Tera level 100 version

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  1. #661
    Enthusiast Dakado is offline
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    Re: Tera level 100 version

    I have some issues setting up the web app, after starting it, the page shows this:






    Is there anything I have missed ?

  2. #662
    [VIP] tya0411 is offline
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    Re: Tera level 100 version

    Quote Originally Posted by Murasama View Post
    Not yet (am actually stumped as to what is broken for the 64-bit version). The central device and a portion of the floor loads up; the exterior, interior, and rest of the floor assets aren't.



    I compared the asset from 92.03 with the one from 100.02; noticed even for the 92.03 one, the preview does not load up those textures either (but they do end up loading fine in-game in the 32-bit client). The Nakatam Tower sky castle assets do all load up and preview properly.



    I noticed the FloatingCastle.xml in the DC pretty much looks the same as 92.03, minus i think some of the NPC menus (from what I can remember, at least). Something that stood out was the .gpk files that holds the interior and exterior changeable assets had a file size that was quite a bit smaller in the 64-bit client; however, I got distracted (no shock for me) and never returned to see what exactly the difference between the files was.

    I thought maybe it might be possible to import the raw .fbx files from the 32-bit client if the scaffolding for the assets was still in the 64-bit .gpk to receive them. I'm sure there's a smarter way, though.

  3. #663
    TERA Foundation hsdn is online now
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    Re: Tera level 100 version

    All assets files are in the client, I checked. I think the logic of floating castles just removed from the exe and there is no way to return this content without source codes.

  4. #664
    Novice imabot is offline
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    Re: Tera level 100 version

    This might be useful for someone, it's the official sqlite database from JP Tera v100.02.
    https://mega.nz/file/jwUW2J5C#xw4MGr...idIkDB6VGXFM_8
    With this you can see the full update log for all files from v1 to v100.02.


    also, for now you can even download the files, for that you should follow this pattern:
    tera.cdn.gameon.jp/tera/client/patch/[file_id]-[file_version].cab
    extract them with 7z e -tlzma [file]
    the 64bit client files start from v402 (according to the database, v402 is actually the build v97.03).

  5. #665
    Enthusiast E8dsora 8D is offline
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    Re: Tera level 100 version

    Quote Originally Posted by Murasama View Post
    Updated the PDF to reflect what takes inside and outside the virtual machine (see the first post for the updated PDF)
    I have another doubt:

    To do this step it needs to be done inside the virtual server (VMware) or is it done on the real desktop of the pc ?

    Step 10: the IP address (from step 5) and the port (from step 8) must be edited inside the launcher binary (inside the TERA client folder) with a utility like Resource Hacker.(inside the TERA client folder) with a utility like Resource Hacker. Click on the string table and edit thethe IP address (and port) in 19 and 20. Change also the Region in 20 from TW to EU if you have downloaded the clientif you have downloaded the Gameforge client (leave it as TW if you use the TW client). Save the changes whenand select File -> Save as last step.

  6. #666
    Member Murasama is offline
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    Re: Tera level 100 version

    Quote Originally Posted by tya0411 View Post
    I noticed the FloatingCastle.xml in the DC pretty much looks the same as 92.03, minus i think some of the NPC menus (from what I can remember, at least). Something that stood out was the .gpk files that holds the interior and exterior changeable assets had a file size that was quite a bit smaller in the 64-bit client; however, I got distracted (no shock for me) and never returned to see what exactly the difference between the files was.
    It's smaller due to the composite package used for 64-bit; as hsdn mentioned, the assets are still there (when you reference the original object, Real Editor pulls those references together like the following upper part).



    There's the S1_CastleSpawning.gpk which could be part of the problem or as hsdn mentioned, possible that logic is missing in the source (which is plausible since Bluehole had no need for that logic when recoding the client for 64-bit).

  7. #667
    Enthusiast E8dsora 8D is offline
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    Re: Tera level 100 version

    Please help me

    I have finished the steps of this tutorial: https://forum.ragezone.com/f798/pdf-...wuE4Y37RVkAbeQ

    But it doesn't load the game and it has been showing the same thing for more than 1 hour and it doesn't advance.
    I need someone to help me and tell me a solution

    What is happening?


