Any have Monstersetbase s6 to mu emu? full :D

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  1. #1
    Apprentice IzReal is offline
    MemberRank
    Nov 2016 Join Date
    13Posts

    happy Any have Monstersetbase s6 to mu emu? full :D

    I all ^^! i go to test but i am bad creator of spot .. or npc location aajajaj ani help me .. plis have any goob monstersetbate to files s6 muemu :D if possible give me :) ty !!


  2. #2

    Re: Any have Monstersetbase s6 to mu emu? full :D

    dude whats so hard?
    if u want successful server then learn atleast basic configs.

    Code:
    //=========================================================================================================================================
    // SPOTS
    //=========================================================================================================================================
    1
    //Monster      MapNumber      Range      BeginPosX      BeginPosY      EndPosX      EndPosY      Direction      Quantity      Comment
    003            00             30         180            090            226          244          -1             45            //Spider
    002            00             30         180            090            226          244          -1             40            //Budge Dragon
    002            00             30         135            020            240          088          -1             20            //Budge Dragon
    000            00             30         135            020            240          088          -1             45            //Bull Fighter
    006            00             30         095            168            175          244          -1             20            //LIch
    014            00             30         095            168            175          244          -1             15            //Skeleton
    001            00             30         008            011            094          244          -1             45            //Hound
    004            00             30         008            011            094          244          -1             45            //Elite Bull Fighter
    007            00             30         008            011            060          080          -1             15            //Giant
    end
    
    1
    //Monster      MapNumber      Range      BeginPosX      BeginPosY      EndPosX      EndPosY      Direction      Quantity      Comment
    024            02             30         170            080            245          200          -1             30            //Worm
    023            02             30         170            080            245          200          -1             10            //Hommerd
    022            02             30         050            006            166          244          -1             40            //Ice Monster
    023            02             30         050            006            166          244          -1             30            //Hommerd
    019            02             30         050            006            166          244          -1             40            //Yeti
    021            02             30         050            006            166          244          -1             30            //Assassin
    020            02             30         050            006            166          244          -1             20            //Elite Yeti
    020            02             30         005            050            050          155          -1             20            //Elite Yeti
    020            02             30         006            184            080          244          -1             10            //Elite Yeti
    025            02             30         006            184            080          244          -1             03            //Ice Queen
    end
    
    1
    //Monster      MapNumber      Range      BeginPosX      BeginPosY      EndPosX      EndPosY      Direction      Quantity      Comment
    003            03             30         139            063            247          164          -1             60            //Spider
    026            03             30         109            046            154          181          -1             10            //Goblin
    026            03             30         136            156            247          204          -1             10            //Goblin
    026            03             30         135            042            247          073          -1             10            //Goblin
    027            03             30         109            046            154          181          -1             20            //Chain Scorpion
    027            03             30         135            042            247          073          -1             20            //Chain Scorpion
    027            03             30         136            156            247          204          -1             20            //Chain Scorpion
    033            03             30         106            003            247          040          -1             20            //Elite Goblin
    033            03             30         059            006            128          106          -1             20            //Elite Goblin
    028            03             30         106            003            247          040          -1             20            //Beetle Monster
    028            03             30         059            006            128          106          -1             20            //Beetle Monster
    029            03             30         106            003            247          040          -1             20            //Hunter
    029            03             30         059            006            128          106          -1             20            //Hunter
    030            03             30         007            004            063          176          -1             10            //Forest Monster
    030            03             30         041            107            107          181          -1             10            //Forest Monster
    030            03             30         105            184            247          246          -1             10            //Forest Monster
    031            03             30         007            004            063          176          -1             20            //Agon
    031            03             30         041            107            107          181          -1             20            //Agon
    031            03             30         105            184            247          246          -1             20            //Agon
    032            03             30         004            168            115          248          -1             40            //Stone Golem
    end
    
    1
    //Monster      MapNumber      Range      BeginPosX      BeginPosY      EndPosX      EndPosY      Direction      Quantity      Comment
    017            09             30         119            080            150          115          -1             35            //Cyclops
    015            09             30         119            080            150          115          -1             35            //Skeleton Archer
    010            09             30         121            152            151          184          -1             35            //Dark Knight
    039            09             30         121            152            151          184          -1             35            //Poison Shadow
    041            09             30         049            138            079          173          -1             35            //Death Cow
    037            09             30         049            138            079          173          -1             35            //Devil
    064            09             30         053            074            083          109          -1             35            //Ogre archer
    065            09             30         053            074            083          109          -1             35            //Elite Ogre
    end
    
    4
    //Monster      MapNumber      Range      BeginPosX      BeginPosY      EndPosX      EndPosY      Direction      Quantity      Comment
    294            32             30         120            080            150          115          -1             35            //Ax Warrior
    060            32             30         120            080            150          115          -1             35            //Bloody wolf
    290            32             30         122            152            151          184          -1             35            //Lizard Warrior
    057            32             30         122            152            151          184          -1             35            //Iron Wheel
    434            32             30         050            138            079          173          -1             35            //Gigantis
    435            32             30         050            138            079          173          -1             35            //Berserker
    end
    
    1
    //Monster      MapNumber      Range      BeginPosX      BeginPosY      EndPosX      EndPosY      Direction      Quantity      Comment
    003            51             30         013            125            056          168          -1             15            //Spider
    003            51             30         102            194            142          238          -1             15            //Spider
    418            51             30         054            131            088          180          -1             10            //Strange Rabbit
    418            51             30         084            178            142          212          -1             10            //Strange Rabbit
    421            51             30         087            090            125          170          -1             10            //Polluted Butterfly
    421            51             30         118            130            164          172          -1             10            //Polluted Butterfly
    419            51             30         118            087            160          141          -1             20            //Hideous Rabbit
    end
    
    1
    //Monster      MapNumber      Range      BeginPosX      BeginPosY      EndPosX      EndPosY      Direction      Quantity      Comment
    481            63             30         064            054            124          089          -1             03            //Zombie Fighter
    481            63             30         065            012            105          047          -1             03            //Zombie Fighter
    481            63             30         022            010            064          098          -1             04            //Zombie Fighter
    483            63             30         021            128            077          186          -1             04            //Resurrected Gladiator
    483            63             30         028            189            105          232          -1             04            //Resurrected Gladiator
    485            63             30         123            186            174          219          -1             02            //Ash Slaughterer
    485            63             30         172            215            230          234          -1             02            //Ash Slaughterer
    485            63             30         175            171            238          194          -1             02            //Ash Slaughterer
    485            63             30         203            195            243          214          -1             01            //Ash Slaughterer
    488            63             30         198            106            226          148          -1             03            //Cruel Blood Assassin
    488            63             30         228            107            248          133          -1             01            //Cruel Blood Assassin
    488            63             30         168            101            198          131          -1             01            //Cruel Blood Assassin
    491            63             30         143            008            178          063          -1             02            //Ruthless Lava Giant
    491            63             30         182            013            210          070          -1             02            //Ruthless Lava Giant
    491            63             30         211            039            244          072          -1             01            //Ruthless Lava Giant
    end
    in monstersetbase.txt

    so whats so hard with this?
    u just change MOB ID (First number) and new map CODE (second number) and coords..
    then copy the code and last number how many monsters and u can add as muc has u want.



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