Re: Just starting to wonder...
Quote:
Originally Posted by
Roper
Hey, if need be, we could redesign the Habbo client and rebrand it as "Hobab" - no links to Habbo in it whatsoever eh ;) ;)
No because you're still using the copyrighted ActionScript code from the client.
Quote:
Originally Posted by
Sean
That is just like Jabbo. Only thing you need to change is the images. And boom, a legal retro.
It wouldn't be called Habbo then. So therefore an entirely different MMOCC.
Re: Just starting to wonder...
Quote:
Originally Posted by
Quackster
It wouldn't be called Habbo then. So therefore an entirely different MMOCC.
Well, Habbo can't copyright something that is made in a drawing software so if you were to make all furniture customs and re-design everything else (but similar to Habbo's it'll technically still be considered Habbo if it's the same 2D style.) Unlike Joopie's 3D style. :P
Re: Just starting to wonder...
Quote:
Originally Posted by
Sean
Well, Habbo can't copyright something that is made in a drawing software so if you were to make all furniture customs and re-design everything else (but similar to Habbo's it'll technically still be considered Habbo if it's the same 2D style.) Unlike Joopie's 3D style. :P
Be sure that if you know how to re-design everything you're not going to make an identycal Habbo 3D (cause it's waste the time), in lots of parts you're going to have your own ideas and make it very different, that's how ilDom or UrbaLoca borned for example.
Quote:
Originally Posted by
joopie
I'm working on this for some months now. And I have to say. It looks great.
For the time been there will be no release or public beta.
It's an awesome work Joopie, keep up the good work, you have talent for that and i think it could have future, good luck in your project ^_^
Re: Just starting to wonder...
Quote:
Originally Posted by
Quackster
No because you're still using the copyrighted ActionScript code from the client.
Read my comment a post or two above where I stated I was being sarcastic, young one.
Re: Just starting to wonder...
Quote:
Originally Posted by
Roper
Read my comment a post or two above where I stated I was being sarcastic, young one.
You still learnt something though. :wink:
Re: Just starting to wonder...
Quote:
Originally Posted by
Quackster
You still learnt something though. :wink:
I am very familiar with copyright infringement, thank you ;)
Re: Just starting to wonder...
Jesus. All that conversation sparked from an idea I had about making a CMS with no Habbo Images. :P Meh.
@joopie That looks dope! Keep up the good work, and I think it will go somewhere. Not that my input matters to you, but it's still looking great. I wasn't a fan of Habbo 2 or in 3D or w.e., but I think that would be cool to have something new not started by Sulake.
Re: Just starting to wonder...
Quote:
Originally Posted by
Wreckless
Jesus. All that conversation sparked from an idea I had about making a CMS with no Habbo Images. :P Meh.
@joopie That looks dope! Keep up the good work, and I think it will go somewhere. Not that my input matters to you, but it's still looking great. I wasn't a fan of Habbo 2 or in 3D or w.e., but I think that would be cool to have something new not started by Sulake.
Well, the way sulake made their Habbo3D is like fancy 3d graphics.
I keep the basics of Habbo. And use voxels (3d pixels) like minecraft. And the effect when you can create epic rooms would be amezing.
With my 3d perspective you can rotate arround a room which allow the builder of the room to build for example a high tower in the middle of the room and still not blocking the rest of the room behind it. Which will at the real habbo.
The furni's are also voxel made.
This is an example (test phase):
*** removed ***
Re: Just starting to wonder...
Quote:
Originally Posted by
joopie
Well, the way sulake made their Habbo3D is like fancy 3d graphics.
I keep the basics of Habbo. And use voxels (3d pixels) like minecraft. And the effect when you can create epic rooms would be amezing.
With my 3d perspective you can rotate arround a room which allow the builder of the room to build for example a high tower in the middle of the room and still not blocking the rest of the room behind it. Which will at the real habbo.
The furni's are also voxel made.
This is an example (test phase):
That's looking amazing. :thumbup:
Re: Just starting to wonder...
Quote:
Originally Posted by
joopie
Well, the way sulake made their Habbo3D is like fancy 3d graphics.
I keep the basics of Habbo. And use voxels (3d pixels) like minecraft. And the effect when you can create epic rooms would be amezing.
With my 3d perspective you can rotate arround a room which allow the builder of the room to build for example a high tower in the middle of the room and still not blocking the rest of the room behind it. Which will at the real habbo.
The furni's are also voxel made.
This is an example (test phase):
http://www.jospiek.nl/images/snpr/1371390919-kc0x3q.png
Reminds me of Peekarica's 3D Habbo. (Search on YouTube)! :D:
Re: Just starting to wonder...
Quote:
Originally Posted by
Quackster
Reminds me of Peekarica's 3D Habbo. (Search on YouTube)! :D:
A lego game converted to Habbo3D, Lol. I preffer mines ;)
Re: Just starting to wonder...
Quote:
Originally Posted by
joopie
A lego game converted to Habbo3D, Lol. I preffer mines ;)
Just out of interest, what languages did you use to achieve the effect? Just normal web-development languages?
Re: Just starting to wonder...
Quote:
Originally Posted by
Slotherin
Just out of interest, what languages did you use to achieve the effect? Just normal web-development languages?
100% javascript
Lookup: WebGL & ThreeJS
Re: Just starting to wonder...
Quote:
Originally Posted by
joopie
A lego game converted to Habbo3D, Lol. I preffer mines ;)
Yes, the "Peekarica's 3D Habbo" is Blockland, a lego game in which you can create your own stuff and that type of things (as i can saw in Youtube). I like the style of the game ambiented in Habbo Hotel, but anyways i prefer your's, it looks much more proffesional, good luck and keep up the good work.
Re: Just starting to wonder...
Quote:
Originally Posted by
Quackster
No because you're still using the copyrighted ActionScript code from the client.
It wouldn't be called Habbo then. So therefore an entirely different MMOCC.
It's not hard to make your own ActionScript code, if you have time making a SWF isn't hard with your own AS3 Code.
Why do we need to rely on Habbo? It's nothing more than basic AS3, every single people can learn. Also, B64 Encoding was a little bit what Habbo made, but the new Binary Encoding is just something that's IN AS3 Sockets, sending into raw binary encoding, makes it easier for us since it's more basic and easier to understand.