About Disconnect from server

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  1. #1
    Novice dtchan is offline
    MemberRank
    Sep 2012 Join Date
    3Posts

    About Disconnect from server

    Hi guys:

    sorry for my pool english.


    I use Titanium Season 4.7 Updata 5 Build 1 server

    I change Data\Lang\Kor\commonloc.cfg setting
    ClientExeVersion = 1.03.34
    ClientExeSerial = fdUiqE28nKN324vH

    and use the 1.03K main, ExeVersion=1.03.34 ExeSerial=fdUiqE28nKN324vH
    when i input the account and password, the client disconnect from server.

    I wonder if the main's version is not compare with the server
    because the origanal main ( Version=2265; ) works, but when i use the 1.03K main ( Version=22679 )
    would disconnect.


    Could anyone help? Many thanks!!!!


  2. #2
    Banned Mr X is offline
    BannedRank
    Nov 2015 Join Date
    RussiaLocation
    317Posts

    Re: About Disconnect from server

    Main shouldnt be a problem, check that your gameserver ports are open for public access and your port for GS are correct

  3. #3

    Re: About Disconnect from server

    Quote Originally Posted by dtchan View Post
    Hi guys:

    sorry for my pool english.


    I use Titanium Season 4.7 Updata 5 Build 1 server

    I change Data\Lang\Kor\commonloc.cfg setting
    ClientExeVersion = 1.03.34
    ClientExeSerial = fdUiqE28nKN324vH

    and use the 1.03K main, ExeVersion=1.03.34 ExeSerial=fdUiqE28nKN324vH
    when i input the account and password, the client disconnect from server.

    I wonder if the main's version is not compare with the server
    because the origanal main ( Version=2265; ) works, but when i use the 1.03K main ( Version=22679 )
    would disconnect.


    Could anyone help? Many thanks!!!!
    1.03.34 - 22679

    so logically 2265; = 1.03.16
    if u wanna use the 1.03k with 22679 then use 1.03.34 in server commonloc

  4. #4
    Novice dtchan is offline
    MemberRank
    Sep 2012 Join Date
    3Posts

    Re: About Disconnect from server

    hi, KarLi
    i has been change the setting in Data\Lang\Kor\commonloc.cfg
    ClientExeVersion = 1.03.34
    ClientExeSerial = fdUiqE28nKN324vH

    Error in server:
    View image: disconnect

    Discconect from server:
    http://s8.postimg.org/3qcsydcyb/image.jpg

    View image: 2
    Last edited by dtchan; 17-11-15 at 05:07 PM.

  5. #5

    Re: About Disconnect from server

    your screenshot links are dead and also too small to open..
    just be sure your serial and client version links are MATCHING together and u will not have issues.

  6. #6
    Novice dtchan is offline
    MemberRank
    Sep 2012 Join Date
    3Posts

    Re: About Disconnect from server

    Olly search
    //Auto researcher script
    //Main: 10334
    #define Version 0x936D1C //-> 22679
    #define Serial 0x936D24 //-> fdUiqE28nKN324vH
    #define MapNumber *(int*)0x924908
    #define MainState *(int*)0x91FD84
    #define UserObjectStruct 0x7B9308C
    #define ObjectPreviewStruct 0x7B51F2C
    #define MasterLevel *(short*)0x8193BE8
    #define MasterPoints *(short*)0x8193C02
    #define CursorX *(int*)0x""818F70C
    #define CursorY *(int*)0x""818F708
    #define MaxZenWidth1 *(BYTE*)0x74079D
    #define MaxZenWidth2 *(BYTE*)0x7409A0
    #define MaxZenWidth3 *(BYTE*)0x740C2E
    #define MaxZenWidth4 *(BYTE*)0x740F91
    #define MaxZenWidth5 *(BYTE*)0x741AE1 //-> If 0x0 or 0x1 = not in use
    #define WinWidth *(GLsizei*)0x93694C
    #define WinHeight *(GLsizei*)0x936950
    #define CameraZoom *(float*)0x49F3C9
    #define CameraRotY *(float*)0x8E5524
    #define CameraRotZ *(float*)0x818F760
    #define CameraPosZ *(float*)0x8E4EF8
    #define CameraClipX *(float*)0x8E5DD4 //-> if Season 6+ == *(double*)
    #define CameraClipY *(float*)0x5D25C9
    #define CameraClipGL *(float*)0x8E5E00
    Data\Lang\Kor\commonloc.cfg
    [GameServerInfo]
    ClientExeVersion = 1.03.34
    ClientExeSerial = fdUiqE28nKN324vH
    LootingTime = 10
    the origanal main
    //Auto researcher script
    //Main: 10FFFDFF20
    #define Version 0x8DBFBC //-> 2265;
    #define Serial 0x8DBFC4 //-> QYYbSDCMApz7uuFN
    #define MapNumber *(int*)0x8CA030
    #define MainState *(int*)0x8DB1FC
    #define UserObjectStruct 0x7AB7B64
    #define ObjectPreviewStruct 0x7A76A00
    #define MasterLevel *(short*)0x80AFA68
    #define MasterPoints *(short*)0x80AFA82
    #define CursorX *(int*)0x""80A6B74
    #define CursorY *(int*)0x""80A6B70
    #define MaxZenWidth1 *(BYTE*)0x717750
    #define MaxZenWidth2 *(BYTE*)0x717953
    #define MaxZenWidth3 *(BYTE*)0x717BE1
    #define MaxZenWidth4 *(BYTE*)0x717F44
    #define MaxZenWidth5 *(BYTE*)0x718A94 //-> If 0x0 or 0x1 = not in use
    #define WinWidth *(GLsizei*)0x8DA8FC
    #define WinHeight *(GLsizei*)0x8DA900
    #define CameraZoom *(float*)0x601149
    #define CameraRotY *(float*)0x88FC80
    #define CameraRotZ *(float*)0x80A6BC8
    #define CameraPosZ *(float*)0x88ECFC
    #define CameraClipX *(float*)0x88FB20 //-> if Season 6+ == *(double*)
    #define CameraClipY *(float*)0x5AC1FD
    #define CameraClipGL *(float*)0x88FB54
    I'm very upset about why this problem occurs.



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