Jabbo 3.1, change all the images and furniture designs and you probably have your first legal hotel.
Jabbo 3.1, change all the images and furniture designs and you probably have your first legal hotel.
HAMMERTIME XD
Yeah that's what I was gonna do, i'm working on it now. The images may be a pain though, seeing as I can draw for shit :P I'll learn.
EDIT: I will release what i've done if I ever get it finished :) Maybe we could start something new, the way I'm going to do it, it will be much easier to put in custom features
You guys just need to stop fucking around Habbo look-a-likes and create an original game.
This is so true. Maybe this is a bit crazy, but I wanted to merge the "create your own server" aspect of Minecraft with the "social, role-playing" aspect of Habbo. I want to make a totally new game, but I'm afraid that it will always bee seen as an emulation of Habbo. Maybe Sulake has warped my mind with all this Habbo shite :/
Starting from scratch. Even if you replace the client you are still using their protocol which is covered in the EULA.
Well good luck but honestly you're in over your head. I've been involved in many projects over the years trying to take habbo's crown and it's a lot more work than you think. The simple chat client is quite easy but then you have to have a scalable server, unique features, reliability, a fully-featured client with users and all their clothes and components in eight directions and furniature in four, you have to design effects and floor tiles and wall tiles. You have to learn how to program path finding etc, it's just not easy and people with a lot more knowledge, experience and money have tried before you.
Some of our greatest rivals (I was mianly involved in Plasma Park, Pixel Island etc) like Fusion City threw 1000s at the projects over the years and came to nothing. They registered as companies, hired artists and moderators and coders and an at-the-time not too bad client based on TestBench. At Plasma we spent like five or six years building our own client and this was all we got:
Then you have to advertise and make it legal, you have to protect your IP from private servers, you have to run proper maintainence on your server and website, keep people organised etc. Not to mention you have to recreate a market for chatrooms.
Trust me, I spent half my teens trying to do it. It's not easy and as a first, second or even tenth project it's doomed to fail.
I want to start small first. Build the server with a few sprites annd clothes and make sure it works, then go from there. I know it's hard work, but it's something that I've wanted to do for a while. And of course I'll need help with art ans that, im not denying that.
But I don't think you actually comprehend what is involved - why do you think the giants Coke and Disney couldn't keep theirs going? Sure those both had pretty specific failures but those two are giants with plenty of money to throw at it. There are some pretty unique MMOCCs (Massive Multiplayer Chat Communities) out right now that have some great ideas and have for ages that are just floundering. Bittybay is an animal habbo for younger kids, ildom has automagic translation between user chat sessions, Kynto was the first javascript MMOCC and is still in development, Lasuni has taken on some RPG aspects and it's still not really viable.
What about all those before you that launched and failed? Dubit, Mokitown and Faketown were released in the same year as habbo and they're gone and burried with hardly a trace left on the web. Talented MMOCC devs who developed dozens of clients like Grey are nowhere to be seen, you can't even work out the legal complexities of building your own client.
There's one big, glaring thing that'll hold you back even if you get a client though: the Habbo mindset. Starting this thread you were thinking of replacing the habbo client and now you want to do the same just with no Habbo technology behind it - so why use your site over Habbo? Why wait for your client to mature into a carbon copy of the hotel when Habbo can dwarf you by getting it's development team to trump you. They also have an established brand and people involved outside of the company and investors who will also gladly pour in more money to crush you in a market - chatrooms - that barely exist anymore.
What about getting into legal trouble like Habbo died with peados and online safety? Are you prepared for that sort of backlash? Are you even legally old enough to take on those kinds of responsibilities?
I'm not trying to paint myself as some sort of genius but it was (and still is) my dream business ten years ago. Even now I umm and aaah about the viability of it and I don't think it'll work still after ten years of brainstorming for a unique edge.
I just don't think you've thought it through.
Must admit, I didn't think of the paedo thing. Then again, I didn't think my game would get big.
I still don't think my game will ever be that big. It's something I want to try. And if I fail, then that's my own fault. I learn, then I move on to something else. I also have to admit, my minset in making this thread was so i know how I could give back tou the community (you guys) without doing something illegal. Then again, I'm a very naive person :/
So what's the point if it never gets big enough to attract trouble? If it's not that big it's probably not pulling in much money to even sustain itself or pay it's staff. I'm not trying to discourage you from making games - do that! Sulake did a lot of experimenting in the early years. Snow wars started as Lumisota in 2000, at the time Sulake were going to launch Habbo they had several different projects in the works. There was Bombastica
Urjala
Dr Ken (who was one of the founding artists of Sulake and is really amazing) even had other concepts for MMOCCs at the time - this is one he really loved
There was a virtual meeting room thing
Hell, at one point before Habbo really took off there was even a build your own MMOCC kit on the Sulake site (which only one chat, RobCity, is known to have bought):
It just so happens the web was right for a game like habbo at the time and now... it's not, really. We have smart phones and tablets and supercomputers going cheap so there's no real need for a graphical chatroom. I wholly do support developing, learning and releasing to the community and you should really do that. Habbo's core concept - huge and multiplayer - is still applicable and it's where all the future hits are, it's just graphical chatrooms aren't really worth your time.
(have a look at Dr Ken's blog btw, some amazing work: Visuals – Polyfonken)