About DarkSide disconnection

Results 1 to 16 of 16
  1. #1
    Account Upgraded | Title Enabled! rusolp is offline
    MemberRank
    Mar 2008 Join Date
    $db->play_lifeLocation
    319Posts

    About DarkSide disconnection

    Hi there,
    This time i want to fix DC problem using skill darkside on titanstech files...

    When it disconnect i get this line of log "(%d)error-L2 [DS] MAX BUFFER OVER %d %d %d [%s][%s]" <- This is how seems in source code...

    I have disabled speed checks and dc option.. but the error persist, if someone found a fix before, please, let me know..


  2. #2
    Proficient Member muzic25 is online now
    MemberRank
    Aug 2008 Join Date
    HungaryLocation
    183Posts

    Re: About DarkSide disconnection

    try reseting winsock2 driver on windows

    Tapatalkkal küldve az én D2303 eszközömről

  3. #3

    Re: About DarkSide disconnection

    or u can try changing titanlinkserver/scfexdb

  4. #4
    Account Upgraded | Title Enabled! rusolp is offline
    MemberRank
    Mar 2008 Join Date
    $db->play_lifeLocation
    319Posts

    Re: About DarkSide disconnection

    But what is the reason of this error?? for example, muemu dont work this way... i just cannot found the same logs.. so cannot get alternatives...

  5. #5
    (づ。◕‿‿◕。) Natzugen is offline
    MemberRank
    Jun 2014 Join Date
    ElbelandLocation
    1,858Posts

    Re: About DarkSide disconnection

    did you check zteam source? it had the same problem when it came out.
    its problably in gObjUseSkill or in the actual dark side function.
    PS: muemu doesnt have the same logs or content because was rewritted.

  6. #6
    Don't be afraid to ask! RevolGaming is offline
    MemberRank
    Jun 2012 Join Date
    1,458Posts

    Re: About DarkSide disconnection

    Lol winsock reset was a huge joke.

    This problem in the GS not in the TT linkserver or in the client. natzugen is right, the problem is in the gObjUseSkill. But in the TT file you cannot fix it, just with using offset modification... Maybe if you create a dll source for it... but without source impossible to fix it.

  7. #7

    Re: About DarkSide disconnection

    so what exact repack files u using first of all?

  8. #8
    Account Upgraded | Title Enabled! rusolp is offline
    MemberRank
    Mar 2008 Join Date
    $db->play_lifeLocation
    319Posts

    Re: About DarkSide disconnection

    Quote Originally Posted by KarLi View Post
    so what exact repack files u using first of all?
    I compiled TT sources...

  9. #9
    Don't be afraid to ask! RevolGaming is offline
    MemberRank
    Jun 2012 Join Date
    1,458Posts

    Re: About DarkSide disconnection

    Quote Originally Posted by rusolp View Post
    I compiled TT sources...
    Its the released TT src? If yes, just merge the objattack with zteam objattack, I am nut sure but its 90% the same, so you can make it work.

  10. #10
    Account Upgraded | Title Enabled! rusolp is offline
    MemberRank
    Mar 2008 Join Date
    $db->play_lifeLocation
    319Posts

    Re: About DarkSide disconnection

    Quote Originally Posted by djsad94 View Post
    Its the released TT src? If yes, just merge the objattack with zteam objattack, I am nut sure but its 90% the same, so you can make it work.

    To much work for me, are so different files.. I will make 20 new bugs trying to fix 1 xD

  11. #11
    Don't be afraid to ask! RevolGaming is offline
    MemberRank
    Jun 2012 Join Date
    1,458Posts

    Re: About DarkSide disconnection

    Quote Originally Posted by rusolp View Post
    To much work for me, are so different files.. I will make 20 new bugs trying to fix 1 xD
    No its not too different, btw just in the skill.cpp find the darkside than find the codepart in the obj attack and merge only this part, not the whole file.

  12. #12
    (づ。◕‿‿◕。) Natzugen is offline
    MemberRank
    Jun 2014 Join Date
    ElbelandLocation
    1,858Posts

    Re: About DarkSide disconnection

    or just use muemu (x-team) or zteam the source is way better and muemu is really well optimized just some minor bugs that are easily fixed, tt only has bots the events are easy to adapt.

  13. #13
    Account Upgraded | Title Enabled! rusolp is offline
    MemberRank
    Mar 2008 Join Date
    $db->play_lifeLocation
    319Posts

    Re: About DarkSide disconnection

    I tried increasing max_io_buffer_size in gameserver and it work. Thanks anyway.

  14. #14
    Don't be afraid to ask! RevolGaming is offline
    MemberRank
    Jun 2012 Join Date
    1,458Posts

    Re: About DarkSide disconnection

    Can you post the code part here, if in the feature somebody has this kind of problem, can solve it faster?

    Help the community, thanks.

  15. #15
    Proficient Member muzic25 is online now
    MemberRank
    Aug 2008 Join Date
    HungaryLocation
    183Posts

    Re: About DarkSide disconnection

    in giocp.h


    #define MAX_IO_BUFFER_SIZE 6000 <- increase this

  16. #16
    Account Upgraded | Title Enabled! rusolp is offline
    MemberRank
    Mar 2008 Join Date
    $db->play_lifeLocation
    319Posts

    Re: About DarkSide disconnection

    Quote Originally Posted by muzic25 View Post
    in giocp.h
    #define MAX_IO_BUFFER_SIZE 6000 <- increase this
    I set it to 10k...



Advertisement