View Poll Results: Would you contribute (or use) an unofficial open source community project?

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  • Yes

    45 83.33%
  • No

    9 16.67%

Open Source Community Project [Unofficial] [CMS] [EMU]

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  1. #16
    Retired maritnmine is offline
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    Re: Open Source Community Project [Unofficial] [CMS] [EMU]

    Quote Originally Posted by oleaa View Post
    I don't like .NET. I don't like Windows in production mode either unless features are not available on Linux platform. The only thing I like with Windows in production is Active Directory really.

    .NET could run on Linux using mono, but no native support. And there are no guarantee that it will work either.
    .NET is gonna be available on Linux soon as the entire thing has been open-sourced.

    Back on-topic:
    From the first post, are you guys gonna start making an open source framework for emulator development or another emu project?
    However, you said that you're going to standardize the development of emulators/whatever. I'm curious at what level you want standardizing. You got standardizing on code-level by following platform conventions (which everyone SHOULD do unless they got a really good reason not to), patterns on the design and architectural level and software development methodologies at the project management level.
    I see people discussing whether they should use C++ or C for an emulator. My advice is don't. Do not re-invent the wheel as it has already been made. C# and Java is more than good enough for emulators. (Just don't make something in PHP or some other horrible language) Sure, you will have a lot more performance and control from using C++ or C, but it will open the door to a new dimension of bugs such as memory leaks, pointers going hay wire and so forth. And only a few users in this community is capable of writing C++ so you're gonna be greatly limited in terms of manpower.
    And when it comes to using PHP for a CMS, will this community ever try something new? (Im like the only person writing an ASP.NET CMS to cache often used items in the cms)

  2. #17
    "(still lacks brains)" NoBrain is offline
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    Re: Open Source Community Project [Unofficial] [CMS] [EMU]

    Quote Originally Posted by maritnmine View Post
    .NET is gonna be available on Linux soon as the entire thing has been open-sourced.

    Back on-topic:
    From the first post, are you guys gonna start making an open source framework for emulator development or another emu project?
    However, you said that you're going to standardize the development of emulators/whatever. I'm curious at what level you want standardizing. You got standardizing on code-level by following platform conventions (which everyone SHOULD do unless they got a really good reason not to), patterns on the design and architectural level and software development methodologies at the project management level.
    I see people discussing whether they should use C++ or C for an emulator. My advice is don't. Do not re-invent the wheel as it has already been made. C# and Java is more than good enough for emulators. (Just don't make something in PHP or some other horrible language) Sure, you will have a lot more performance and control from using C++ or C, but it will open the door to a new dimension of bugs such as memory leaks, pointers going hay wire and so forth. And only a few users in this community is capable of writing C++ so you're gonna be greatly limited in terms of manpower.
    And when it comes to using PHP for a CMS, will this community ever try something new? (Im like the only person writing an ASP.NET CMS to cache often used items in the cms)
    Surely .NET will not be stable on other OS's until, maybe early 2016 since it's going to be fairly new to the platform?

  3. #18
    Alpha Member Caustik is offline
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    Re: Open Source Community Project [Unofficial] [CMS] [EMU]

    Quote Originally Posted by ησвяαιη View Post
    Surely .NET will not be stable on other OS's until, maybe early 2016 since it's going to be fairly new to the platform?
    You can build the .NET runtime on Linux now (I think), so C# is a viable cross platform option should one decide to go down that path.
    --
    I think Java/C# would be a good shout as most users here are familiar with those languages. C/C++ is a road rarely travelled on by most of the habbo community; it wouldn't make sense to limit this to the few who do know how to write C/C++ (wouldn't Go be a better choice anyway?). Having said that, I wouldn't mind helping out, as long as the development process is transparent and there's no fickle arguing between people.

  4. #19
    TheJacob was here. TheJacob is offline
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    Re: Open Source Community Project [Unofficial] [CMS] [EMU]

    @maritnmine I am splitting up your post a bit here to ensure I address everything.

    Quote Originally Posted by maritnmine View Post
    ... are you guys gonna start making an open source framework for emulator development or another emu project?
    Neither, this project is the whole nine yards of software a client would need to get a Habbo private server up and running. This includes a CMS, emulator, swf ripper, packet logger, documentation, ... see the list I made in the original post. This ties into standardizing all development moving forward for the next couple years -- any project forks are from this base.

