocialSet checkInterval="0" probSocial="0.000000"/>
    </Npc>
    <Attribute achieveConditionId="0" abnormality="0"/>
    </Territory>
    </TerritoryList>
    </TerritoryGroup>
    ----TerritoryData_35 line:4391 --> Akeron's Inferno
    ----TerritoryData_62 line:212 --> Kalivan's Dreadnaught & Challenge (Cutthroat Harbor)
    ----TerritoryData_62 Line:216 --> Forsaken Island
    ----TerritoryData_72 line:3066 --> Demon's Wheel
    ----TerritoryData_75 line:432 --> Kezzel's Gorge(Fronteira)
    ----TerritoryData_172 Line: 6700 --> Ravenous Gorge (Savage Reach)
    ----TerritoryData_172 line:7450 --> Thaumetal Refinery (Savage Reach)
    ----TerritoryData_181 line:10396 --> Bathysmal Rise
    Add the following into the file:
    <TerritoryGroup id="20400005" desc="어둠의 동굴 (20400005)">
    <BerserkAi working="false" duration="0" berserkRate="0.000000" combatRatioDiffToBerserk="0.000000"/>
    <BlastRegenAi working="false" checkType="time" intervalToBlastRegen="0" spawnedRatioToBlastRegen="0.000000"/>
    <DoorAiList/>
    <RespawnTimeAi working="false" combatRateToReduceRespawnTime="0.000000" respawnReduceTime="0.000000" duration="0"/>
    <SpawnNewNpcAi working="false" npcDeadCount="0" duration="0"/>
    <TerritoryList>
    <Territory id="20400031" desc="차원의 마법석 (20400031)" type="normal" addMaxZ="200.000000" subtractMinZ="230.000000" randomPosMinDist="100.000000" peaceMoveNpcCheckDist="100.000000" eventId="0">
    <Fence pos="101939.2109,73382.3672,2646.6089"/>
    <Fence pos="102348.7891,73405.3594,2636.4927"/>
    <Fence pos="102286.2422,73782.0391,2677.1980"/>
    <Fence pos="101908.5156,73715.5391,2715.9004"/>
    <Npc instanceId="20400121" desc="새 NPC(20400121)" memberId="0" npcTemplateId="1601" ai="100" randomPos="false" spawnCount="1" pos="102166.7188,73621.5391,2645.0269" offsetZ="0" dir="-63" respawnTime="90000" delaySpawnTimeWhenWorldStart="0" isAggressiveMonster="false" viewRadius="200" viewAngle="360" alertRadius="400" alertAngle="360" aggroSendToClanDistance="300" aggroSendToPartyDistance="400" aggroSendToTerritory="" aggroReceiveOnlyInSight="false" aggroIgnorePartyId="" aggroShareGroupId="0" escapeLocation="0.0000,0.0000,0.0000" isReturn="true" isReturnMyTerritory="false" conditionalSpawn="false" returnDistance="2000" questPatrol="false" peaceStateNoMoving="false" cautionStateNoMoving="false" voidSpawn="false" respawnRandomTime="20000" moveInTerritory="true" popupMsg="" msgProb="0.000000" msgInterval="0" msgBroadcastingChannel="false" excludeAggroLimit="false">
    <PatrolList type="default" socialDuration="0" randomSocial="false"/>
    <SocialSet checkInterval="0" probSocial="0.000000"/>
    </Npc>
    </Territory>
    </TerritoryList>
    </TerritoryGroup>

