Newbie Spellweaver
- Joined
- Jan 28, 2014
- Messages
- 15
- Reaction score
- 6
I've been able to figure out that most of the server's common gameplay variables are in WorldData.xml inside Server\Executable\Bin\Datasheet
BACKUP your WorldData.xml file outside of your SERVER directory and folders. Do not place a copy of the XML inside of the same folder with the one you are loading, it will make the WorldServer not load!!!
Example, modifying the default combat speeds: (search for "StandardAttackSpeed")
<StandardAttackSpeed warrior="120" lancer="100" slayer="110" berserker="90" archer="120" sorcerer="110" priest="105" elementalist="105" soulless="100" engineer="100" fighter="100" assassin="100" glaiver="100" hero="100" npc="100" />
These control all the attack and skill speeds for the players. Leave NPC at 100.
Makes the game ALOT less slow feeling
BACKUP your WorldData.xml file outside of your SERVER directory and folders. Do not place a copy of the XML inside of the same folder with the one you are loading, it will make the WorldServer not load!!!
Example, modifying the default combat speeds: (search for "StandardAttackSpeed")
<StandardAttackSpeed warrior="120" lancer="100" slayer="110" berserker="90" archer="120" sorcerer="110" priest="105" elementalist="105" soulless="100" engineer="100" fighter="100" assassin="100" glaiver="100" hero="100" npc="100" />
These control all the attack and skill speeds for the players. Leave NPC at 100.
- What I did was set each value to half (warrior from 120 to 60) to effectively double the attack and skill speeds by 200%.
- I would not advise going lower than a value of 25 (about 3x faster). It can cause performance loss and lag.
- (IF GM or QAserver) GM command for /@nocool to have no cooldown timers AND faster attacking.
- (IF GM or QAserver) GM command for /@speed 2 will double your walk speed (i wouldn't recommend going above 5, it can cause city zones to crash the client!)
Makes the game ALOT less slow feeling
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