    Quote Originally Posted by maritnmine View Post
    However, you said that you're going to standardize the development of emulators/whatever. I'm curious at what level you want standardizing. You got standardizing on code-level by following platform conventions (which everyone SHOULD do unless they got a really good reason not to), patterns on the design and architectural level and software development methodologies at the project management level.
    The intention is to release a set of software packages that are for developing and running a modern Habbo Hotel private server. It would be synonymous to state "the release of this project in whole is a version 1 for everyone developing modern Habbo Hotel emulation software". There will be no more need to contribute micro edits to a cracked Phoenix emulator, standalone CMS, and a hacked together swf pack; to get started on developing or running a retro, one would use the website, emulator, and tools released from this project. If there is a need to do action X (rip swfs, log packets, ...) then this project will have a solution Y (a swf downloading tool, a packet logger, ...).

    See the list I made in the original post for a brief overview of some of the software packages I think are necessary to realize this goal -- it's not exclusive, it should be considered as a starting point for any brainstorming.

    Quote Originally Posted by Caustik View Post
    I think Java/C# would be a good shout as most users here are familiar with those languages. C/C++ is a road rarely travelled on by most of the habbo community; it wouldn't make sense to limit this to the few who do know how to write C/C++ (wouldn't Go be a better choice anyway?).
    Quote Originally Posted by maritnmine View Post
    I see people discussing whether they should use C++ or C for an emulator. My advice is don't. Do not re-invent the wheel as it has already been made. C# and Java is more than good enough for emulators. (Just don't make something in PHP or some other horrible language) Sure, you will have a lot more performance and control from using C++ or C, but it will open the door to a new dimension of bugs such as memory leaks, pointers going hay wire and so forth. And only a few users in this community is capable of writing C++ so you're gonna be greatly limited in terms of manpower.
    The discussion is more of a one-sided rant about C/C++ . There is no debating the points you mentioned as an added negative ripple to using C/C++, but using C/C++ is still a design choice I strongly believe should be discussed -- primarily, are we in a state where we can overcome these new challenges that a lower-level language introduces or is a higher-level language preferred. There's lots of topics that can push the argument both ways, especially with some of the new features introduced in the most recent ISO standard.

    Quote Originally Posted by maritnmine View Post
    And when it comes to using PHP for a CMS, will this community ever try something new? (Im like the only person writing an ASP.NET CMS to cache often used items in the cms)
    Surprisingly, I actually wrote an ASP.NET CMS some years ago -- but don't tell anyone. It was really horrible because I had a poor understanding of the semantics behind that design choice, however, if implemented correctly it could be a huge asset. If there were any specific challenges you recall having to overcome that were facilitated by any design choices you made using ASP.NET then definitely share them here so we can have a broadened understanding of the challenges that lay ahead and alternative solutions to PHP.

    That being said, there are alternative production environments for PHP outside of using the interpreter exclusively with Apache. These solutions are open sourced and are huge strengths for PHP as a design choice for the CMS. See Facebook's PHP virtual machine.

  5. #20
    "(still lacks brains)" NoBrain is offline
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    Re: Open Source Community Project [Unofficial] [CMS] [EMU]

    We have a couple more people interested since my last post. Updated list below.

    • Kryptos
    • TheJacob
    • Joopie (? - assuming since he voted on Poll)
    • PR0 (? - assuming since he voted on Poll)
    • CodeDragon
    • Jangan
    • A person who wants to be anonymous (for now I assume)
    • AKIIX


    Let me know if I missed anyone who wants to contribute by replying to the thread or voting on the poll.
    Last edited by NoBrain; 27-03-15 at 12:18 AM.

  6. #21
    Unspoiled Perfection AKllX is offline
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    Re: Open Source Community Project [Unofficial] [CMS] [EMU]

    I don't fell like I can help about coding prospects but it's always a pleasure for me to reverse Habbo's swf packets and engineering.

  7. #22
    "(still lacks brains)" NoBrain is offline
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    Re: Open Source Community Project [Unofficial] [CMS] [EMU]

    Quote Originally Posted by AKllX View Post
    I don't fell like I can help about coding prospects but it's always a pleasure for me to reverse Habbo's swf packets and engineering.
    Added you to the list.

  8. #23
    TheJacob was here. TheJacob is offline
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    Re: Open Source Community Project [Unofficial] [CMS] [EMU]

    I've updated the original post with the first deadline. See the original post for more information.

    ** These next couple days are to determine who's interested in a project like this and what challenges we'll need to overcome. Should you be interested, vote accordingly on the poll. **

  9. #24
    "(still lacks brains)" NoBrain is offline
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    Re: Open Source Community Project [Unofficial] [CMS] [EMU]

    Updated the list below.

