In that case I assume 12 wins or GTFO :)
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I actually get less wins now in arena then when I started playing. I'm guessing not only did the arena players get much better, but I pretty much only do constructed, and while I keep all the combo's in mind, none of that exist in arena, this is why I think mage is scary, because they do have a lot of removal, whereas say with Paladin it can be hard to get 2 solid combo's of like equality+consencrate, whereas in constructed this is twice in about 99% of the decks.
So I guess I play too careful, being afraid of things that are pretty much never there.
PS this is some really sick shit...
https://www.youtube.com/watch?v=7_Mx...ature=youtu.be
Ahhahhaaaaa that's one of the most awesome combos I've ever seen played! I'm guessing not extremely viable to count on but fun every 1 in 100 games you get to do that :)
Man I'm so sad, I've tried so many Paladin decks, but it's just so bad in the meta now. I've tried like 6 different versions, aggro, tempo, control, and while it got me to level 15 without problems, but after that you get so many bad match ups. I'm not sure if Legendaries like Harrison or Black Knight would help, simply because I die long before that.
The past week there was the Seatstory cup, almost no Paladin play, and it was only played as a counter pick, and even then it was pretty bad.
Problems are just all the naxx cards, Consecration is just so weak against most minions by that time, Undertakers will be 3+ health, Lepers don't care about dying etc. Of course you can go aggro/tempo yourself, but most other classes just beat you at it.
Control is still the best way for me to win, but they are 15 minute games with about 50% winrate.
I'm just so sad now. :S
Damn shaman play is pretty hard for me now. I cant survive the damage other classes do against me and overload really destroys me
Mage play is pretty fun, especially with duplicate and the Naxx deathrattle monster that allows a random secret to be played from your deck. That lvl 7 mana legendary monster (does 2 dmg to everyone at the end of your turn) works really well too in this deck
Mad Scientist and Baron Geddon.
Shaman is really strong, but of course you need the right cards. Basically do you have Doomhammer(s)?
Yea. I pretty much have all the shaman cards needed to make the "perfect" deck. The only cards that I would probably like are the legendary and earth elemental. Might need to try and make this deck: http://www.hearthpwn.com/decks/57818...end-f2p-shammy.
Played the same person twice in rank yesterday. Was funny because I accidentally used a my trial Rogue deck against him and won, then used my real Rogue deck and won.
I never use the Earth Elemental.
I like Al'Akir, but he's not needed.
There are quite a few good Shaman decks out there, compared to the one you posted, I'm using:
-Mana Tide totem
-Zombie Chow
-Argent Commander
+Lava Burst
+Al'Akir
+Bloodmage Thalnos
Why?
Mana Tide is a 3 mana card that offers no offensive statistics, if you can't protect it, it will die instantly. Usually you only get 1 or 2 draws from it. If it does survive longer, than well you are probably winning anyway.
Bloodmage Thalnos is a 2 mana card, pretty much always gives a card draw (or they spend a expensive spell on it like silence, hex/sheep etc, which is worth it) and most important, it works so well with your spells, lightning storm, lightning bolt, earth shock and lava burst.
Argent Commander is a 6 mana minion doing 4 damage with 2 health and Divine Shield.
Lava Burst is a 3 mana spell doing 5 damage with 2 mana overload.
So why do I prefer LB over AC? First of all, AC is expensive, on top of that it's a minion, it has it's pro's, but I've found that at a certain point I lose board control in the sense of taunts, that usually happens late game, at that point you want direct damage. The overload on LB can be shit, but on the other hand, it does allow you to play much quicker, got a Druid that goes crazy on Innervates? No problem. At 6 mana I want to play Fire Elementals, not Argent.
Zombie Chow is imo completely shit, for removal you got lightning bolts etc, and since you only got 1, that ZC could easily come at turn 10, at which point it's 5 free health for the enemy.
ZC is good in 2 decks imo, control and priest. Control (mainly Paladin) because it gives you that early clear while you extend the game to the point where you destroy them, even if they get extra hp, it doesn't matter. Priest because it's control and because it works wonders late game with Auchenai Circle.
Al'Akir as a second finisher with possibly Rockbiter weapons, while not taking damage yourself, second Doomhammer can be really good though (improved chance of picking it up), personally I only got 1, so I use Al'Akir.
BTW My deck is the same (except for Doomhammer-Al'Akir) as Savjz deck, which he used to win a big tournament with, went 8-0 with it.
Im saving dust for BThalnos, since that is a very strong card. The deck I created had a lot combo moves cards, where you need to set up one turn or have a lot of mana crystals; seeing that a lot of shaman cards require overload, you can say it was pretty hard to get off a nice combo. Some combos were Mana Addict + x2 Rockbitter + Windfury (26 damage in one turn heh) and ACommander/Leeroy + Reincarnate. These are definitely some hard combos to pull off, but the thrill or the "OMGROFLCOPTER" moment is epic. The Mana Tide is pretty bad, but it makes your opponent deal with it ASAP because of what it can do. I do agree that ZChow is useless and I doubt I will be ever using that monster, unless Im playing Priest. I like DHammer more than Al'Akir and I believe one hammer is more than enough in a deck.
Bloodmage Thalnos need to get dealt with asap as well, Shamans are known for their spells, nothing is safe, especially not with spellpower on the board. If they do leave it up, well that's just awesome, because you can either use it to do more spelldamage, or kill it off, or both.
There are some crazy reincarnate plays, but I haven't seen it really used well yet, there are some videos of crazy Kel'Thuzad plays, but they are so hard to set up.
Zombie Chow is really quite good in Control Paladin, they lack early game and it's all about controlling the enemy until lategame, where you rofl stomp them if you are still alive. So that Zombie Chow gives you some control in the very early game, which can be essential.
1 Doomhammer is enough, but you need to draw it, that's the reason for people going for 2 of them, going 20 turns without drawing it, can cost you the game, while it's quite likely that will happen.
https://www.facebook.com/media/set/?...6862680&type=3
New cards being released. Interesting plays with interesting randomness. May the luck be with you.
New cards are as OP as fuck and include too much RNG.
As for the current meta: Sylvanas + Reincarnate. Enough said
OMG the number of new cards! At first sight they'll turn the game all around... (the META.. fuck I hate that word in game context)
Should definitely change a lot, right now it's quite easy to predict what deck you got against you and then it's only like 6 cards that can differ. This should change it a lot more.
It definitely makes it a different game, now you just play to counter the enemy, you know what they got in their deck, but they will know what you got in your deck, so the game is about baiting cards, deciding whether or not you want to go greedy etc.
With way more decks, it's harder to predict what will happen, and thus much more risky to go greedy etc.
Of course you will always get a meta after a while, you saw that with Naxxramas, it took a while, but after a couple of months there were just some decks that were extremely popular, which is why they need to keep releasing new cards like other card games. Like every couple of months they need to look at the meta and think "how are we gonna fuck this up".
With Naxxramas Sludge Belcher, Undertaker and Loatheb were the best examples of that, while other cards gave meaningful variations, like Kel'Thuzad, Shade and Spectral Knight.