Allright, here we go.
Have some troubles with network so...
Here is crappy part, i've coded today.
Recv.Add(unchecked((short) 0xC233), typeof (PlayerDAO.RpCharacterSettingsNew)); //1725 EU
//Byte
protected byte[] Std;
//New func
public class RpCharacterSettingsNew : ARecvPacket
{
//protected byte[] Settings;
public override void Read()
{
//Settings = ReadB((int)Reader.BaseStream.Length);
DAOManager.playerDAO.Std = ReadB((int)Reader.BaseStream.Length);
}
public override void Process()
{
//Connection.Account.UiSettings = Settings;
Connection.Account.UiSettings = DAOManager.playerDAO.Std;
//Gonna to catch hex on fly
Log.Info(DAOManager.playerDAO.BytesToHex(Connection.Account.UiSettings));
//DAOManager.playerDAO.Std = Settings; //test
}
/*private static readonly string[] Baths = {
"00", "01", "02", "03", "04", "05", "06", "07", "08", "09", "0A", "0B", "0C",
"0D", "0E", "0F", "10", "11", "12", "13", "14", "15", "16", "17", "18", "19",
"1A", "1B", "1C", "1D", "1E", "1F", "20", "21", "22", "23", "24", "25", "26",
"27", "28", "29", "2A", "2B", "2C", "2D", "2E", "2F", "30", "31", "32", "33",
"34", "35", "36", "37", "38", "39", "3A", "3B", "3C", "3D", "3E", "3F", "40",
"41", "42", "43", "44", "45", "46", "47", "48", "49", "4A", "4B", "4C", "4D",
"4E", "4F", "50", "51", "52", "53", "54", "55", "56", "57", "58", "59", "5A",
"5B", "5C", "5D", "5E", "5F", "60", "61", "62", "63", "64", "65", "66", "67",
"68", "69", "6A", "6B", "6C", "6D", "6E", "6F", "70", "71", "72", "73", "74",
"75", "76", "77", "78", "79", "7A", "7B", "7C", "7D", "7E", "7F", "80", "81",
"82", "83", "84", "85", "86", "87", "88", "89", "8A", "8B", "8C", "8D", "8E",
"8F", "90", "91", "92", "93", "94", "95", "96", "97", "98", "99", "9A", "9B",
"9C", "9D", "9E", "9F", "A0", "A1", "A2", "A3", "A4", "A5", "A6", "A7", "A8",
"A9", "AA", "AB", "AC", "AD", "AE", "AF", "B0", "B1", "B2", "B3", "B4", "B5",
"B6", "B7", "B8", "B9", "BA", "BB", "BC", "BD", "BE", "BF", "C0", "C1", "C2",
"C3", "C4", "C5", "C6", "C7", "C8", "C9", "CA", "CB", "CC", "CD", "CE", "CF",
"D0", "D1", "D2", "D3", "D4", "D5", "D6", "D7", "D8", "D9", "DA", "DB", "DC",
"DD", "DE", "DF", "E0", "E1", "E2", "E3", "E4", "E5", "E6", "E7", "E8", "E9",
"EA", "EB", "EC", "ED", "EE", "EF", "F0", "F1", "F2", "F3", "F4", "F5", "F6",
"F7", "F8", "F9", "FA", "FB", "FC", "FD", "FE", "FF"
};
public static string NewBytesToHex(byte[] data)
{
StringBuilder builder = new StringBuilder(data.Length * 2);
for (int i = 0; i < data.Length; i++)
builder.Append(Baths[data]);
return builder.ToString();
}*/
}
Saving function:
public void SaveCharacterSettings(Player player)
{
string SqlQuery = "UPDATE `character` SET `uisettings`=?uiset WHERE `id`=?pid";
MySqlCommand SqlCommand = new MySqlCommand(SqlQuery, PlayerDAOConnection);
SqlCommand.Parameters.AddWithValue("?pid", player.Id);
SqlCommand.Parameters.AddWithValue("?uiset", BytesToHex(Std));
try
{
SqlCommand.ExecuteNonQuery();
Log.Info("Successfuly saved " + BytesToHex(Std));
}
catch (MySqlException ex)
{
Log.ErrorException("DAO: PLAYER SETTINGS SAVE ERROR!", ex);
return;
}
}
finally...
DAOManager.playerDAO.SaveCharacterSettings(player);
Okay, here it is.
And now need to load it as byte lmao...