    ----TerritoryData_183 Line:3253 --> Shadow Sanguinary
    ----TerritoryData_191 line:10318 --> Sky Cruiser Endeavor (Arx Umbra)
    ----TerritoryData_191 line:10338 --> Timescape (Arx Umbra)
    ----TerritoryData_191 line:12788 --> Demokron Factory (Arx Umbra)
    ----TerritoryData_203 line:854 --> Ghillieglade (Oblivion Woods)
    ----TerritoryData_204 Line:661 --> The Abscess
    ----TerritoryData_211 line:283 --> Shattered Fleet (Cutthroat Harbor)
    ----TerritoryData_215 line:46 --> Lilith's Keep (Pora Elino)
    ----TerritoryData_230 line:2639 --> Channelworks (Bastion)
    ----TerritoryData_230 line:412 --> Wonderholme
    Add the following for teleportal:
    <Npc instanceId="23000047" desc="Wonderholme entrance teleportal" memberId="0" npcTemplateId="1502" battlefieldTeam="" ai="100" randomPos="false" spawnCount="1" pos="-2998.07,87543.38,-1315.23" offsetZ="0" dir="150" respawnTime="90000" delaySpawnTimeWhenWorldStart="0" isAggressiveMonster="false" viewRadius="200" viewAngle="360" alertRadius="400" alertAngle="360" aggroSendToClanDistance="300" aggroSendToPartyDistance="400" aggroSendToTerritory="" aggroReceiveOnlyInSight="false" aggroIgnorePartyId="" aggroShareGroupId="0" aggroTargetIsUserOnly="false" escapeLocation="0.00000000,0.00000000,0.00000000" isReturn="true" isReturnMyTerritory="false" conditionalSpawn="false" returnDistance="2000" questPatrol="false" peaceStateNoMoving="false" cautionStateNoMoving="false" voidSpawn="false" respawnRandomTime="20000" moveInTerritory="true" popupMsg="" msgProb="0.000000" msgInterval="0" msgBroadcastingChannel="false" excludeAggroLimit="false" aggroCopyFromNpc="" aggroCopyFromNpcDistance="0" isFlyi ng="false" flyMoveSequenceId="0" interactionRuleId="0">
    <PatrolList type="default" socialDuration="0" randomSocial="false"/>
    <SocialSet checkInterval="0" probSocial="0.000000"/>
    </Npc>
    ----TerritoryData_236 line:156 --> Sigil Adstringo (Elenea) Level 58

    Note: Idk why but after i enabled them all, server had issues, thats why i am doing them one by one. Also be careful that the statements end the right way, there is a lot where uncommenting leaves some extra lines.

  13. #598
    TERA Lover :) argeus99 is offline
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    Re: Tera level 100 version

    Temple of Temerity



    TerritoryData_84 line:108

    Code:
        <Npc instanceId="8401203" desc="Temple of Temerity Teleportal" memberId="0" npcTemplateId="1203" ai="100" randomPos="false" spawnCount="1" pos="-10864.52734375,10500.041015625,4466" offsetZ="0" dir="95" respawnTime="90000" isAggressiveMonster="false" viewRadius="200" viewAngle="360" alertRadius="400" alertAngle="360" aggroSendToClanDistance="300" aggroSendToPartyDistance="400" aggroSendToTerritory="" aggroReceiveOnlyInSight="false" aggroIgnorePartyId="" aggroShareGroupId="0" escapeLocation="0.0000,0.0000,0.0000" isReturn="true" conditionalSpawn="false" returnDistance="2000" questPatrol="false" peaceStateNoMoving="false" cautionStateNoMoving="false" voidSpawn="false" respawnRandomTime="20000" moveInTerritory="true" popupMsg="" msgProb="0.000000" msgInterval="0">
         <PatrolList type="default" socialDuration="0" randomSocial="false"/>
         <SocialSet checkInterval="0" probSocial="0.000000"/>
        </Npc>
    Last edited by argeus99; 06-06-22 at 04:51 AM.

  14. #599
    Account Upgraded | Title Enabled! TieLay is online now
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    Re: Tera level 100 version

