Balance pvp,sklis... !!!

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  1. #1
    Member Madshot is offline
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    Mar 2010 Join Date
    93Posts

    angry Balance pvp,sklis... !!!

    Who could build on season9 balnca PVP, skill ... i will pay. contacts skype- Sexsunas


  2. #2
    RaGEZONER Since 2004 I Am NoLimiT is offline
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    Jul 2004 Join Date
    Ha-HaciendaLocation
    998Posts

    Re: Balance pvp,sklis... !!!

    Try to play with your character calculations, its not that hard.

  3. #3
    Member Madshot is offline
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    Mar 2010 Join Date
    93Posts

    Re: Balance pvp,sklis... !!!

    Im on that green.... ;/ who can help me, Please PM !! :)

  4. #4
    Member Madshot is offline
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    Mar 2010 Join Date
    93Posts

    Re: Balance pvp,sklis... !!!

    Help !! :)

  5. #5

    Re: Balance pvp,sklis... !!!

    wyh u dont want to learn .. its better and u will know exactly later what to do if there are unbalanced configs.
    and u use igcn s9? what u use..

  6. #6
    RaGEZONER Since 2004 I Am NoLimiT is offline
    MemberRank
    Jul 2004 Join Date
    Ha-HaciendaLocation
    998Posts

    Re: Balance pvp,sklis... !!!

    Probably S9 which MUEMU crack and sell it for $20 monthly?

  7. #7
    Member Madshot is offline
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    Mar 2010 Join Date
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    Re: Balance pvp,sklis... !!!

    Yes ! :)

  8. #8

    Re: Balance pvp,sklis... !!!

    so what dont you understand from this file?
    Code:
    ;############################################################
    ;# -- INTERNATIONAL GAMING CENTER NETWORK
    ;# -- www.igc-network.com
    ;# -- (C) 2010-2015 IGC-Network (R)
    ;# ---------------------------------------------------------
    ;# -- File is a part of IGCN Group MuOnline Server files.
    ;############################################################
    
    ; For more CaclCharacter Options refer to \IGCData\Scripts\Character\CalcCharacter.lua
    ; Divisor, Multiplier - values of float type (up to 6 characters), e.g. 1000.0 or 1.0000
    
    ;----------------------------------------------------------------------------------------------
    ;-- Additional settings available from MuOnline.dbo.DefaultClassType table
    ;----------------------------------------------------------------------------------------------
    ;-- Allowing to adjust amount of Life and Mana increased per level, vitality and energy point
    ;-- Settings per Character Class:
    ;--	1) Column: [LevelLife] - Life amount per level - multiplier
    ;--	2) Column: [LevelMana] - Mana amount per level - multiplier
    ;--	3) Column: [VitalityToLife] - Life amount per Vitality Point - multiplier
    ;--	4) Column: [EnergyToMana] - Mana amount per Energy Point - multiplier
    ;----------------------------------------------------------------------------------------------
    
    [DLPets]
    ;----------------------------------------------------------------------------------------------
    ;-- DarkHorseDamageDivisor: addskilldamage = addskilldamage * DarkHorseDmgMultiplier / 100.0
    ;-- DarkRavenDamageDivisor: AttackDamage = AttackDamage * DarkRavenDamageMultiplier / 100.0
    ;----------------------------------------------------------------------------------------------
    DarkHorseDamageMultiplier		= 100.0
    DarkRavenDamageMultiplier 		= 100.0
    
    [DarkSpirit]
    ;----------------------------------------------------------------------------------------------
    ;-- Below options take an effect on final (PvM) damage done by Dark Spirit so should be
    ;-- configured as last, after the above or other options which may affect the damage, example:
    ;-- Final character damage is 10000, PvMDamageRate = 10, final damage will be then 1000
    ;-- All values expressed in percent (integer type values)
    ;----------------------------------------------------------------------------------------------
    PvMDamageRate				= 100
    
    ;----------------------------------------------------------------------------------------------
    ;-- Below options take an effect on final (PvP) damage done by Dark Spirit so should be
    ;-- configured as last, after the above or other options which may affect the damage, example:
    ;-- Final character damage is 10000, XXPvPDamageRate = 10, final damage will be then 1000
    ;-- All values expressed in percent (integer type values)
    ;----------------------------------------------------------------------------------------------
    DLToDW_PvPDamageRate		= 100
    DLToDK_PvPDamageRate		= 100
    DLToELF_PvPDamageRate		= 100
    DLToMG_PvPDamageRate		= 100
    DLToDL_PvPDamageRate		= 100
    DLToSU_PvPDamageRate		= 100
    DLToRF_PvPDamageRate		= 100
    DLToGL_PvPDamageRate		= 100
    
    [ReflectDamage]
    ;----------------------------------------------------------------------------------------------
    ;-- Value expressed in percent (integer type value)
    ;----------------------------------------------------------------------------------------------
    MaxDamageReflectPercent 	= 100
    
