Exploring a retro Habbo client (a possible transition in development for retros)

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  1. #1
    TheJacob was here. TheJacob is offline
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    shout Exploring a retro Habbo client (a possible transition in development for retros)

    Definition: I define a retro as a Habbo Hotel private server (this may be wrong, but this is my context).

    ---

    So, I spent the last two days exploring a few things in AS3 and consequently found myself working on my own spin off of the Habbo client. Surprisingly, it was not that challenging (aside from familiarizing myself with the basic semantics of the language)... after about a day I had implemented some trivial animations to my main stage and a working TCP client module that can send/receive packets using my own packet structure. To get some immediate feedback on what it would be like to pursue this idea, I began implementing a basic spin off of the Habbo messenger and to my surprise it was a very smooth process... (getting side tracked).

    My question is, has anyone considered creating their own Habbo client (using their images or a close spin off)? If someone has already pursued this idea, what were your experiences? If someone were to pursue this idea, what do you think the outcome would be (a vague question, feel free to extrapolate)? Lastly, how do you think Habbo would react if we began working on our own Habbo clients for retros.

    I am speculating about a possible, first, retro client.
    Last edited by TheJacob; 01-01-14 at 10:01 PM. Reason: Reworded thread to better communicate what I had in mind.


  2. #2
    Check http://arcturus.pw The General is offline
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    Re: Exploring the Habbo client (possibly your own retro client)

    I dont see a point why you would re-create the client and in ending up both the same as the original.

    Just a waste of time in my opinion.

    There are people from this retro community that are currently working for Sulake so everything you do, they're trying to make your work harder.
    https://twitter.com/dominic_gunn <- Just an example

  3. #3
    Live Ocottish Sverlord Joopie is online now
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    Re: Exploring the Habbo client (possibly your own retro client)

    http://forum.ragezone.com/f331/pixel...ockets-975606/

    Or do you mean to edit the habbo.swf?

  4. #4
    TheJacob was here. TheJacob is offline
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    Re: Exploring the Habbo client (possibly your own retro client)

    Yea, essentially that (I did not even realize). I am attempting to stir a discussion about a transition in development (such as that one); getting opinions on whether it would be deemed viable if retros transitioned from emulating Habbo using their client to creating their own spin off (a real spin off -- such as creating their own client, not little edits).

    Updated the thread to better communicate what I had in mind.
    Last edited by TheJacob; 01-01-14 at 10:02 PM. Reason: Updated thread notice.

  5. #5
    Developer Quackster is offline
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    Re: Exploring a retro Habbo client (a possible transition in development for retros)

    If you have the talent to create your own 'Habbo' client you might as well just start making your own MMOCC - with your own grahics and whatnot, this discussion has been talked about to death, literally, and I mean literally!

  6. #6
    Account Upgraded | Title Enabled! TheOleg is offline
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    Re: Exploring a retro Habbo client (a possible transition in development for retros)

    Working on R62-based client ATM.
    Anyone interested in it?

  7. #7
    Developer Quackster is offline
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    Re: Exploring a retro Habbo client (a possible transition in development for retros)

    Quote Originally Posted by Rav4eG View Post
    Working on R62-based client ATM.
    Anyone interested in it?
    You always start projects, next minute it's R34, then R63 then R62.

  8. #8
    Alpha Member Emily is offline
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    Re: Exploring the Habbo client (possibly your own retro client)

    Quote Originally Posted by HillBilly View Post
    I dont see a point why you would re-create the client and in ending up both the same as the original.

    Just a waste of time in my opinion.

    There are people from this retro community that are currently working for Sulake so everything you do, they're trying to make your work harder.
    https://twitter.com/dominic_gunn <- Just an example
    To be honest, if you do it correctly and make a game LIKE Habbo, Sulake can't sue you since you use your own codes :) But you still have to make sure you're using a bit of a different UI.

    @OT:

    Well, I tried it a long time ago, writing my own protocol. It's not that hard but it's not really fun to make.

  9. #9
    Account Upgraded | Title Enabled! TheOleg is offline
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    Re: Exploring a retro Habbo client (a possible transition in development for retros)

    Quote Originally Posted by Quackster View Post
    You always start projects, next minute it's R34, then R63 then R62.
    Said Quackster

  10. #10
    Developer Quackster is offline
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    Re: Exploring a retro Habbo client (a possible transition in development for retros)

    Quote Originally Posted by Rav4eG View Post
    Said Quackster
    Yes, I posted that comment.

  11. #11
    The World Is Yours PixelPro is offline
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    Re: Exploring a retro Habbo client (a possible transition in development for retros)

    Well, as long as you use your own images, literally editing every single pixelated image there is on Habbo, then Sulake can't really warn you to shut down your hotel because you aren't using their copyrighted images, but ofcourse you'll have to design your own UI, so in a way you're making something different to Habbo yet using their elements.

    And yes, this sort of discussion always happens, but people always fail, mostly because they don't have the motivation to do it. I've seen a lot of people attempting this but none has ever succeeded.

  12. #12
    Alpha Member Caustik is offline
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    Re: Exploring the Habbo client (possibly your own retro client)

    Quote Originally Posted by HillBilly View Post
    I dont see a point why you would re-create the client and in ending up both the same as the original.

    Just a waste of time in my opinion.

    There are people from this retro community that are currently working for Sulake so everything you do, they're trying to make your work harder.
    https://twitter.com/dominic_gunn <- Just an example
    So what if he works for Sulake...

    It would be fun to see someone write up a client using JavaScript & WebSockets (JS is pretty fast nowadays with emscripten and asm.js).

  13. #13
    Check http://arcturus.pw The General is offline
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    Re: Exploring the Habbo client (possibly your own retro client)

    Quote Originally Posted by Caustik View Post
    So what if he works for Sulake...

    It would be fun to see someone write up a client using JavaScript & WebSockets (JS is pretty fast nowadays with emscripten and asm.js).
    Everything we do to bypass Sulakes' security he probably patch it.

  14. #14
    Alpha Member Emily is offline
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    Re: Exploring the Habbo client (possibly your own retro client)

    Quote Originally Posted by HillBilly View Post
    Everything we do to bypass Sulakes' security he probably patch it.
    And everything he patches we'll bypass eventually.

  15. #15
    Check http://arcturus.pw The General is offline
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    Re: Exploring the Habbo client (possibly your own retro client)

    Quote Originally Posted by Tha View Post
    And everything he patches we'll bypass eventually.
    Yes but why wasting time on that?



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