Not bad. Keep going!
Add more details to the sword!
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Not bad. Keep going!
Add more details to the sword!
the benches are looking good :) and Crawerlz where did you get that program ?
not out yet.Quote:
Originally Posted by Valix
Ah, I see, its a screenshot from the owners of the prog. ?
yes what the engine interface will look like.Quote:
Originally Posted by Valix
added a bridge :D
Quote:
Originally Posted by Rikku
Simply primityves.
U cant even call these "MODELS", better - "Fucking low poly, primityve, models" ((:
Sry for critics.
Hey learning how to model mainly for one I try make 3d games if ever but they be mmorpg type.. So low polys thats the word on the street...
http://rhinohost.net/images/bridge.jpg
oh crap 450+ polys apprently is bad I thought it was good lol...
http://rhinohost.net/images/bridgetext.jpg
around 200 polys not bad...
http://rhinohost.net/images/bridgetext2.jpg
under 200 this a lot better but 2 things I want to learn from you guys..
First I want to chnage the direction of the texture going the other way.. thats how bridges usally go is the other way hehe..
Also I don't want 3 planks of wood being streched half a mile.. there must be a way to make it have like 10-15 planks in the texture without having to go and remake the texture...
So please help I think you get what I mean...
Its just boxes, nothing more.
well eventually you will get it
aleast it looks like you are getting better
I guess I'm getting better figured out my texture problem now know how to rotate them and not make them strech so they can loop 3-4 times..
http://www.rhinohost.net/images/bridgetext3.jpg
http://www.rhinohost.net/images/bridgetext4.jpg
http://www.rhinohost.net/images/bridgetext5.jpg
i wont be happy until i see a jawa model =p
I got a 3ds max sandcrawler but not one of them :(Quote:
Originally Posted by Kaoii
='(....
http://www.rhinohost.net/images/sandcrawler.jpg
a bit to light lol
http://www.rhinohost.net/images/sandcrawler2.jpg
btw it's over a 158K polys lol