    Quote Originally Posted by dziobus View Post
    ----TerritoryData_12 Line:8921 --> Vault of Kaprima
    ----TerritoryData_15 line:6072 --> Ruinous Manor (Pora Elino)
    ----TerritoryData_18 line:6361 --> Dark Reach Citadel
    ----TerritoryData_22 line:4131 --> Manglemire
    ----TerritoryData_29 line:3500 --> Rift's Edge
    Add the following:
    <TerritoryGroup id="29000081" desc="Rift's Edge Teleportal">
    <TerritoryList>
    <Territory id="29001761" type="normal" addMaxZ="200.000000" subtractMinZ="230.000000" randomPosMinDist="100.000000" peaceMoveNpcCheckDist="100.000000" eventId="0">
    <Fence pos="56952.6250,56952.6250,4537.1792"/>
    <Fence pos="56709.9219,5762.9370,4575.6958"/>
    <Fence pos="56742.3203,5478.8833,4510.8252"/>
    <Fence pos="56958.5469,5492.6250,4540.4658"/>
    <Npc instanceId="29001701" desc="Край Разлома" memberId="0" npcTemplateId="1501" ai="100" randomPos="false" spawnCount="1" pos="56924.7422,5637.6641,4529.5281" offsetZ="0" dir="-178" respawnTime="20000" delaySpawnTimeWhenWorldStart="0" isAggressiveMonster="false" viewRadius="200" viewAngle="360" alertRadius="250" alertAngle="360" aggroSendToClanDistance="100" aggroSendToPartyDistance="900" aggroSendToTerritory="" aggroReceiveOnlyInSight="false" aggroIgnorePartyId="" aggroShareGroupId="0" escapeLocation="0.0000,0.0000,0.0000" isReturn="true" isReturnMyTerritory="false" conditionalSpawn="false" returnDistance="2000" questPatrol="false" peaceStateNoMoving="false" cautionStateNoMoving="false" voidSpawn="false" respawnRandomTime="2000" moveInTerritory="false" popupMsg="" msgProb="0.000000" msgInterval="0" msgBroadcastingChannel="false" excludeAggroLimit="false">
    <PatrolList type="default" socialDuration="0" randomSocial="false"/>
    <SocialSet checkInterval="0" probSocial="0.000000"/>
    </Npc>
    <Attribute achieveConditionId="0" abnormality="0"/>
    </Territory>
    </TerritoryList>
    </TerritoryGroup>
    ----TerritoryData_35 line:4391 --> Akeron's Inferno
    ----TerritoryData_62 line:212 --> Kalivan's Dreadnaught & Challenge (Cutthroat Harbor)
    ----TerritoryData_62 Line:216 --> Forsaken Island
    ----TerritoryData_72 line:3066 --> Demon's Wheel
    ----TerritoryData_75 line:432 --> Kezzel's Gorge(Fronteira)
    ----TerritoryData_172 Line: 6700 --> Ravenous Gorge (Savage Reach)
    ----TerritoryData_172 line:7450 --> Thaumetal Refinery (Savage Reach)
    ----TerritoryData_181 line:10396 --> Bathysmal Rise
    Add the following into the file:
    <TerritoryGroup id="20400005" desc="어둠의 동굴 (20400005)">
    <BerserkAi working="false" duration="0" berserkRate="0.000000" combatRatioDiffToBerserk="0.000000"/>
    <BlastRegenAi working="false" checkType="time" intervalToBlastRegen="0" spawnedRatioToBlastRegen="0.000000"/>
    <DoorAiList/>
    <RespawnTimeAi working="false" combatRateToReduceRespawnTime="0.000000" respawnReduceTime="0.000000" duration="0"/>
    <SpawnNewNpcAi working="false" npcDeadCount="0" duration="0"/>
    <TerritoryList>
    <Territory id="20400031" desc="차원의 마법석 (20400031)" type="normal" addMaxZ="200.000000" subtractMinZ="230.000000" randomPosMinDist="100.000000" peaceMoveNpcCheckDist="100.000000" eventId="0">
    <Fence pos="101939.2109,73382.3672,2646.6089"/>
    <Fence pos="102348.7891,73405.3594,2636.4927"/>
    <Fence pos="102286.2422,73782.0391,2677.1980"/>
    <Fence pos="101908.5156,73715.5391,2715.9004"/>
    <Npc instanceId="20400121" desc="새 NPC(20400121)" memberId="0" npcTemplateId="1601" ai="100" randomPos="false" spawnCount="1" pos="102166.7188,73621.5391,2645.0269" offsetZ="0" dir="-63" respawnTime="90000" delaySpawnTimeWhenWorldStart="0" isAggressiveMonster="false" viewRadius="200" viewAngle="360" alertRadius="400" alertAngle="360" aggroSendToClanDistance="300" aggroSendToPartyDistance="400" aggroSendToTerritory="" aggroReceiveOnlyInSight="false" aggroIgnorePartyId="" aggroShareGroupId="0" escapeLocation="0.0000,0.0000,0.0000" isReturn="true" isReturnMyTerritory="false" conditionalSpawn="false" returnDistance="2000" questPatrol="false" peaceStateNoMoving="false" cautionStateNoMoving="false" voidSpawn="false" respawnRandomTime="20000" moveInTerritory="true" popupMsg="" msgProb="0.000000" msgInterval="0" msgBroadcastingChannel="false" excludeAggroLimit="false">
    <PatrolList type="default" socialDuration="0" randomSocial="false"/>
    <SocialSet checkInterval="0" probSocial="0.000000"/>
    </Npc>
    </Territory>
    </TerritoryList>
    </TerritoryGroup>

