Tera level 100 version

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  1. #631
    TERA Lover :) argeus99 is offline
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    Re: Tera level 100 version

    Quote Originally Posted by juniordark View Post
    Yeah ,like i said, be sure to use lastest novadrop to repack because the name format has changed.
    Everything is ok till now except this issue



    Even with all your territory data that teleportal still remains..... i didn't touch anything about SC

  2. #632
    Valued Member juniordark is offline
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    Re: Tera level 100 version

    Quote Originally Posted by argeus99 View Post
    Even with all your territory data that teleportal still remains..... i didn't touch anything about SC
    wdym? This teleport is for the another version of sky cruiser that comes with patch 100.2 where it has only 1 boss

  3. #633
    TERA Lover :) argeus99 is offline
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    Re: Tera level 100 version

    Quote Originally Posted by juniordark View Post
    wdym? This teleport is for the another version of sky cruiser that comes with patch 100.2 where it has only 1 boss
    Ah, that makes sense lol, didn't knew they pulled another version of SC, then everything is ok

  4. #634
    Account Upgraded | Title Enabled! dziobus is offline
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    Re: Tera level 100 version

    Can anyone check if their minimap in Chebika is also broken and doesnt work?

    Edit: Nvm, decided to use juniors DC and just add my changes to it, seems some things are broken in mine.

  5. #635
    Valued Member LordVenom is offline
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    Re: Tera level 100 version

    Anyone figure out if it's possible to host a second server on the same machine? Ex., One PvE and one PvP.

    Is seems like it should be as simple as adding a second entry into the DeploymentConfig with information on the second server--- but what determines it to start?

  6. #636
    TERA Foundation hsdn is online now
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    Re: Tera level 100 version

    Quote Originally Posted by LordVenom View Post
    Anyone figure out if it's possible to host a second server on the same machine? Ex., One PvE and one PvP.

    Is seems like it should be as simple as adding a second entry into the DeploymentConfig with information on the second server--- but what determines it to start?
    To run a second server, you need to copy the entire Bin directory and then change the arbiter ports, datasase settings (you will need a second database) and server planetId. After that, add this server to the table server_info on API side.

  7. #637
    Valued Member LordVenom is offline
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    Re: Tera level 100 version

    Quote Originally Posted by hsdn View Post
    To run a second server, you need to copy the entire Bin directory and then change the arbiter ports, datasase settings (you will need a second database) and server planetId. After that, add this server to the table server_info on API side.
    Ah I see. Not as simple as running a second worldserver and having a joint database to allow free server hopping without an API, but I suppose that wouldn't make sense since the official servers had independent databases for each server.I did manage getting a second one running thanks for the info.

    Was hoping to take advantage of my 256gb server and run a test server alongside, but no problem.

  8. #638
    wWw.F403.OrG S37uP!Update is offline
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    Re: Tera level 100 version

    Does anyone know how do you change the loading images and bluehole starting video?

  9. #639
    TERA Foundation hsdn is online now
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    Re: Tera level 100 version

    Quote Originally Posted by S37uP!Update View Post
    Does anyone know how do you change the loading images and bluehole starting video?
    To skip the intro video, just remove files named intro_*.bik from the folder S1Game\CookedPC\Art_Data\Packages\Video.

    The GF logo is located in the S1UI_LoadingSymbols.gpk resource, in LoadingSymbols_I13_dup entry.
    Try to use RealEditor and TMM for editing.

  10. #640
    Member Murasama is offline
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    Re: Tera level 100 version

    Quote Originally Posted by S37uP!Update View Post
    Does anyone know how do you change the loading images and bluehole starting video?
    To add to hsdn's post, loading screen images are packaged in the LoadingImages.gpk file in Client/S1Game/CookedPC/Art_Data/Packages/S1UI/
    You can extract/repack the assets using VenoMK's Real Editor

    As hsdn mentioned, the publisher specific splash screens are Bink video files located in Client/S1Game/CookedPC/Art_Data/Packages/Video/ as intro_publisher-ID.bik. Their reference can also be removed from the Datacenter in the MovieData.xml file. Or you can create a replacement video (needs to be in Bink video format) if you wanted to create a custom splash...

    Code:
    <MovieGroup id="1101">
    <Movie movie="intro_eme" requiredClass="Common" gameFadeOutTime="0" isMatinee="false" />
    </MovieGroup>
    <MovieGroup id="1102">
    <Movie movie="intro_atari" requiredClass="Common" gameFadeOutTime="0" isMatinee="false" /> 
    </MovieGroup>
    <MovieGroup id="1103">
    <Movie movie="intro_bhs" requiredClass="Common" gameFadeOutTime="0" isMatinee="false" />
    </MovieGroup>
    <MovieGroup id="1104">
    <Movie movie="intro_fog" requiredClass="Common" gameFadeOutTime="0" isMatinee="false" />
    </MovieGroup>
    <MovieGroup id="1105">
    <Movie movie="intro_ubi" requiredClass="Common" gameFadeOutTime="0" isMatinee="false" />
    </MovieGroup>
    <MovieGroup id="1106">
    <Movie movie="intro_dd" requiredClass="Common" gameFadeOutTime="0" isMatinee="false" />
    </MovieGroup>
    <MovieGroup id="1107">
    <Movie movie="intro_PW" requiredClass="Common" gameFadeOutTime="0" isMatinee="false" />
    </MovieGroup>

  11. #641
    Account Upgraded | Title Enabled! TieLay is online now
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    Re: Tera level 100 version

    Quote Originally Posted by dziobus View Post
    Can anyone check if their minimap in Chebika is also broken and doesnt work?

