Re: [PC] Hearthstone - open beta card game from blizzard
Hahaha, some of these arena players...
So I was playing priest versus priest, he gets the 3/4 that gives 3 health on death. He keeps boosting it's hp with +2 draw and double hp. I couldn't do a thing, so figured I'd just keep on doing damage to the rest. He then doubles it again to 24 and gives it the same damage... on top of that he had a 3/3 stealth minion (that gets 1 more hp every turn), plus 2 minions he just played. Now I got 2 hp left. So he must have figured that if he kept it stealth he could kill me if I got rid of his 24/24 somehow. The dumbass however didn't count my damage, because he had 11 health left, and I had 11 damage over my 4 minions... hahaha.
What an idiot, if he just killed 1 minion, or healed instead of playing a second minion, he would have won for sure. :D
Re: [PC] Hearthstone - open beta card game from blizzard
Yeah, sounds like he nearly managed to play the one game ever where placing all your stacks on one minion will do you good :D
Re: [PC] Hearthstone - open beta card game from blizzard
Playing a Hunter deck now... I don't like it.. but it's so extremely strong. Even when the enemy is playing well, making the right trades, they still end up loosing. The only way to survive is with lots of taunts and healing, and even then, it's very hard. This is btw a deck without unleash/buzzard, it works with deathrattles incl undertaker instead. It's also very cheap to play, I only use commons and rares, even though I got plenty of epics and legendaries that could work, but they are all too much lategame.
It's sad though, I want to play my control Paladin, but I just get constantly stomped by Huntards.
Re: [PC] Hearthstone - open beta card game from blizzard
Quote:
Originally Posted by
Mr Slave
Playing a Hunter deck now... I don't like it.. but it's so extremely strong. Even when the enemy is playing well, making the right trades, they still end up loosing. The only way to survive is with lots of taunts and healing, and even then, it's very hard. This is btw a deck without unleash/buzzard, it works with deathrattles incl undertaker instead. It's also very cheap to play, I only use commons and rares, even though I got plenty of epics and legendaries that could work, but they are all too much lategame.
It's sad though, I want to play my control Paladin, but I just get constantly stomped by Huntards.
I actually just started playing some Hunter as well, and on purpose made a deck without the lame hound/buzzard combo. I can't get over how boring the hounds are since they seem to be the essential ingredient in like 80% of hunter decks you play against... I don't want to see them on the opponent and I don't want to see them in my decks, not because they're OP but because they're OP as in Over Played.
Re: [PC] Hearthstone - open beta card game from blizzard
They are definitely over played, but definitely not over powered, I mean with the nerf to the mana cost, they nerfed quite a bit, with loatheb and sludge belcher they got hit even harder. It's so hard to properly release them now and clear the board. A lot of that is also because people know it's gonna happen, so they play around it. Which is why the non UTH deck is so great, they are playing around something that isn't there, yet they don't figure that out until it's too late.
Anyway some great news. Blizzard is nerfing 2 cards soon, Buzzard is going 5 mana and 3/2 and Leeroy is being changed to 5 mana as well.
This breaks Zoolock, traditional Hunter and Miracle rogue. Zoolock can't finish with Leeroy + Power Overwhelming + Faceless, Miracle can Shadowstep once before running out of mana (unless you coin) and Hunter can't unleash properly anymore. Basically the old 5 mana combo is now 8 mana, and the lategame Leeroy + Buzzard + UTH is simply impossible.
This doesn't mean UTH is dead, I think it's very viable actually, you just need new sources of card draw, but Unleash + Timber and Hunters Mark is still very powerful to clear the board and all.
Re: [PC] Hearthstone - open beta card game from blizzard
Quote:
Originally Posted by
Mr Slave
They are definitely over played, but definitely not over powered,
I may have phrased badly, my meaning was that they're not over powered. I was thinking the same actually, getting benefits from the hounds combos without even having them in my deck.
