:D stole 2 cards of his hand, one of them gave me +4/4, used 2x double heal + 1card that equals your atk with your HP
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I ended up rank 13 this season. Im having a hard time moving up -.-. I got Leroy though, so we will what happens this season. I really want to try miracle rogue, but need the last two cards (Preparation x2). I main Rogue, yet my Shaman and Paladin are pretty much complete. Might try one of them this season, but I really want a Gold Rogue :(:
Doomhammer + Rockbitter is simply OP. I love doing 10-16 damage in one turn :P:. I think I could finish someone off in one turn:
Lava Burst + Doomhammers + 2 rockbitter + 2x Lightning Bolt + having a +1 Spell damage on the field = 30 damage
Ofcourse it cant easily be done in one turn, but yea the rage from someone if someone did this to them :P:
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Anyone want to compete in a Hearthstone competition?
Reqs:
- Basic Deck of any Character (you would need to level one to level 10 imo; level 1 would be boring, but it would allow more people to play)
- Screenshot of your win against an opponent
I dont know if people from the US (or any country) can play against people from Europe (or any country). Would be pretty nice to have a RaGEZONE Hearthstone Tournament.
Divine Favor is amazing (Paladins). I run mostly 1-3 mana cards and usually have an empty hand. That card gives me a new hand 95% of the time. Pretty op when used right (especially on miracle rogues)
Expansion coming tomorrow. First part will be free for a little while, after that 700 gold. The other 4 parts will all be 700 gold as well, or 6 euro.
Well I gave in and installed the game on my laptop this time. Now it goes with me everywhere gaaaah!
Expansion ehh?
- - - Updated - - -
Some interesting cards as rewards there, considering all wings to be.
Im looking forward to the rogue and shaman cards. Thought it will be up already... guess I will have to wait till tonight
It's out now, I read the 23rd before.
The art work is amazing. Cant wait for the next wings to open.
https://www.youtube.com/watch?v=5SDJgW3A_sw
Tips on Arachnid Quarter:
Normal Mode
Anub'Rekan
- Destroy his minions as soon as he plays them. His hero power is a 3/1 monster. Keep his board clean. If you cant destroy those minions quickly, have a few taunt monsters in your deck. I wouldnt drag the fight.
Faerlina
- Really strong hero power, where she deals 1 damage for each card in your hand. Try not to have cards in your hand. Your deck should not have many high mana cost monsters and spells. I would recommend high HP monsters.
Maexxna
- Hero power is 3 mana and it returns your minion to your hand. I wouldnt use monsters that rely on a two turn set up. Taunt monsters are not great here, but have a couple in your deck. I would recommend low mana monsters and charge monsters. Always try and make her use her hero power, since it is 3 mana.
Class Challenge:
Rogue
- Try to get off as many combos from combo cards. Use your hero power as much as you can. Try and play monsters when you can summon 2+, since her hero power will return the monster you have just played.
Druid
- Cant really give great tips as you cant use your custom decks. I had a Hogger, so it was easy for me.
Heroic Mode:
Anub'Rekan
- I would prioritize lowering his health (since he starts with 45). Have some decent taunt monsters, but have a lot of monsters that can easily do +4 damage and not die after you summon them (he has Mortal Coil and Frostbolt). Dont let his Skitters (Hero summon of a 4/4 for 2 mana) take control of the board. If youre lucky, he will do stupid mistakes like he did when I faced him.
Well the quarter was interesting. Will finish the heroics at leisure, since there are no rewards. The AI is terrible at times.
Dunno what they've done in the update but now it's basically unplayable for me in windowed mode
This one was perfect for my Murloc deck.
Surprisingly for my decks at least this one appeared the easiest and its hero power is poor, given you don't rely on lots of setup like you mentioned.Quote:
Maexxna
- Hero power is 3 mana and it returns your minion to your hand. I wouldnt use monsters that rely on a two turn set up. Taunt monsters are not great here, but have a couple in your deck. I would recommend low mana monsters and charge monsters. Always try and make her use her hero power, since it is 3 mana.
Well since you're not allowed to build your own decks for these not much to discuss. Very easy.Quote:
Class Challenge:
Found this one by far the most challenging and had to adjust my deck several times before getting through. I played a paladin deck with taunts, ancient watchers (really nice 4/5 taunt against those 4/4's) and the new 0/2 egg minions. Was a close call even then. (Why paladin? The resurrection secret works really well with the taunty eggs, and divine shields are obviously nice on ancient watchers. Equality with concecration as well, obviously.)Quote:
Heroic Mode:
Anub'Rekan
- I would prioritize lowering his health (since he starts with 45). Have some decent taunt monsters, but have a lot of monsters that can easily do +4 damage and not die after you summon them (he has Mortal Coil and Frostbolt). Dont let his Skitters (Hero summon of a 4/4 for 2 mana) take control of the board. If youre lucky, he will do stupid mistakes like he did when I faced him.
The very last boss in Heroic mode is excellent fun the way it's set up. He starts with two 1/2 deathrall spiders and his hero power auto-returns two of your minions to your hand every turn for no mana. This makes for very funny play as you get to spam low-cost minions without ever running out of cards. I picked Hunter for this due to it having very practical secrets. Choice of minions: Knife jugglers, anything with Charge, Timber wolves and Hounds. Mad bomber was great as well since you get to drop it in for its battlecry at start of every turn if you wish against a boardful of 1/1 minions.
All in all a fun "Adventure" but I could've hoped for it to last a little longer than the couple of hours. Then again, more next week!
The last boss I beat with a healing Paladin deck, basically put out 2 healers constantly, heal some extra with other cards, and your weapon. Now the vital part is to let him have 7 minions on the board, don't clear it and just put their damage at 1, so 7 damage per turn, with the right minions you can heal 6 for 6 mana, while using spells and all to do some damage and extra healing. Now calculate your trades and start damaging with charge minions, personally I used 2 arcane golems, that way you still leave some mana for other stuff, while doing 8 damage each turn.
I beat maexxna hc with only 5 cards :P: