What 1.03y+ main? Japan, Global, Korean, Vietnamese, Etc.
If it's Japan main 1.03y here are some offsets:
3d:
Code:
float *Camera_Zoom = (float*) 0x0061F9F9; // Working
float *Camera_RotY = (float*) 0x008F6F34; // Working
float *Camera_RotZ = (float*) 0x081A2950; // Working
float *Camera_PosZ = (float*) 0x008F5FC0; // Working
float *Camera_ClipX = (float*) 0x008F6DEC; // Working
float *Camera_ClipY = (float*) 0x005C5FB9; // Working
Items:
Code:
*(BYTE*)(0x005F43A4+3) = 0x7F; // [-1-] Helms
*(BYTE*)(0x005F57D6+3) = 0x7F; // [-1-] Helms
*(BYTE*)(0x005F43EE+3) = 0x7F; // [-2-] Armor, Pants, Glowes, Boots
*(BYTE*)(0x005F5821+3) = 0x7F; // [-2-] Armor, Pants, Glowes, Boots
*(BYTE*)(0x005F58F5+3) = 0x7F; // [-3-] Swords
*(BYTE*)(0x005F820E+3) = 0x29; // [-3-] Swords
*(BYTE*)(0x005F5A05+3) = 0x7F; // [-4-] Axes
*(BYTE*)(0x005F83AC+3) = 0x29; // [-4-] Axes
*(BYTE*)(0x005F5A5B+3) = 0x7F; // [-5-] Maces
*(BYTE*)(0x005F83E9+3) = 0x24; // [-5-] Maces 1
*(BYTE*)(0x005F5A5B+3) = 0x7F; // [-6-] Maces 2
*(BYTE*)(0x005F8426+3) = 0x21; // [-6-] Maces 2
*(BYTE*)(0x005F5AB1+3) = 0x7F; // [-7-] Spears
*(BYTE*)(0x005F8462+3) = 0x78; // [-7-] Spears
*(BYTE*)(0x005F5B07+3) = 0x7F; // [-8-] Shields
*(BYTE*)(0x005F84BD+3) = 0x29; // [-8-] Shields
*(BYTE*)(0x005F5B76+3) = 0x7F; // [-9-] Staffs 1
*(BYTE*)(0x005F84FA+3) = 0x24; // [-9-] Staffs 1
*(BYTE*)(0x005F5BFE+3) = 0x7F; // [-10-]Staffs 2
*(BYTE*)(0x005F8626+3) = 0x21; // [-10-]Staffs 2
*(BYTE*)(0x005F5C3B+3) = 0x7F; // [-11-]Bow
*(BYTE*)(0x005F878F+3) = 0x24; // [-11-]Bow
*(BYTE*)(0x005F5C78+3) = 0x7F; // [-12-]Crossbow
*(BYTE*)(0x005F87CC+3) = 0x21; // [-12-]Crossbow