Quote:
Anyway some great news. Blizzard is nerfing 2 cards soon, Buzzard is going 5 mana and 3/2 and Leeroy is being changed to 5 mana as well.
This breaks Zoolock, traditional Hunter and Miracle rogue. Zoolock can't finish with Leeroy + Power Overwhelming + Faceless, Miracle can Shadowstep once before running out of mana (unless you coin) and Hunter can't unleash properly anymore. Basically the old 5 mana combo is now 8 mana, and the lategame Leeroy + Buzzard + UTH is simply impossible.
Oooh, that's really nice. Those are some combos I hardly used anyway.
Re: [PC] Hearthstone - open beta card game from blizzard
Nah I understood you. My phrasing was actually the bad one, shouldn't have used the word 'but'. :D
Yeah right now the meta is that you have them, thus being scared of them is enough to beat them. At turn 5 they expect it, if not at turn 5, at turn 6 with Timber, and otherwise they will just feel like you are baiting them. So they won't play as much and do inefficient trades, just to keep their board small, all the while you keep doing a lot of damage to the face and doing efficient trades.
And yeah, me too. I don't UTH Buzzard, and I don't own Leeroy, even if I died, I still don't care.
That said though, I can see Arcane Golem rise in usage, he's actually quite strong, yes 2 damage less than Leeroy, but at 3 mana, he's still doing a lot of work considering you can combo more. You can also run 2 of them and they are less risky to use for trading. Obviously you don't want to use it before they got 9 mana, but if needed, it's not the end of the world. Whereas using Leeroy is just extremely desperate, not only is he the only 1 you can combo with, but he also leaves 2 1/1's up.
Re: [PC] Hearthstone - open beta card game from blizzard
Just had another awesome game, Hunter vs Handlock, so I get in some damage, which is expected against Handlock, he starts dropping the big ones, but having my hunters mark and 2 kill commands in hand, I can deal with most of it. I get pretty low and got him down in lethal, he used Alexstrasza, I use a freezing trap and kill his other minion, he used alex to pop the trap, making it 11, I put in some more damage and get him down to 4 with 2/2 (from highmane) and a undertaker and scientist on board, agaim lethal, then for the first time Deathwing is used against me, everything dies, I'm at 4 health, but I just got a freezing from scientist, I hero power, put down my useless minion and he pops the second trap, leaving him with only 1 choice... hero power himself. :D
Rank 11 now. I really should play more, I can definitely get legendary.
Re: [PC] Hearthstone - open beta card game from blizzard
So you're telling me he died with 11 and 12 mana minions in his hand.. the handlock? Ironic. :)
I've been playing around rank 11 as well. I think I could rise a couple of ranks just by playing my better decks consistently, but I keep going down to 14 occasionally when I want to try something else that doesn't quite work the way it should. I used to imitate if not straight copy decks a lot which I picked from the web that I had a similar idea for and wasn't sure how to execute, but lately I've assembled decks more on my own which is telling me there's definitely some progress in there since the decks actually tend to more or less work at this rank.
We should definitely duel every now and then. Friend me if you haven't already: DonSteep#2888
Re: [PC] Hearthstone - open beta card game from blizzard
Hunter got hit relatively hard with the buzzard nerf. Their early-mid game card draw has been eliminated. There are propositions to substitute Cult Master, but that's pretty bad as well. It's a 4 drop, so the combo with UTH will be 7 mana. On top of that, Cult Master requires a minion death, so you have to crash all your hounds in order to get your card draw. That means you can't drop your Timber Wolf down for a kill on a big, or trade. You may end up trading all your hounds before drawing into your Timber Wolf.
UTH definitely is weaker, but still playable. It's just ... a lot weaker. UTH is usually followed by a second card to boost its prowess, and that results in a 2 card deficit since your hounds are bound to die.
At least that's how I feel. I'm just fishing for some opinions.