    • Kryptos
    • TheJacob
    • Joopie (? - assuming since he voted on Poll)
    • PR0 (? - assuming since he voted on Poll)
    • CodeDragon
    • Jangan
    • nobrain
    • A person who wants to be anonymous (for now I assume)
    • AKIIX
    • anb505 (? - assuming since he voted on Poll)
    • Matata (? - assuming since he voted on Poll)
    • Supernumber (? - assuming since he voted on Poll)

    Let me know if I missed anyone who wants to contribute by replying to the thread or voting on the poll.

  10. #25
    Novice anb505 is offline
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    Re: Open Source Community Project [Unofficial] [CMS] [EMU]

    Yes I want to contribute to this project :)

    I have very good knowledge in web development (HTML, JS, CSS, PHP) and in SWF file structure. I have good skills for database design and can help for development in C/C++/C# and Java. I also like to do reverse engineering :D

    1. does this project need to contain anymore packages (see the first list)?

    I think a database package can be added, for static stuff (items, catalogue, room shapes, achievements, ...).
    Maybe the documentation must contain informations about Habbo itself? Packets and structure of important files (variables, texts, ...).

    2. what implementation-specific details will we need to consider moving forward?

    We must know the capabilities of each contributors. Then we have to think about the things that have to be improved/developed for the emulator, CMS, database and tools.

    3. how should the project be organized?

    I have no ideas about that part.

  11. #26
    Check http://arcturus.pw The General is offline
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    Re: Open Source Community Project [Unofficial] [CMS] [EMU]

    Count me in however I also still stick to Arcturus which will be open-source eventually with an event driven plugin API so people can make new things and share those plugins with others.

  12. #27
    "(still lacks brains)" NoBrain is offline
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    Re: Open Source Community Project [Unofficial] [CMS] [EMU]

    Annnnddd another update

    • Kryptos
    • TheJacob
    • Joopie (? - assuming since he voted on Poll)
    • PR0 (? - assuming since he voted on Poll)
    • CodeDragon
    • Jangan
    • nobrain
    • A person who wants to be anonymous (for now I assume)
    • AKIIX
    • anb505
    • Matata (? - assuming since he voted on Poll)
    • Supernumber (? - assuming since he voted on Poll)
    • The General

    Let me know if I missed anyone who wants to contribute by replying to the thread or voting on the poll.

    Quote Originally Posted by anb505 View Post
    Yes I want to contribute to this project :)

    I have very good knowledge in web development (HTML, JS, CSS, PHP) and in SWF file structure. I have good skills for database design and can help for development in C/C++/C# and Java. I also like to do reverse engineering :D

    1. does this project need to contain anymore packages (see the first list)?

    I think a database package can be added, for static stuff (items, catalogue, room shapes, achievements, ...).
    Maybe the documentation must contain informations about Habbo itself? Packets and structure of important files (variables, texts, ...).

    2. what implementation-specific details will we need to consider moving forward?

    We must know the capabilities of each contributors. Then we have to think about the things that have to be improved/developed for the emulator, CMS, database and tools.

    3. how should the project be organized?

    I have no ideas about that part.
    So far absolutely nothing has been decided, everything will be decided between the people that are working on the community project. Once we have a team in place then things shall be decided. @anb505
    Last edited by NoBrain; 28-03-15 at 07:11 PM.

  13. #28
    topkek amirite?? Leon is offline
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    Re: Open Source Community Project [Unofficial] [CMS] [EMU]

    Fuck it.. Why not?

  14. #29
    "(still lacks brains)" NoBrain is offline
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    Re: Open Source Community Project [Unofficial] [CMS] [EMU]

    So many people now, aha

    • Kryptos
    • TheJacob
    • Joopie
    • PR0 (? - assuming since he voted on Poll)
    • CodeDragon
    • Jangan
    • nobrain
    • A person who wants to be anonymous (for now I assume)
    • AKIIX
    • anb505
    • Matata (? - assuming since he voted on Poll)
    • Supernumber (? - assuming since he voted on Poll)
    • The General
    • Leon
    • Adil

    Let me know if I missed anyone who wants to contribute by replying to the thread or voting on the poll.
    Last edited by NoBrain; 29-03-15 at 01:44 PM.

  15. #30
    Live Ocottish Sverlord Joopie is offline
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    Re: Open Source Community Project [Unofficial] [CMS] [EMU]

    I'd like to help, but I'm limited in time when it comes to actually programming things.

    -html,css,JavaScript,php, lately studying python,c#,habbo swf editing and all other swf related stuff,Delphi.

    Just a note. I suggest for the cms looking at a already existing framework such as laravel. The easy use is just awesome!

    Why reinventing the wheel x]



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