    Edit: Nvm, decided to use juniors DC and just add my changes to it, seems some things are broken in mine.
    did U check differences between you's and juniordark's \Datasheet, as me publish in THIS post?
    As U can see some dungeons have different parameters and what is better?

  12. #642
    Account Upgraded | Title Enabled! dziobus is offline
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    Re: Tera level 100 version

    Quote Originally Posted by TieLay View Post
    did U check differences between you's and juniordark's \Datasheet, as me publish in THIS post?
    As U can see some dungeons have different parameters and what is better?
    Were you actually checking dungeons or comparing files? The files from junior have a different structure so comparing lines will not work.
    So far all dungeons in Juniors file work perfectly, and its all of them.

    Did anyone figure out how to add the Crucible of Flame Teleportal back? All the files seem to be present (area, Dungeondata, Newworldmap entries, AI etc) but i cant get the teleportal for it to show up.

  13. #643
    Valued Member juniordark is offline
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    Re: Tera level 100 version

    Quote Originally Posted by dziobus View Post
    Did anyone figure out how to add the Crucible of Flame Teleportal back? All the files seem to be present (area, Dungeondata, Newworldmap entries, AI etc) but i cant get the teleportal for it to show up.
    Crucible of Flame was one of the dungeons that i didn't look at.

    To add teleportal go to TerritoryData_63.xml and add to line 2463:

    Code:
    <Npc instanceId="6310735" desc="Vold" memberId="0" npcTemplateId="1262" battlefieldTeam="" ai="100" randomPos="false" randomSpawnProb="0" spawnCount="1" pos="-4131,5085,1868" offsetZ="0" dir="171" respawnTime="90000" respawnRandomTime="20000" delaySpawnTimeWhenWorldStart="0" delaySpawnRandomTimeWhenWorldStart="0" isAggressiveMonster="false" moveInTerritory="true" viewRadius="200" viewAngle="360" alertRadius="400" alertAngle="360" aggroSendToClanDistance="300" aggroSendToPartyDistance="400" aggroSendToTerritory="" aggroReceiveOnlyInSight="false" aggroIgnorePartyId="" aggroShareGroupId="0" aggroTargetIsUserOnly="false" escapeLocation="0.00000000,0.00000000,0.00000000" isReturn="true" isReturnMyTerritory="false" conditionalSpawn="false" returnDistance="2000" questPatrol="false" peaceStateNoMoving="false" cautionStateNoMoving="false" voidSpawn="false" popupMsg="" msgProb="0.000000" msgInterval="0" msgBroadcastingChannel="false" excludeAggroLimit="false" aggroCopyFromNpc="" aggroCopyFromNpcDistance="0" isFlying="false" flyMoveSequenceId="0" interactionRuleId="0">
    <AllyReputationList/>
    <PatrolList type="default" socialDuration="0" randomSocial="false"/>
    <SocialSet checkInterval="0" probSocial="0.000000"/>
    </Npc>

  14. #644
    Account Upgraded | Title Enabled! TieLay is online now
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    Re: Tera level 100 version

    Quote Originally Posted by dziobus View Post
    ...The files from junior have a different structure so comparing lines will not work.
    ...
    so in archive me adds files with correct line put for comfortable compare, did u see it or just answer without checking?

    Files R .xml but ext it's you's niks, so c'mon taste it...

  15. #645
    Account Upgraded | Title Enabled! dziobus is offline
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    Re: Tera level 100 version

    Quote Originally Posted by TieLay View Post
    so in archive me adds files with correct line put for comfortable compare, did u see it or just answer without checking?

    Files R .xml but ext it's you's niks, so c'mon taste it...
    These are the only dungeons that do not work with juniors files(some old hard modes, nexus and a few other unimportant ones). All other ones work.

    to list them, the ones that do not work are:
    -deadspire (because files for it were removed from 100.02)
    - Kelsaik's Nest Raids (10 and 20 man)
    - Nexus Traverse
    - Fane of Kaprima
    - Fane of Kaprima (hard)
    - Balders Temple (Hard)
    - Argon corpus (Hard)
    - Saravash Ascent
    - Ebon Tower (Hard)
    - Kelsaik Nest (Hard)
    - Sigil Adstringo
    - Suryati's Peak
    - Temple of Temerity
    - Labyrinth of Terror (Hard)
    - akasha's Hideout (Hard)
    - Crucible of Flame
    - Sirjuka Gallery

    The below ones can be enabled when you edit the files yourself cause junior stated he didnt look at those:
    - Crucible of Flame
    - Sirjuka Gallery
    - Suryati's Peak
    - Sigil Adstringo

    Everything else is working and this includes Older version of dungeons and their level 65 reworked versions aswel.
    So I do not know what you mean with Alex's repo and juniros in differences. Can you call dungeons by names and not lines in files, because lines in files do not matter when comparing the two.
    Last edited by dziobus; 09-06-22 at 02:59 PM.



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