Re: At what point does this all become legal?
I want to open up my game to the community. I've found that if you give something to someone, they will always find ways to make it better. In this way, i hope I can create something completely different :)
Re: At what point does this all become legal?
¿Why do you make a discussion thread about this when you can start to complete and modify Jabbo? Gefliptemens made an awesome work and is a very good base to make your own game, and it coud be very usefull for the actual developers.
Re: At what point does this all become legal?
Making a good browser game costs over 1 million dollars. (With office, advertisement etc)
Re: At what point does this all become legal?
Quote:
Originally Posted by
lRetros
¿Why do you make a discussion thread about this when you can start to complete and modify Jabbo? Gefliptemens made an awesome work and is a very good base to make your own game, and it coud be very usefull for the actual developers.
Because it's a pipedream.
Quote:
Originally Posted by
Rav4eG
Making a good browser game costs over 1 million dollars. (With office, advertisement etc)
Not necessarily true but it certainly helps - Sulake was never shy of investments. Taivas and Elisa invested undisclosed amounts in the first year and they raised 4m EUR in 2003, 18m EUR in 2005 and 6m EUR in 2006. Not to mention early sponsorships from bands like Jimmy Eat World and Britney Spears, Orange sponsoring the cinema, the Crossroads partnership, Sunny D sponsoring the lido etc. A lot of the finance was after they had a bit of a brand but the developers were in their 30s and had been working together in IT for years.
Re: At what point does this all become legal?
Quote:
Originally Posted by
AluxH
Not necessarily true but it certainly helps - Sulake was never shy of investments. Taivas and Elisa invested undisclosed amounts in the first year and they raised 4m EUR in 2003, 18m EUR in 2005 and 6m EUR in 2006. Not to mention early sponsorships from bands like Jimmy Eat World and Britney Spears, Orange sponsoring the cinema,
the Crossroads partnership, Sunny D sponsoring the lido etc. A lot of the finance was after they had a bit of a brand but the developers were in their 30s and had been working together in IT for years.
Yup, but if You are making your own game, nobody will invest in you.
Re: At what point does this all become legal?
Quote:
Originally Posted by
lRetros
¿Why do you make a discussion thread about this when you can start to complete and modify Jabbo? Gefliptemens made an awesome work and is a very good base to make your own game, and it coud be very usefull for the actual developers.
I only use other peoples work to a certan extent. In this case, it would feel like too much of an edit than a new server.
Re: At what point does this all become legal?
Starting your own successful game is a dream, basically. The game industry is so saturated now a-days, everyone wants the same thing.
As to answer OP's question, "When does this all become legal?" I don't think this becomes legal, by the time you've done everything to make "this" legal, you aren't doing this anymore.
Re: At what point does this all become legal?
Quote:
Originally Posted by
James
As to answer OP's question, "When does this all become legal?" I don't think this becomes legal, by the time you've done everything to make "this" legal, you aren't doing this anymore.
I never thought about it like that.
Re: At what point does this all become legal?
Quote:
Originally Posted by
marlon667
There are a few people who are coding their own servers now, myslf included, and I'm just wondering what we have to do for this to become legal. Is it just a simple matter of changing ll images, names and erasing any likeness to Habbo, or would it be anything more/less than that?
Unless you have the power to change Copyright Laws & Regulations around the world, there isn't.
Re: At what point does this all become legal?
The Habbo retro community will eventually die out, well, that's my prediction anyway. The idea of creating a completely different online world just like Habbo has been discussed before, but there isn't enough motivation to actually start making it. I guess we can just carry on using Habbo's files while it lasts, seeing as it would take some time to actually create a whole new 'game'.
But when the retro scene dies out, people will either just move on to another game or.. perhaps, actually create a new game - if this is the case, then it will probably be just like Habbo in its early stages, like basic messaging and basic item purchasing system with in-game coins, etc. I highly doubt this will happen, though it would be a great project to work on.
As for the original point of this thread, we can't necessarily make it 'legal'. We basically use all of Habbo's files. Maybe if someone who has plenty of time on their hands could literally recreate/modify every single file so it does not look like a duplicate of Habbo.
At what point does this all become legal?
Maybe exactly this is the problem what habbo does -> 'Pay for items/credits with real money to reach something that other people without investing money in the game dont reach in most cases' like many other projects!?For example wow, metin2, flyff idk what else ...What would be if sulake started the project without selling credits? Would be the interest to copying habbo there ???
I dont think so :) There is no fucking need to sell items in a (online) game, you can make enough money with advertisements. So I think habbo would be alot more popular without the 'pay for credits system' !
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Re: At what point does this all become legal?
Quote:
Originally Posted by
Kiggo99
Maybe exactly this is the problem what habbo does -> 'Pay for items/credits with real money to reach something that other people without investing money in the game dont reach in most cases' like many other projects!?For example wow, metin2, flyff idk what else ...What would be if sulake started the project without selling credits? Would be the interest to copying habbo there ???
I dont think so :) There is no fucking need to sell items in a (online) game, you can make enough money with advertisements. So I think habbo would be alot more popular without the 'pay for credits system' !
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Credits are the economy. Half the fun of Habbo is the economy, if everything was free there would be no worthy event prizes, the whole hotel would just die. Obviously it's not all about event prizes but you get the message.
At what point does this all become legal?
Quote:
Originally Posted by
Hejula
Credits are the economy. Half the fun of Habbo is the economy, if everything was free there would be no worthy event prizes, the whole hotel would just die. Obviously it's not all about event prizes but you get the message.
You see that so and I think alot of people too , but there are more people maybe who are more intrested in free credits.
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