    ----TerritoryData_183 Line:3253 --> Shadow Sanguinary
    ----TerritoryData_191 line:10318 --> Sky Cruiser Endeavor (Arx Umbra)
    ----TerritoryData_191 line:10338 --> Timescape (Arx Umbra)
    ----TerritoryData_191 line:12788 --> Demokron Factory (Arx Umbra)
    ----TerritoryData_203 line:854 --> Ghillieglade (Oblivion Woods)
    ----TerritoryData_204 Line:661 --> The Abscess
    ----TerritoryData_211 line:283 --> Shattered Fleet (Cutthroat Harbor)
    ----TerritoryData_215 line:46 --> Lilith's Keep (Pora Elino)
    ----TerritoryData_230 line:2639 --> Channelworks (Bastion)
    ----TerritoryData_230 line:412 --> Wonderholme
    Add the following for teleportal:
    <Npc instanceId="23000047" desc="Wonderholme entrance teleportal" memberId="0" npcTemplateId="1502" battlefieldTeam="" ai="100" randomPos="false" spawnCount="1" pos="-2998.07,87543.38,-1315.23" offsetZ="0" dir="150" respawnTime="90000" delaySpawnTimeWhenWorldStart="0" isAggressiveMonster="false" viewRadius="200" viewAngle="360" alertRadius="400" alertAngle="360" aggroSendToClanDistance="300" aggroSendToPartyDistance="400" aggroSendToTerritory="" aggroReceiveOnlyInSight="false" aggroIgnorePartyId="" aggroShareGroupId="0" aggroTargetIsUserOnly="false" escapeLocation="0.00000000,0.00000000,0.00000000" isReturn="true" isReturnMyTerritory="false" conditionalSpawn="false" returnDistance="2000" questPatrol="false" peaceStateNoMoving="false" cautionStateNoMoving="false" voidSpawn="false" respawnRandomTime="20000" moveInTerritory="true" popupMsg="" msgProb="0.000000" msgInterval="0" msgBroadcastingChannel="false" excludeAggroLimit="false" aggroCopyFromNpc="" aggroCopyFromNpcDistance="0" isFlyi ng="false" flyMoveSequenceId="0" interactionRuleId="0">
    <PatrolList type="default" socialDuration="0" randomSocial="false"/>
    <SocialSet checkInterval="0" probSocial="0.000000"/>
    </Npc>
    ----TerritoryData_236 line:156 --> Sigil Adstringo (Elenea) Level 58

    Note: Idk why but after i enabled them all, server had issues, thats why i am doing them one by one. Also be careful that the statements end the right way, there is a lot where uncommenting leaves some extra lines.
    so incorrect data/not exists records in this post:
    ----TerritoryData_72 line:3066 --> Demon's Wheel
    ----TerritoryData_75 line:432 --> Kezzel's Gorge(Fronteira)
    ----TerritoryData_172 line:7450 --> Thaumetal Refinery (Savage Reach)
    ----TerritoryData_181 line:10396 --> Bathysmal Rise
    ----TerritoryData_183 Line:3253 --> Shadow Sanguinary
    ----TerritoryData_191 line:10318 --> Sky Cruiser Endeavor (Arx Umbra)
    ----TerritoryData_204 Line:661 --> The Abscess
    ----TerritoryData_230 line:412 --> Wonderholme
    adds for TerritoryData_181.xml - crush Worldserver
    adds for TerritoryData_230.xml - crush Worldserver

    but for what version this mod for 100.02 or for 92.03?

    - - - Updated - - -

    but me use \datasheet set from THIS git repo
    Last edited by TieLay; 06-06-22 at 09:32 AM.

  15. #600
    Proficient Member Luciole is offline
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    上海-ShanghaiLocation
    162Posts

    Re: Tera level 100 version

    Quote Originally Posted by Luciole View Post
    Anyone has issue teleporting to Balder's temple ?
    I tried to teleport to this area (using either dungeon teleport scroll or teleportal in bastion) and game crash.
    This happen in both GF & TW client, even with no DC modifications
    Quick update:
    I've created a new character, made the tutorial and so on until i reached Velika. Then i was able to travel to Balder's Temple freely.
    Then, i've removed the quest 6000 ([Dungeon] - Devastated Villagers) from my character and i'm able to to go to the dungeon again.
    So the issue is that quest. I still don't know what happened and try to look and fix it


    Edit: Added back the quest, and no issue anymore. I have no idea of what happened ._.
    Last edited by Luciole; 06-06-22 at 03:46 PM.



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