Re: [PC] Hearthstone - open beta card game from blizzard
UTH is pretty reasonable now. Perhaps it'll now get included in fewer decks making it actually an interesting card to see in your deck or your opponent's. What you're thinking about it is the cost of playing UTH in a way it'll turn the game. Now it's actually a situational card and not extremely situational at that because you're almost guaranteed to get decent value out of it in any game even without combos with the chance of getting to play it with timbers and cult masters (or the buzzard, still doable..).
I agree with blizzard about nerfing buzzard as the approach, it was just way OP. To think of it this way, it used to be similar to loot hoarder as 2 mana for 2-1, except that you can always make the draw trigger (seriously, when do you not have a beast in your hand as hunter). As a class card, it's proper that the card is slightly better a neutral one so thinking it as battlecry: draw a card would be fine. But since additionally it was so ridiculously easy to get multiple draws, the card was too good.
Re: [PC] Hearthstone - open beta card game from blizzard
I think the buzzard nerf is too harsh, it's useless now, cult master is better, simply because it allows you to play it when you got a bunch of minions and get the draw, whereas with buzzard you need to go lategame to use it, because otherwise it will just get killed before you can activate it.
Since Hunter is pretty terrible late game, this makes it a pretty dead card.
I would have prefered it in it's old state, except that it would only activate from beast cards, so since UTH, Snake trap etc are spells/secrets, they wouldn't activate the card.
Oh well, I do like the chance, especially since you see less hunters on ladders, except for me of course, since my decked never played buzzard, uth orr leeroy. :D
Re: [PC] Hearthstone - open beta card game from blizzard
That's actually a nice thought, having it only trigger from creatures played. It'd leave the card pretty powerful but take away the buzzard+uth combo you used to see in literally every hunter match (other than the ones against you of course ;)
Anyways I'm the same, whatever. Didn't like the combo, glad to see it gone. I might actually play more hunters now that it's worse.
Re: [PC] Hearthstone - open beta card game from blizzard
It was the combo that was annoying the hell out of people. UTH has always been good, but Buzzard made it great. Buzzard's way too much now (5 mana!) for a 3/2 drop, which can be traded against 2s. They should've at least given it better stats, since Buzzard will mostly be gone by the following turn considering how low its health is.
2/1 to 3/2 isn't a huge improvement. That just means it can't be killed by most 1s, but the mana cost has more than doubled now. The least they could have done was make it 1/5 or 2/4 to give it more survivability. I feel 2/4 would be the better of the two since it gives Buzzard more staying power on the field. Even 1/4 would be better than 3/2. You don't want to trade Buzzard, so giving it the 4 (or 3) health will keep it from dying to cards like consecrate and holy nova, but still succumbs to a 4 card like swipe. That way Hunters can keep their main source of draw power on the field longer and make their opponent burn a card to kill Buzzard. The UTH and Buzzard combo mana cost is so high now that you only play it into late game (and Hunter's are relatively bad. They have no real late game mobs).
For a 3/2 stat Buzzard should be at the maximum 4 mana with a stat swap to 2/3. Needless to say, UTH and Buzzard won't be played as a combo anymore, but assuming it still is, that's an 8 drop that's virtually useless unless the opponent has multiple mobs out that can give you at least 2-3 cards into the hand, and even then you're left with 2-3 hounds and 2 mana ...
Re: [PC] Hearthstone - open beta card game from blizzard
Well, Rogue has 1-card + 7-mana: draw 4 cards. Now Hunter for 2-cards + 8-mana gets on average draw 3 cards + some minions on the board. Add a timber and it's 3-cards + 9 mana: draw 4 cards + deal 6 damage + get 2 minions. The same for mage would be 4mp fireball, 1mp for a 1/1, 2mp for a 3/2 and 3mp for arcane intellect, 10mp total. Soo, I'm just saying, it's quite in line with other similar effects. Surely the example assumes you'll get the 3 cards in your hand but then again it also leaves open the bonus your opponent almost must destroy the buzzard before doing anything else.
Just my two cents on near-pointless ramble.
Anyhow enough with the UTH already eh?