I want to open up my game to the community. I've found that if you give something to someone, they will always find ways to make it better. In this way, i hope I can create something completely different :)
I want to open up my game to the community. I've found that if you give something to someone, they will always find ways to make it better. In this way, i hope I can create something completely different :)
¿Why do you make a discussion thread about this when you can start to complete and modify Jabbo? Gefliptemens made an awesome work and is a very good base to make your own game, and it coud be very usefull for the actual developers.
Making a good browser game costs over 1 million dollars. (With office, advertisement etc)
Because it's a pipedream.
Not necessarily true but it certainly helps - Sulake was never shy of investments. Taivas and Elisa invested undisclosed amounts in the first year and they raised 4m EUR in 2003, 18m EUR in 2005 and 6m EUR in 2006. Not to mention early sponsorships from bands like Jimmy Eat World and Britney Spears, Orange sponsoring the cinema, the Crossroads partnership, Sunny D sponsoring the lido etc. A lot of the finance was after they had a bit of a brand but the developers were in their 30s and had been working together in IT for years.
Starting your own successful game is a dream, basically. The game industry is so saturated now a-days, everyone wants the same thing.
As to answer OP's question, "When does this all become legal?" I don't think this becomes legal, by the time you've done everything to make "this" legal, you aren't doing this anymore.
The Habbo retro community will eventually die out, well, that's my prediction anyway. The idea of creating a completely different online world just like Habbo has been discussed before, but there isn't enough motivation to actually start making it. I guess we can just carry on using Habbo's files while it lasts, seeing as it would take some time to actually create a whole new 'game'.
But when the retro scene dies out, people will either just move on to another game or.. perhaps, actually create a new game - if this is the case, then it will probably be just like Habbo in its early stages, like basic messaging and basic item purchasing system with in-game coins, etc. I highly doubt this will happen, though it would be a great project to work on.
As for the original point of this thread, we can't necessarily make it 'legal'. We basically use all of Habbo's files. Maybe if someone who has plenty of time on their hands could literally recreate/modify every single file so it does not look like a duplicate of Habbo.
Maybe exactly this is the problem what habbo does -> 'Pay for items/credits with real money to reach something that other people without investing money in the game dont reach in most cases' like many other projects!?For example wow, metin2, flyff idk what else ...What would be if sulake started the project without selling credits? Would be the interest to copying habbo there ???
I dont think so :) There is no fucking need to sell items in a (online) game, you can make enough money with advertisements. So I think habbo would be alot more popular without the 'pay for credits system' !
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