Re: [GTA V] Even more new images!
4 PM GMT today! And it will be posted here incase anyone misses it.
Quote:
Originally Posted by
Aksel
You stopped playing san andreas? I am dissapoint
Sent from my Galaxy S2 using Tapatalk 2
Well, what can I say? I played that game for nearly 7 years, on PS2 and PC (the PC I had at the time was horrible but thank god GTA San Andreas was a good pc port).. after my upgrade I moved on to GTA IV, been playing that since its release in 2008.
And now... "after five years on the east coast, it's time to go home" - if you know what I mean ;)
Re: [GTA V] Even more new images!
How Can you stop playing san Andreas :o it's the best gta i have been playing :p
Re: [GTA V] Even more new images!
12 facts about gta online
- Character menu while playing enabling little customization (masks, etc.)
- You can own just one property at a time, you can move to better one once you have enough money
- You can customize your home with expensive wood, fancy accessories, big TV's and more
- You can install tracking device to your car (in case someone steals it you can track it down)
- Convertible car rooftops are still in
- Quick races: just mark the finish line on the map and race
- Very good handling of the car (real racing feel)
- Lap racing, Classic GTA race (with guns), ralley racing and more
- You can improve your gun skills, stamina and such
- Hundreds of mission (you can replay them)
- Each mission has table of results (similiar to TBoGT)
- Can hire coordinator, spies, drivers and more
As seen on: New tidbit info of GTA Online
Re: [GTA V] Even more new images!
wow ! also we can go to gym and make our body tough right ? :D:
Re: [GTA V] Even more new images!
Tanks for the info man, i Want this game now:thumbup:
Re: [GTA V] Even more new images!
watching this nao
https://www.youtube.com/watch?v=hvoD7ehZPcM
edit: OMG hurry the f*** up 17th September!!!! The Juggernaut suit looks awesome!
Re: [GTA V] Even more new images!
These two weeks are going to be the slowest two weeks of my life. Hurry up September 17th.
Re: [GTA V] Even more new images!
Just saw the trailer now, looks great but nothing too special tbh
Re: [GTA V] Even more new images!
The trailer was really good but nothing special, only stuff most of us already knew, well except for the removing windows part, that's awesome. Only 17 days left!
Re: [GTA V] Even more new images!
Quote:
Originally Posted by
Swipe
The trailer was really good but nothing special, only stuff most of us already knew, well except for the removing windows part, that's awesome. Only 17 days left!
Yeah I agree with you and pixelpro123 , but I will keep watching the GTA Online Trailer ..
nice dp..
Re: [GTA V] Even more new images!
It was a story introduction.
Re: [GTA V] Even more new images!
New Info
General:
- Flying under bridges achievements will return from GTAIV. There are exactly 50 bridges to fly under.
- The city features cracked roads, graffiti, shopfronts and billboards. Every shopfront in the game is unique.
- Night time is more realistic and is a big improvement from IVs "darkness". At a certain part of Blaine County the only real source of light were Trevor's vehicle headlamps.
- Animals yelp when hit by a vehicle.
- Neon signs actually have a buzzing noise.
- Helicopter wreckage can be found from high above in the sky.
- Although map is open from the start, it still has a huge element of discovery.
- Grove Street will be making a return.
- GTAV feels like a "best of R* experience" because of the elements from all of R*'s greatest games.
- Normal walking is quite slow.
- The weather system is different, featuring virtual sunrays.
- Water physics are fantastic feturing realistic waves that foam back and forth.
Characters:
- Franklin usually hangs out in the ghetto, Trevor in the wastelands, and Michael in the business districts.
- Your character's health regenrates to 50% only.
- Sometimes you will be prompted to use certain characters - at other times you can choose yourself.
- A coloured flash on screen will signal a switch to a particular character. Michael is blue, Franklin is green, and Trevor is orange.
- Simeon's dealership has quite a lot of high-end vehicles which Franklin can use immediately.
- One of a kind encounters may occur such as Lamar acting agressively towards a hobo.
- Chop belongs to Lamar, not Franklin.
- Chop can distract enemies, giving an advantage against them.
- Each protagonist has a very distinctive walk and feel to them.
- Main characters and NPC have thousands of custom animations.
Weapons:
- The main weapon wheel is broken down into a series of subcategories; after scrolling with the stick to the weapon type you want, left and right on the D-pad will cycle between additional individual weapons.
- The wheel will store all of the weapons you collect and you will never lose them, even if they run out of ammo or you get busted.
- You can throw weapons to the other protagonists.
- Sniper Rifles can be upgraded with a Thermo Scope which can be activated on the run.
- Miniguns destroy vehicle almost instantly.
- The ability to fire whilst prone and rolling around returns from Max Payne 3.
- There are Ammu-Nation stores which are open at night.
Vehicles:
- There are four different in-vehicle views in addition to cinematic mode. However the cockpit view will not be included.
- Trains are drivable.
- if a saved vehicle is abandoned or destroyed, it can be recovered (for a fee) at the local impound lot.
- Each vehicle type has a unique type of handling, for example the pick-up truck doesn't stick to the road as well as a supercar.
- You can turn a car's engine on and off.
- Pedestrians react differently to carjackings now, such as speeding off when aimed or shot at with a weapon.
- Drivers flip you off after collisions.
- Car crashes usually leave trails of fuel, which can in turn be used to blow them up.
- Chopper controls are extremely alike to GTAIV, and landing them is more straightforward.
- Engine realism such as engine stuttering and black smoke shooting out was noted.
- Car explosions and aftermath much more realistic than IV's.
- Hearses are NOT good for escaping cops.
Missions:
- There are various ways to tackle a one mission objective.
- When missions end, the aftermath "spills over" into freeroam - as noted when a car is blown up at the end of a mission, fire engines will rush to the still destroyed car, whereas in IV the world would simply "reset".
- There will be split second decision makings which adds a Hollywood-esque feels to the gameplay.
- "Derailed" involves Trevor chasing a train of cargo on a dirtbike (All you had to do was follow the damn train Trevor).
- At one point in "Nervous Ron" a light is shot out to prevent a dead body being discovered.
- "Vinewood Babylon" involves using a weapon similar to what Bruce Willis uses to blast off Jack Blacks arm in "The Jackal".
- One of the missions shown involved breaking the target out of the FIB building.
- If you go up to a mission marker, you go straight into a cutscene and straight out smoothly, similar to Max Payne 3.
- There are mission checkpoints.
- Every single mission is replayable like The Ballad of Gay Tony.
Police Encounters:
- Unlike GTAIV's wanted system, every officer and police car has its own search circle.
- Blowing up a cop car will get you a wanted level of 1 star.
- You receive a 2 star wanted level when flying over the prison.
Grove Street is back! :)
Quote:
- "Derailed" involves Trevor chasing a train of cargo on a dirtbike (All you had to do was follow the damn train Trevor).
^Brought back a lot of memories.
Re: [GTA V] Even more new images!
well... I have to change pants now.
Re: [GTA V] Even more new images!
Re: [GTA V] Even more new images!