Habbo Roleplay, Concept Art Pt.3 - Minecraft

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  1. #1
    Developer & Designer Francis Joseph is offline
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    shout Habbo Roleplay, Concept Art Pt.3 - Minecraft

    Hi, its time for another episode of concept art within Habbo Hotel.

    This piece is rather old and has been sitting in my archive for a long time now, at-least a few months but I didn't think that I should post it.

    You can read Part 1 & Part 2 here if you haven't done so already.
    Part 1 - http://forum.ragezone.com/f802/habbo...rt-pt-1091192/
    Part 2 - http://forum.ragezone.com/f802/habbo...rt-pt-1096521/


    The theme was based around Minecraft, I wanted to see what kind of user interface I could design based on high fidelity.

    As I said, this was done a while ago and I'd certain do alot of things different. Sadly it didn't go against my palette so alot of components schemes look off.

    The reason this looks terrible compared to past concepts in the series is because this is eight months old!










    Please leave some feedback and what not.
    Although bare in mind this is around eight months old, so it doesn't look that good.

    Thanks for reading,
    Francis.
    Last edited by Francis Joseph; 20-06-16 at 01:16 PM. Reason: Reformatting of the thread.


  2. #2
    HabboFont.net Cankiee is offline
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    Re: Habbo Roleplay, Concept Art Pt.3 - Minecraft

    I love it.

    In the past there was a development about a Habbo-Minecraftish Emulator, idk from who, but it would perfectly fit together.

  3. #3
    Proficient Member jaden83 is offline
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    Re: Habbo Roleplay, Concept Art Pt.3 - Minecraft

    Quote Originally Posted by Cankiee View Post
    I love it.

    In the past there was a development about a Habbo-Minecraftish Emulator, idk from who, but it would perfectly fit together.
    It was from the same person.

  4. #4
    Developer & Designer Francis Joseph is offline
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    Re: Habbo Roleplay, Concept Art Pt.3 - Minecraft

    Quote Originally Posted by Wotsuba View Post
    It was from the same person.
    I did do a thread but it was nothing like this.
    It was just game logic before.

    @Shorty I think it was maybe you?

  5. #5
    Live Ocottish Sverlord Joopie is offline
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    Re: Habbo Roleplay, Concept Art Pt.3 - Minecraft

    I'd like to see some ingame concept art, but non the less it's not bad.

    Maybe an open world-ish would also be nice.

  6. #6
    Developer & Designer Francis Joseph is offline
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    Re: Habbo Roleplay, Concept Art Pt.3 - Minecraft

    Quote Originally Posted by Joopie View Post
    I'd like to see some ingame concept art, but non the less it's not bad.

    Maybe an open world-ish would also be nice.
    If you ask then you shall receive, I'll respond when I'm home.
    Be sure to check out the previous threads of my concept art series.

  7. #7
    <insert title here> Shorty is offline
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    Re: Habbo Roleplay, Concept Art Pt.3 - Minecraft

    Quote Originally Posted by Francis Joseph View Post
    I did do a thread but it was nothing like this.
    It was just game logic before.

    @Shorty I think it was maybe you?
    Yeah, rooms automatically generated like Minecraft worlds.





  8. #8
    Developer & Designer Francis Joseph is offline
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    Re: Habbo Roleplay, Concept Art Pt.3 - Minecraft

    Quote Originally Posted by Shorty View Post
    Yeah, rooms automatically generated like Minecraft worlds.
    Yeah, I remember testing it awhile back and the newer version, I'm not sure if its actively being worked on anymore...

  9. #9
    Check http://arcturus.pw The General is offline
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    Re: Habbo Roleplay, Concept Art Pt.3 - Minecraft

    U got some typo there, multiplayer.

    Anyway @Shorty you still have the algorithms for randomly generating rooms? Am curious

  10. #10
    Developer & Designer Francis Joseph is offline
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    Re: Habbo Roleplay, Concept Art Pt.3 - Minecraft

    Quote Originally Posted by The General View Post
    U got some typo there, multiplayer.

    Anyway @Shorty you still have the algorithms for randomly generating rooms? Am curious
    Well ya, its rather old.

  11. #11
    git bisect -m ovflowd is offline
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    Re: Habbo Roleplay, Concept Art Pt.3 - Minecraft

    @Shorty loved your implementation. A good idea, not only for "Minecraft Habbo", but the concept of Room Generation is awesome.

    Trying to think a little, if we add machine learning in this, and a little cup of inference.. With things like TF-IDF.. Doing a clusterization.. We can make an Emulator that generates a room for a user depending of his Room Access History.

    Searching the similarity of tags, categories, names and also furnitures.. (Obviously removing false positives)..

    Good idea, nah?



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