  8. #668
    wWw.F403.OrG S37uP!Update is offline
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    Re: Tera level 100 version

    Screen Shots doesn't show anything wrong, seems alright for me.

  9. #669
    Account Upgraded | Title Enabled! dziobus is online now
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    Re: Tera level 100 version

    Same, the most important thing is that it says "server ready" doesnt matter what it puts there afterwards. If it says "server ready" in it it means everything is fine.

  10. #670
    TERA Lover :) argeus99 is offline
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    Re: Tera level 100 version

    Quote Originally Posted by E8dsora 8D View Post
    Please help me

    I have finished the steps of this tutorial: https://forum.ragezone.com/f798/pdf-...wuE4Y37RVkAbeQ

    But it doesn't load the game and it has been showing the same thing for more than 1 hour and it doesn't advance.
    I need someone to help me and tell me a solution

    What is happening?
    Please be more specific, did you edit the launcher to point to the server ip address?

    If so, the launcher let you sign in? log in?
    What about SLS? (Server List)

  11. #671
    Member Murasama is offline
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    Re: Tera level 100 version

    Quote Originally Posted by E8dsora 8D View Post
    Please help me I have finished the steps of this tutorial: https://forum.ragezone.com/f798/pdf-...wuE4Y37RVkAbeQBut it doesn't load the game and it has been showing the same thing for more than 1 hour and it doesn't advance. I need someone to help me and tell me a solution What is happening?
    Spoiler:
    Looks like the actual TERA server processes are all up and running. By chance, were you in the VM waiting over an hour for the game to start? If so, there are two parts; the TERA server and TERA client. The above screenshots are just the server side running (so it looks like you successfully performed all the "inside the virtual machine" steps in the tutorial).

    You now need to switch from the virtual machine environment where the server is running, to your regular desktop where you installed the client and the launcher (where it should also be setup with the "outside the virtual machine" changes specified in the tutorial). Think of this part like how you normally ran TERA where you ran a game launcher and after successfully logging in, you click Play/Start to launch the client that gets you into the game. In your case, when you run the launcher, the first thing you will want to do is create your account. After that, it should be self explanatory.

  12. #672
    Enthusiast MasterRow is offline
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    Re: Tera level 100 version

    Having issue with the Webapp. I can access the website, but then when I try to do something else, like add an event it doesn't do anything.

    For the most part, it shows the correct running status under server management:
    status.png

    It will also retrieve accounts correctly under the account management.

    Trying to add playtime event and other events but when I pick the server and select "add event" it doesn't do anything. (I know I can get these working via the database, but it sure would be nice with a working webapp)

    Pretty sure I'm missing something simple. Anyone have the answer?

  13. #673
    TERA Lover :) argeus99 is offline
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    Re: Tera level 100 version

    Quote Originally Posted by MasterRow View Post
    Having issue with the Webapp. I can access the website, but then when I try to do something else, like add an event it doesn't do anything.

    For the most part, it shows the correct running status under server management:
    status.png

    It will also retrieve accounts correctly under the account management.

    Trying to add playtime event and other events but when I pick the server and select "add event" it doesn't do anything. (I know I can get these working via the database, but it sure would be nice with a working webapp)

    Pretty sure I'm missing something simple. Anyone have the answer?
    Make sure you're using internet explorer, otherwise to make it work from other browser like chrome just download this patch made by hsdn

  14. #674
    Enthusiast E8dsora 8D is offline
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    Re: Tera level 100 version

    Hello again

    Thanks for trying to help me

    I still can't play the game I have tried running the TERA launcher and TERA CLIENT while I have all 5 servers open and nothing happens.

    I share with you these new screenshots trying to run the TERA game.

    Does anyone have any solution

    If you need more pictures let me know

  15. #675
    Valued Member LordVenom is offline
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    Re: Tera level 100 version

    Quote Originally Posted by E8dsora 8D View Post
    Hello again

    Thanks for trying to help me

    I still can't play the game I have tried running the TERA launcher and TERA CLIENT while I have all 5 servers open and nothing happens.

    I share with you these new screenshots trying to run the TERA game.

    Does anyone have any solution
    If your launcher isn't opening, it's not connecting to the API. Make sure your launcher edits are pointed to the correct IP / Port.



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