    [PvPDamage]
    ;----------------------------------------------------------------------------------------------
    ;-- Below options take an effect on final (PvP) damage so should be configured as last, after
    ;-- the above or other options which may affect the damage, example:
    ;-- Final character damage is 10000, XXPvPDamageRate = 10, final damage will be then 1000
    ;-- All values expressed in percent (integer type values)
    ;----------------------------------------------------------------------------------------------
    DWToDW_PvPDamageRate		= 100
    DWToDK_PvPDamageRate		= 100
    DWToELF_PvPDamageRate		= 100
    DWToMG_PvPDamageRate		= 100
    DWToDL_PvPDamageRate		= 100
    DWToSU_PvPDamageRate		= 100
    DWToRF_PvPDamageRate		= 100
    DWToGL_PvPDamageRate		= 100
    
    DKToDW_PvPDamageRate		= 100
    DKToDK_PvPDamageRate		= 100
    DKToELF_PvPDamageRate		= 100
    DKToMG_PvPDamageRate		= 100
    DKToDL_PvPDamageRate		= 100
    DKToSU_PvPDamageRate		= 100
    DKToRF_PvPDamageRate		= 100
    DKToGL_PvPDamageRate		= 100
    
    ELFToDW_PvPDamageRate		= 100
    ELFToDK_PvPDamageRate		= 100
    ELFToELF_PvPDamageRate		= 100
    ELFToMG_PvPDamageRate		= 100
    ELFToDL_PvPDamageRate		= 100
    ELFToSU_PvPDamageRate		= 100
    ELFToRF_PvPDamageRate		= 100
    ELFToGL_PvPDamageRate		= 100
    
    MGToDW_PvPDamageRate		= 100
    MGToDK_PvPDamageRate		= 100
    MGToELF_PvPDamageRate		= 100
    MGToMG_PvPDamageRate		= 100
    MGToDL_PvPDamageRate		= 100
    MGToSU_PvPDamageRate		= 100
    MGToRF_PvPDamageRate		= 100
    MGToGL_PvPDamageRate		= 100
    
    DLToDW_PvPDamageRate		= 100
    DLToDK_PvPDamageRate		= 100
    DLToELF_PvPDamageRate		= 100
    DLToMG_PvPDamageRate		= 100
    DLToDL_PvPDamageRate		= 100
    DLToSU_PvPDamageRate		= 100
    DLToRF_PvPDamageRate		= 100
    DLToGL_PvPDamageRate		= 100
    
    SUToDW_PvPDamageRate		= 100
    SUToDK_PvPDamageRate		= 100
    SUToELF_PvPDamageRate		= 100
    SUToMG_PvPDamageRate		= 100
    SUToDL_PvPDamageRate		= 100
    SUToSU_PvPDamageRate		= 100
    SUToRF_PvPDamageRate		= 100
    SUToGL_PvPDamageRate		= 100
    
    RFToDW_PvPDamageRate		= 100
    RFToDK_PvPDamageRate		= 100
    RFToELF_PvPDamageRate		= 100
    RFToMG_PvPDamageRate		= 100
    RFToDL_PvPDamageRate		= 100
    RFToSU_PvPDamageRate		= 100
    RFToRF_PvPDamageRate		= 100
    RFToGL_PvPDamageRate		= 100
    
    GLToDW_PvPDamageRate		= 100
    GLToDK_PvPDamageRate		= 100
    GLToELF_PvPDamageRate		= 100
    GLToMG_PvPDamageRate		= 100
    GLToDL_PvPDamageRate		= 100
    GLToSU_PvPDamageRate		= 100
    GLToRF_PvPDamageRate		= 100
    GLToGL_PvPDamageRate		= 100
    
    [PvMDamage]
    ;----------------------------------------------------------------------------------------------
    ;-- Below options take an effect on final (PvM) damage so should be configured as last, after
    ;-- the above or other options which may affect the damage, example:
    ;-- Final character damage is 10000, XXPvMDamageRate = 10, final damage will be then 1000
    ;-- All values expressed in percent (integer type values)
    ;----------------------------------------------------------------------------------------------
    DKPvMDamageRate				= 100
    DWPvMDamageRate				= 100
    ELFPvMDamageRate			= 100
    
    MGPvMDamageRate				= 100
    DLPvMDamageRate				= 100
    
    SUMPvMDamageRate			= 100
    RFPvMDamageRate				= 100
    
    ;----------------------------------------------------------------------------------------------
    ;-- Maximum value for Damage Decrease - expressed in percent (integer type value)
    ;----------------------------------------------------------------------------------------------
    MaximumDamageDec			= 100
    
    ;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ;-- IGC.Premium Plus version only
    ;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [Elemental]
    ;----------------------------------------------------------------------------------------------
    ;-- 0: Elemental Damage cause impact on HP despite lack of SD (custom)
    ;-- 1: Elemental Damage does not cause impact on HP when SD is used (original)
    ;----------------------------------------------------------------------------------------------
    ElementalDmgAffectSDOnly 	= 1
    
