Is there any guide how to see/edit Tera 3d Models?

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  1. #16
    Apprentice gatitoxp is offline
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    Re: Is there any guide how to see/edit Tera 3d Models?

    now that tera online is 64 bits the gpk files were moved from place (CookedPC), and the UVIEWER does not work in this new version of tera to extract the 3d models, does anyone know how to extract them?

  2. #17
    Apprentice VenoMKO is offline
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    Re: Is there any guide how to see/edit Tera 3d Models?

    Quote Originally Posted by gatitoxp View Post
    now that tera online is 64 bits the gpk files were moved from place (CookedPC), and the UVIEWER does not work in this new version of tera to extract the 3d models, does anyone know how to extract them?
    I plan to implement export to *.fbx in a few weeks.
    GitHub

  3. #18
    Apprentice gatitoxp is offline
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    Re: Is there any guide how to see/edit Tera 3d Models?

    I loveeeeee now you have to take advantage of and take out the 3d tera 64 bits models to import them into other games or make modifications

  4. #19
    Apprentice VenoMKO is offline
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    Re: Is there any guide how to see/edit Tera 3d Models?

    I've added FBX export for skeletal meshes(e.g., costumes, NPCs). Static meshes(e.g., weapons, props) will come soon. Also, there is no model preview atm.
    Guide on how to export models: https://github.com/VenoMKO/RealEdito...ort-a-3D-model

  5. #20
    Valued Member narcis96 is offline
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    Re: Is there any guide how to see/edit Tera 3d Models?

    Great job dude, keep up the good work !

  6. #21
    Apprentice elkolokoy01 is offline
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    Re: Is there any guide how to see/edit Tera 3d Models?

    Quote Originally Posted by VenoMKO View Post
    You can use my tool https://github.com/VenoMKO/Real-Editor to view, export and import meshes in Tera. To edit something you will need to export it to fbx. Edit the fbx file in Maya or Max and import it back
    yo thanks for answering ill try this one!!

  7. #22
    TsunaKun blackcatyb is offline
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    Re: Is there any guide how to see/edit Tera 3d Models?

    Quote Originally Posted by VenoMKO View Post
    I've added FBX export for skeletal meshes(e.g., costumes, NPCs). Static meshes(e.g., weapons, props) will come soon. Also, there is no model preview atm.
    Guide on how to export models: https://github.com/VenoMKO/RealEdito...ort-a-3D-model
    u can use source ue view and update open new version tera 2020?

  8. #23
    Apprentice VenoMKO is offline
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    Re: Is there any guide how to see/edit Tera 3d Models?

    Quote Originally Posted by blackcatyb View Post
    u can use source ue view and update open new version tera 2020?
    Didn't get the question. You want me to update Glidor's UE Viewer?

  9. #24
    TsunaKun blackcatyb is offline
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    Re: Is there any guide how to see/edit Tera 3d Models?

    Quote Originally Posted by VenoMKO View Post
    Didn't get the question. You want me to update Glidor's UE Viewer?
    Yes u can update it because it just can open file old client, new client cant open. UE Viewer can export animation, ur tool i try export but can import it in 3ds max

  10. #25
    Apprentice VenoMKO is offline
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    Re: Is there any guide how to see/edit Tera 3d Models?

    Quote Originally Posted by blackcatyb View Post
    Yes u can update it because it just can open file old client, new client cant open. UE Viewer can export animation, ur tool i try export but can import it in 3ds max
    Sorry, this won't work. UE Viewer is not designed to open new composite gpks since they are not exposed in the filesystem. I could add v.897/17 gpk support to the UE Viewer, but it will be useless since almost all 3D models are spread across these composite gpks.
    I might add an animation export feature to my tool in the future tho.

  11. #26
    TsunaKun blackcatyb is offline
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    Re: Is there any guide how to see/edit Tera 3d Models?

    Quote Originally Posted by VenoMKO View Post
    Sorry, this won't work. UE Viewer is not designed to open new composite gpks since they are not exposed in the filesystem. I could add v.897/17 gpk support to the UE Viewer, but it will be useless since almost all 3D models are spread across these composite gpks.
    I might add an animation export feature to my tool in the future tho.
    I looking forward animation export feature from you



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