Re: A insight into the process of making a indie game.
Quote:
Originally Posted by
mucski
Although Unity is awesome , I like Torque for the ability of splitting server and client with ease , and could create secure multiplayer games without hassle. Plus Torque was meant for FPS more than MMO , so it would be easier for you.
Unity can do that too .... if you buy the server plugin from totally different companies.
However the main language of Torque is C# and C++ plus the Torque Language which is a derivation from C#(easy to learn).
We actually have a torque license as well :) but for this project we did not want to have multiplayer, so we went with Unity.
If we were to actually build Multiplayer / mmo games, we would code it from scratch with a graphics engine, physics engine, networking, sound engine (etc), instead of using a game engine :)!
(We already have coded networked simulators and adventure(mmo) games before from scratch, but for this project, making a FPS in that way, would be like re-inventing the wheel :P).