    ;----------------------------------------------------------------------------------------------
    ;-- Below options take an effect on final Elemental (PvP) damage so should be configured
    ;-- as last, after the above or other options which may affect the damage, example:
    ;-- Final character damage is 10000, XXPvPDamageRate = 10, final damage will be then 1000
    ;-- All values expressed in percent (integer type values)
    ;----------------------------------------------------------------------------------------------
    DWToDW_PvPDamageRate		= 100
    DWToDK_PvPDamageRate		= 100
    DWToELF_PvPDamageRate		= 100
    DWToMG_PvPDamageRate		= 100
    DWToDL_PvPDamageRate		= 100
    DWToSU_PvPDamageRate		= 100
    DWToRF_PvPDamageRate		= 100
    DWToGL_PvPDamageRate		= 100
    
    DKToDW_PvPDamageRate		= 100
    DKToDK_PvPDamageRate		= 100
    DKToELF_PvPDamageRate		= 100
    DKToMG_PvPDamageRate		= 100
    DKToDL_PvPDamageRate		= 100
    DKToSU_PvPDamageRate		= 100
    DKToRF_PvPDamageRate		= 100
    DKToGL_PvPDamageRate		= 100
    
    ELFToDW_PvPDamageRate		= 100
    ELFToDK_PvPDamageRate		= 100
    ELFToELF_PvPDamageRate		= 100
    ELFToMG_PvPDamageRate		= 100
    ELFToDL_PvPDamageRate		= 100
    ELFToSU_PvPDamageRate		= 100
    ELFToRF_PvPDamageRate		= 100
    ELFToGL_PvPDamageRate		= 100
    
    MGToDW_PvPDamageRate		= 100
    MGToDK_PvPDamageRate		= 100
    MGToELF_PvPDamageRate		= 100
    MGToMG_PvPDamageRate		= 100
    MGToDL_PvPDamageRate		= 100
    MGToSU_PvPDamageRate		= 100
    MGToRF_PvPDamageRate		= 100
    MGToGL_PvPDamageRate		= 100
    
    DLToDW_PvPDamageRate		= 100
    DLToDK_PvPDamageRate		= 100
    DLToELF_PvPDamageRate		= 100
    DLToMG_PvPDamageRate		= 100
    DLToDL_PvPDamageRate		= 100
    DLToSU_PvPDamageRate		= 100
    DLToRF_PvPDamageRate		= 100
    DLToGL_PvPDamageRate		= 100
    
    SUToDW_PvPDamageRate		= 100
    SUToDK_PvPDamageRate		= 100
    SUToELF_PvPDamageRate		= 100
    SUToMG_PvPDamageRate		= 100
    SUToDL_PvPDamageRate		= 100
    SUToSU_PvPDamageRate		= 100
    SUToRF_PvPDamageRate		= 100
    SUToGL_PvPDamageRate		= 100
    
    RFToDW_PvPDamageRate		= 100
    RFToDK_PvPDamageRate		= 100
    RFToELF_PvPDamageRate		= 100
    RFToMG_PvPDamageRate		= 100
    RFToDL_PvPDamageRate		= 100
    RFToSU_PvPDamageRate		= 100
    RFToRF_PvPDamageRate		= 100
    RFToGL_PvPDamageRate		= 100
    
    GLToDW_PvPDamageRate		= 100
    GLToDK_PvPDamageRate		= 100
    GLToELF_PvPDamageRate		= 100
    GLToMG_PvPDamageRate		= 100
    GLToDL_PvPDamageRate		= 100
    GLToSU_PvPDamageRate		= 100
    GLToRF_PvPDamageRate		= 100
    GLToGL_PvPDamageRate		= 100
    
    ;----------------------------------------------------------------------------------------------
    ;-- Below options take an effect on final Elemental (PvM) damage so should be configured
    ;-- as last, after the above or other options which may affect the damage, example:
    ;-- Final character damage is 10000, XXPvMDamageRate = 10, final damage will be then 1000
    ;-- All values expressed in percent (integer type values)
    ;----------------------------------------------------------------------------------------------
    DKPvMDamageRate				= 100
    DWPvMDamageRate				= 100
    ELFPvMDamageRate			= 100
    
    MGPvMDamageRate				= 100
    DLPvMDamageRate				= 100
    
    SUMPvMDamageRate			= 100
    RFPvMDamageRate				= 100

  9. #9
    Gamma DragonSeth is offline
    MemberRank
    Aug 2011 Join Date
    2,996Posts

    Re: Balance pvp,sklis... !!!

    Play Around With The Configuration. Balance It Out Yourself. None will do that for free its to much time. And you will get great experience from it.

  10. #10
    Member Madshot is offline
    MemberRank
    Mar 2010 Join Date
    93Posts

    Re: Balance pvp,sklis... !!!

    DragonSeth - Look to First Post :)



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