How can you integrate Habbo Retros with social media?

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  1. #1
    Account Upgraded | Title Enabled! FunHotel is offline
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    How can you integrate Habbo Retros with social media?

    Hello,

    Since todays kids is more interested in Social Media than Online Flash Games. How can you integrate them into eachother the best way?

    I mean, not just add a "Login with Facebook" thing, something more.

    Just an example. When you send a friend request to someone ingame, you also send them one on Facebook?

    That's a horrible example, but you understand what I mean.

    How can you integrate Habbo Retros with social media for real?

    Any ideas?


  2. #2
    Furnibuilder creator MovieGuy is offline
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    Re: How can you integrate Habbo Retros with social media?

    A chat app (for your phone) which connects to the private chat of your hotel might be nice

  3. #3
    Registered Fibfbi is offline
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    Re: How can you integrate Habbo Retros with social media?

    Quote Originally Posted by MovieGuy View Post
    A chat app (for your phone) which connects to the private chat of your hotel might be nice
    Already exists - discord, if you have a discord plugin API that can update realtime of the clients activity etc into the chat (Already exists kinda for arcturus)

  4. #4
    Registered xLaurenHx is offline
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    Re: How can you integrate Habbo Retros with social media?

    Just use an app that can export facebook ads data to google sheets, and in this way you will connect your Facebook account with your game. I don't want to offend you, but this is a very strange request. I don't understand why you need that, but this is none of my business, so good luck with it. However, I tried to help you with what I know. Furthermore, I hope you will find my message useful. And one more thing, the example that you shared is not helpful at all.
    Last edited by xLaurenHx; 03-04-21 at 07:53 PM.

  5. #5
    Ultimate Member KittyChloe is offline
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    Re: How can you integrate Habbo Retros with social media?

    Why integrate it into social media, when the game is based of being one kind of social media? OK, maybe not, but the logic is there. It's a game only made possible because of the socialization. The rest is just addons to that one concept. (another hot topic: why would one user choose to enter a retro if that retro has a Discord guild which appears more active? it becomes the same thing, just different platforms, with pros and cons)

    I don't think it's fairly possible to win back the previous audience of Habbo (including official, and retros). If you ask me, you should focus more on harvesting new users to the whole Habbo concept, but the retro community was never good at this. We failed to create an introduction to how Habbo works. Habbo figured it out, they used Frank to create interactive questions when you first register. Retros? You're sent into a room and expected to know everything and what every icon means.

    I'm overthinking this by far but this is a strong observation I've made, based on what I've received as feedback from people who have never before played Habbo, who tried my HTML5 client as recently as last week. And the worst part is that I completely agree.

    To move back on topic a bit: kids these days doesn't use Facebook, Twitter, etc. They use Tiktok and whatnot. Facebook is old news in 2021. Focus on knowing your audience to understand how to build up a higher traffic rate.

  6. #6
    Yeah nah, nah yeah Liam is offline
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    Dec 2011 Join Date
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    Re: How can you integrate Habbo Retros with social media?

    Quote Originally Posted by KittyChloe View Post
    Why integrate it into social media, when the game is based of being one kind of social media? OK, maybe not, but the logic is there. It's a game only made possible because of the socialization. The rest is just addons to that one concept. (another hot topic: why would one user choose to enter a retro if that retro has a Discord guild which appears more active? it becomes the same thing, just different platforms, with pros and cons)

    I don't think it's fairly possible to win back the previous audience of Habbo (including official, and retros). If you ask me, you should focus more on harvesting new users to the whole Habbo concept, but the retro community was never good at this. We failed to create an introduction to how Habbo works. Habbo figured it out, they used Frank to create interactive questions when you first register. Retros? You're sent into a room and expected to know everything and what every icon means.

    I'm overthinking this by far but this is a strong observation I've made, based on what I've received as feedback from people who have never before played Habbo, who tried my HTML5 client as recently as last week. And the worst part is that I completely agree.

    To move back on topic a bit: kids these days doesn't use Facebook, Twitter, etc. They use Tiktok and whatnot. Facebook is old news in 2021. Focus on knowing your audience to understand how to build up a higher traffic rate.
    Much agreement with this.

    I ran an ad-campaign some years ago when I was running retros, this saw a spike in engagement over the course of the campaign, which also bought new users to the game. This was a Facebook campaign targeted to a specific demographic.

    Times have changed, and if we were to target Facebook advertisements, I'm doubtful they would yield the desired outcome.

    Unfortunately, the world is going in a completely different direction to Flash/Browser games, and we're progressing to a mobile world. The integration of any third-party services, especially Facebook, is hopeless and in my eyes, simply a waste of time for a Habbo Retro.

    The fact that one has to ask a public forum how to implement social media to their game already says something.

    So to answer your question @FunHotel, if you want to implement social media, you need to utilize the available API's and systems provided by such platforms, IE: Facebook. We can not help you with this, and you're on your own. You may need to speak or consult with a web developer if you're not certain. I doubt anyone here can help.
    ): /sadface
    "i want 2 dollar"




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