Re: Habbo Emulator in C++?
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Originally Posted by
Bola
is so funny threads where people discuss what language is better, or what language do X thing, and forget about the main reason from thread :lol:
Nobody's forgotten, we're just answering each other's arguments about C++. I think C by itself is sufficient for an emulator, and so much so I know in another section on RZ there's an emulator coded in full blown C and it holds thousands upon thousands of users in a much more complicated game than Habbo.
Re: Habbo Emulator in C++?
Quote:
Originally Posted by
Moogly
Nobody's forgotten, we're just answering each other's arguments about C++. I think C by itself is sufficient for an emulator, and so much so I know in another section on RZ there's an emulator coded in full blown C and it holds thousands upon thousands of users in a much more complicated game than Habbo.
C would even be better. Once used correctly it should technically hold more than any other emulator is capable of.
Its the reason why operating systems (kernels & drivers) are written in C (Or languages derived from C).
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Originally Posted by
Moogly
that doesn't stop it from being an Object Oriented language
Its what I am saying...
Re: Habbo Emulator in C++?
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Originally Posted by
The General
Yeah it is just hard to tell brainwashed people from the USA's best school otherwise.
I'm not sure if he is just trolling or stupid.
But yes answer to your question; its possible but takes more effort. The amount of effort people rather not want to take. Being lazy they just prefer C# because butterfly is already there and it is much more easier to mess around with that than taking a bit of effort to write something from scratch.
What the hell is wrong with you? How does someone wanting to learn from existing common place material make them lazy? You're so contradicting its unreal. You realize that individuals have preferences? Others prefer what others don't, its the point of having a brain. I for one do not like C++ nor C just down to the syntax and nature of the language. I'm perfectly capable of learning them, that doesn't make me lazy nor anyone else lazy if they have the same mindset.
Otherwise said, there would be a fairly amount of C++ based emulators however the majority of people do not prefer the language. Being a programmer isn't going out of your way to learn every language you can for the sake of it. If you're comfortable within your preferred languages then there is no issue with that. There's a reason that specialist jobs exist and employees tend not to hire cross-language developers.
Stop being so hard headed sometimes, you literally just type nonsense most of the time now-in-days.
I can't decide if its because you work for a development company that you think you're above everyone else or if its down to you having a degree. Neither put you above anyone. I'm self-taught and have respectively been in the industry for the past three years... now a senior. There is always going to be things that you're not fully aware of or you don't understand. Instead of turning to Google for help, how about you just understand where you're wrong and learn from that?
Once upon a time you wasn't such an narcissistic fool.
Re: Habbo Emulator in C++?
Quote:
Originally Posted by
Francis Joseph
What the hell is wrong with you? How does someone wanting to learn from existing common place material make them lazy? You're so contradicting its unreal. You realize that individuals have preferences? Others prefer what others don't, its the point of having a brain. I for one do not like C++ nor C just down to the syntax and nature of the language. I'm perfectly capable of learning them, that doesn't make me lazy nor anyone else lazy if they have the same mindset.
Otherwise said, there would be a fairly amount of C++ based emulators however the majority of people do not prefer the language. Being a programmer isn't going out of your way to learn every language you can for the sake of it. If you're comfortable within your preferred languages then there is no issue with that. There's a reason that specialist jobs exist and employees tend not to hire cross-language developers.
Stop being so hard headed sometimes, you literally just type nonsense most of the time now-in-days.
I can't decide if its because you work for a development company that you think you're above everyone else or if its down to you having a degree. Neither put you above anyone. I'm self-taught and have respectively been in the industry for the past three years... now a senior. There is always going to be things that you're not fully aware of or you don't understand. Instead of turning to Google for help, how about you just understand where you're wrong and learn from that?
Once upon a time you wasn't such an narcissistic fool.
This is funny, coming from you...
Know why? You're him, he's you, 2 peas in a fucking pod!
Not choosing "sides" here I'm just calling it like I see it. If you're going to sit back and judge him for being an "narcissistic fool" disregarding every single post you've made against me, specifically... this my friend, this makes you a hypocrite!
Nobody came on this thread to talk about if I'm lying about where I may or may not work. But of course you pinpoint that, and knowing you, you'll try to start an argument that has nothing to do with the thread in it's entirety. You're so pretentious, and egocentric that you feel as though you know more than me, about me? I D I O T.
:junglejane: It's also funny how you dislike the post where I shut you down.
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Anyways, I think a C++ emulator would be an interesting project for the community considering the fact that a lot of members have different viewpoints already on the simplest of languages. And being that C++ is more complex and capable, I wonder the controversy that'd stir up being developers regarding the tactics they use to construct an emulator.
I also wonder, (this might stir up some debate) but do you prefer OO or procedural when designing "multi-threaded" applications?
Me, myself, I have no preferences regarding this type of decision but the decision itself (indecisive). From my experiences and the people I know, who I would refer to as a classic C/C++ developer is someone that has had experience with OOP but doesn't necessarily prefer it (some actually don't like it), they prefer structs instead of classes and knowing that there is no major difference between the 2 except the occasion in which you would use them, is 1 of the reasons you have to consider procedural programming... vs the modern C++ developer who are of course much younger than the "classic C/C++ developer" and in my eyes are would use namespaces and classes, and have a bunch of files, etc.
Just calling it like I see it, again x)
Re: Habbo Emulator in C++?
I think it's time to wrap up this discussion. The original conclusion was made a while ago so I'm closing this.