Some of the biggest DOTA communities are private PVPGN servers which don't require battle.net authentication; I've been playing DOTA for over 7 years on a pirated copy of WC3 which I've used on Over 30+ machines.
Printable View
that is true as well. wc3 isn't even worth buying anymore and if I could've gotten a refund because of how dead the servers were I would've lol. Really only bought a legit key to play online with a friend who knows nothing about private servers, otherwise I would've played them on eurobattle.net.
This whole case is stupid. They should've sued over this a long time ago, not right now. I think its just a stunt to slow down the release of DoTA2.
Off the old games (aka not WoW or SC2), the only one that is still very profitable, is D2. Not only does it lack a sequel, but it's unmatched in popularity/gameplay and it's very attractive to item sellers, so Blizzard makes quite a bit of cash on banning CD Keys etc.
New article made by Chewbecca for those who still dosen't understand. DotA2 – Who owns it? How it started and the situation now | RaGEZONE
The idea of them attempting to trademark DotA initially was really questionable, and everyone was wondering what Blizzard was going to do about it. The game is somewhat close to entering an open beta I imagine, so Blizzard decides to strike right before then. It makes sense. As far as anyone should be considered, the name is either public domain or belonging to Blizzard; certainly not owned or trademark-able by Valve.
That was possibly one of the worst articles related to DOTA I've ever read. Not only is half of the actual relevant information missing, but the timeline is thrown off and it doesn't properly explain anything.
That article is misleading at best, and provides absolutely zero background information as a basis for context.
Why would Blizzard own it?
Icefrog who has been coding all of the latest updates for the past several years since Guinsoo left (who tbh didn't do a hell of alot) worked on both HoN and DOTA2, and without him DOTa actually wouldn't be what it is today.
You can argue till the cows come home that without Guinsoo DOTA may or may not be as popular, but the that's simply hearsay. What we 100% know for sure is that DOTA is the way it is today because of Icefrog and the changes and updates he has been doing.
If there is a single person who deserves the rights to DOTA, it would be either Eul or IceFrog, nobody else.
They have that trademark only because they purchased the website.
RIOT games (who developed League of Legends with the help of Pendragon & Guinsoo) bought it from Pendragon, then sold it to Blizzard. You think it's a co-incidence that Blizzard filed the suit just weeks after purchasing the DOTA-Allstars website?
I wouldn't be surprised if Pendragon sold the website knowing full well that Blizzard would purchase it and use it to try and stop DOTA2.
I remember reading the message he put up on DOTA-Allstars the day he shut it down because IceFrog left to consult with S2 Games for Heroes of Newerth. He's a fucking sook, a pathetic crybaby, and he just wants to be head of a massive community again.
Blizzard being sneaky and gay all put aside. They do have a VALID argument regardless of how you all feel about it. :p
Blizzard claiming ownership over DOTA is like Adobe claiming ownership over every flash game in existence.
Wc3 was the platform for it, just like a piece of paper is a platform for writing. If you write an entire movie script, does the paper company own the rights to your movie because it's written on their paper?
Wc3 may only be a platform for the concept of DOTA, but in the end of the day, DOTA is a modification for Wc3. If the game was never produced, dota would never have existed. Not to mention, "Defense of the ancients" is referencing the lore from Warcraft 3, which is owned and developed by Blizzard. Their argument is logical, and whether you want to admit it or not. They have more claim to DOTA than Valve certainly does. You silly austard :p.
It really depends on Blizzard's ToS and ToU in this scenario. It is possible that, via their terms, they could (attempt to) claim ownership, and thus trademark rights, over all mods, including the names of the mods. Of course, this more than likely isn't the case, and I certainly am not going to go reading through legal documents for this occasion.
That said, it is also possible that the original name is, if initially legally handled correctly, trademarked to one of the original DotA owners.
The scenario that Valve is in is a bit sticky imo. It will be interesting to see what happens. At the very least, they surely do/should not have trademark rights.
The "ancients" that you protect are a tree and the frozen throne. In DOTA2, the tree is a well and the frozen throne is a fire pit.
None of that follows any sort of Blizzard lore.
With that gone, all you're doing is arguing that Blizzard owns the word "Ancients" as part of their IP. Which they do not.
Not to mention your argument can still very easily be applied to the Adobe & flash comparisons i made. Without flash, there would be no flash games. In addition, every "flash" game is using the word "flash" which actually IS a registered trademark.
According to the exact suit Blizzard filled with the patents office - "Blizzard doesn't claim any ownership of Dota concepts, design, or the mod itself – only that the EULA states that the underlying game engine, art assets, et cetera are all still owned by Blizzard."
That makes no sense, because all of the sprites have been re-made from scratch, most now looking nothing like they originally did. The engine is completely different too. There is nothing there for them to claim ownership to.
How doesn't what I said make sense? I gave two plausible options, while also saying that I personally was not going to go look specifically at the terms. I see that you did; so thanks, I suppose - that clears that up.
As I said in the second part of my post, if the original creator of the mod correctly trademarked the DotA mod, then he should have legal rights to the name, correct? Which brings up the wonders of the reasoning behind Blizzard's lawsuit, as it seems that they should perhaps not be meddling with this.