Not thinking to go main stream. I'm thinking of a community just like Habbo, just giving the users more resources to build a game they want. Resources such as dedicated developers to take games that users build into their hands to make it a more smooth experience, rather than role playing.
I think this would be a great edge to have, and make the community more multi-dimensional rather than just black and white chat and role play.
For example:
- Go karts:
It's a game that I used to love! You start off with a plasto pod and then you go through a tele into a room and go through all the furniture. This was an awesome game with lots of fun.
In my example of the game, developers could take that idea with a simple effect to give users a car to use... and maybe when the effect is activated.. it could trigger something with HTML5 and some other tricks you could make the controls used by the d-pad. (There was a HTML5 habbo base that used the arrows for controls.
Overview:
This example wouldn't take away of the creative imagination that is commonly used in Habbo, since they can build their own tracks.. or whatever with furniture in a catalogue.. or whatever method you choose to provide furniture to the community. It would only enrich the experience and make it more user friendly.
I do agree with you Habbo is in a different category as it's a community with mini games. World of warcraft, LoL, minecraft are not a community. They're games. (At least this is my view)
The only resources you need is:
- A creative mind
- The perseverance to invent
- Knowledge of web development
All the resources for languages, technology, and even full HTML5 bases have been released. What else could you need?
I didn't think you were insulting at all. Just didn't take the time for unnecessary politeness and was very straight forward. I appreciate that :-)
Secondlife didn't have any room for imagination. It was too much like the sims and wasn't user friendly. The graphics were too much like real life, and when you do that users will notice it's not and can't immerse themselves in a online environment. You need room for imagination.
Have you seen their logo with the hand and the eye ball for a palm? Google "Second life" you'll see people getting tattoos, gay sex, witchcraft.. like wtf? That's a horrible community.
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Overall guys, what you're missing in your vision for what I'm describing is a successful community. Make it a proper community and even multi media, keep users entertained, and challenge them.
It is very possible.. the internet is used by billions of people who are constantly bored. The demand is there, there's just no supply.
With Habbo being so successful in the past, what has changed other than the community itself and the whole dynamic of it all? Nothing really.. Just a bunch of bad moves which wrecked friendships and earned inventory that users earned and were proud of. The staff aren't involved in the community anymore... there's no more radio like they used to have... etc etc. ( DnD radio on Habbo.ca ) :P
A perfect real life comparison: I live in Vancouver where it's a bunch of multi cultures put together. Nobody socializes with many other cultures, and lots of different communities are all segregated based on their own culture. Certain suburbs are all asians, or east indians, or caucasians for example.
When each Habbo Hotel with different cultures merged, that was the beginning of the end. Communication became harder and harder, which puts a chat game out of business.
Find any old school person from Habbo and you'll hear them say "Man.. it's so hard to have a good conversation on Habbo these days." Ironic? No. Just a burnt out community.