Independent to the fact I hate such card games, I don't get the sense why they didn't program it for instant playing in the browser, embarrassing.
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Independent to the fact I hate such card games, I don't get the sense why they didn't program it for instant playing in the browser, embarrassing.
I'm not too excited about playing it on my Android phone because I doubt the screen size allows for very comfortable play as it is even when mine is one of the largest (S4), but who knows what kind of UI optimizations they have to make it work sooo... It's awesome that Android is coming in any case.
I think that once you know what each card does and all that jazz it doesnt really matter how it looks because your just playing the game then
To be fair its a 1.5 GB game somehow
Well the graphics are pretty good and from what I know of, there are no hacks for the game. I think making a browser game would make it a lot more hackable imo. Nonetheless, cant wait to play it on my LG G2. Can finally use its amazing graphics for something I can play.
The problem is that while any card can be great, most of them should be 2 or 3 times in your deck, it's extremely rare that you want more then that.
Android version isn't out yet.
Windows version is perfect, when played on a tablet of course. You iOS/Android users are just way behind us Windows users in every way. ;)
I'm assuming that phone versions will work very differently. Basically they need to remove the time limit, otherwise it would be impossible to play anywhere but home next to your wifi router, because as soon as you go outside and you are busy all the sudden or your connection pings out, you would loose.
So timeless turn based with a new interface would work.
I'm a Linux -> Android user by choice and let me tell you it's not in EVERY way we're behind.. (actually there's one particular situation where the only place I want to be is behind!). Obviously I need desktop windows for games though. :(
I wouldn't go as far as changing the time mechanics although you may be right that some tuning is called for. Disconnections though need to be handled differently. Where I imagine to be playing this is on a bus mostly, maybe on a break at work.. in any case usually in places where I can focus on the game.Quote:
I'm assuming that phone versions will work very differently. Basically they need to remove the time limit, otherwise it would be impossible to play anywhere but home next to your wifi router, because as soon as you go outside and you are busy all the sudden or your connection pings out, you would loose.
So timeless turn based with a new interface would work.
The interface then, while it probably works as it is in the desktop version it'd be far from optimal. There's a reason people talk about responsive web design and why shouldn't the same apply to non-web applications as well.
Well why not, I mean you can set it up with different time settings, but in the end if you are on the bus and you need to get out, it's going to be a problem.
Now you could say that you get like double the time, but what if the game then takes like 20-25 mins? In the end turn based with say 12/24 in between turns, would do quite well, allow people multiple games and it should be fine.
They would need to make sure that it's easy to check what cards been played, so that if a game takes long, you don't don't forget about it.
I really do like your idea and what kind of new situations it would allow one to play, but then again what would frustrate me is that when I actually do have the time to focus on the game I wouldn't want the other player to disappear for lunch before taking their next turn. Well, of course the mode could be selectable... I don't know, I think I'd prefer the current mode in any case.
I like the idea that DrBen said, where you can play multiple games at once. I'd like to expand on the idea, where you have groups for certain queues. Each group is divided by how long a player is going to take to do their turn. So there would be 3 groups: normal play, 5 - 20 minute play, and 20+ minute play. That way, everyone can be happy and not wait for people to finish their turn (like in Words with Friends)
Problem is that 5-20 would create massive problems. You see you might think you get a quick game, but say 10 turns each at 20 mins is 3 hours. What if you are busy at some point? You would loose instantly.
Either keep it under a minute, or go long, not 20 mins, that's just bad.
Putting it in their launcher also makes it easier to push advertising on their other games
April season is done. Ended in rank 11. Dont know what more I can do with my rogue deck. Only option I have now is to farm dust for a legendary. I might try out priest this season