Blood Castle Ranking for 97d

Results 1 to 10 of 10
  1. #1
    Enthusiast oveRLuckEd_ is offline
    MemberRank
    Nov 2008 Join Date
    46Posts

    Blood Castle Ranking for 97d

    Hello RageZoners,
    is there someone who have BC rank for 97d and would like to share it with me? :)

    Thanks in advance.


  2. #2
    Valued Member xute is offline
    MemberRank
    Oct 2007 Join Date
    126Posts

    Re: Blood Castle Ranking for 97d

    i want a noob ranking for ragezone xD

    You need get info of the struct _BLOODCASTLE_BRIDGE

    struct _BLOODCASTLE_BRIDGE {

    // static data ------------------------------------

    // non-static data --------------------------------
    /*<thisrel this+0x0>*/ /*|0x18|*/ struct _RTL_CRITICAL_SECTION m_critUserData;
    /*<thisrel this+0x18>*/ /*|0xc8|*/ struct _BLOODCASTLE_USER m_UserData[10];
    /*<thisrel this+0xe0>*/ /*|0x50|*/ int m_nBossMonsterPosNum[20];
    /*<thisrel this+0x130>*/ /*|0x4|*/ int m_nSaintStatuePosNum;
    /*<thisrel this+0x134>*/ /*|0x4|*/ int m_nCastleDoorPosNum;
    /*<thisrel this+0x138>*/ /*|0x4|*/ int m_iTOTAL_EXP;
    /*<thisrel this+0x13c>*/ /*|0x4|*/ int m_iMapNumber;
    /*<thisrel this+0x140>*/ /*|0x4|*/ int m_iBridgeIndex;
    /*<thisrel this+0x144>*/ /*|0x4|*/ int m_iMISSION_SUCCESS;
    /*<thisrel this+0x148>*/ /*|0x4|*/ int m_bCASTLE_DOOR_LIVE;
    /*<thisrel this+0x14c>*/ /*|0x4|*/ int m_iBC_STATE;
    /*<thisrel this+0x150>*/ /*|0x4|*/ int m_iBC_REMAIN_MSEC;
    /*<thisrel this+0x154>*/ /*|0x4|*/ int m_iBC_TICK_COUNT;
    /*<thisrel this+0x158>*/ /*|0x4|*/ int m_iBC_NOTIFY_COUNT;
    /*<thisrel this+0x15c>*/ /*|0x1|*/ unsigned char m_bBC_MONSTER_KILL_COMPLETE;
    /*<thisrel this+0x15d>*/ /*|0x1|*/ unsigned char m_bBC_BOSS_MONSTER_KILL_COMPLETE;
    /*<thisrel this+0x15e>*/ /*|0x1|*/ unsigned char m_bBC_DOOR_TERMINATE_COMPLETE;
    /*<thisrel this+0x15f>*/ /*|0x1|*/ unsigned char m_bBC_CAN_ENTER;
    /*<thisrel this+0x160>*/ /*|0x1|*/ unsigned char m_bBC_CAN_PARTY;
    /*<thisrel this+0x161>*/ /*|0x1|*/ unsigned char m_bBC_PLAY_START;
    /*<thisrel this+0x162>*/ /*|0x1|*/ unsigned char m_bBC_REWARDED;
    /*<thisrel this+0x163>*/ /*|0x1|*/ unsigned char m_bBC_MSG_BEFORE_ENTER;
    /*<thisrel this+0x164>*/ /*|0x1|*/ unsigned char m_bBC_MSG_BEFORE_PLAY;
    /*<thisrel this+0x165>*/ /*|0x1|*/ unsigned char m_bBC_MSG_BEFORE_END;
    /*<thisrel this+0x166>*/ /*|0x1|*/ unsigned char m_bBC_MSG_BEFORE_QUIT;
    /*<thisrel this+0x168>*/ /*|0x4|*/ float m_iCastleStatueHealth;
    /*<thisrel this+0x16c>*/ /*|0x4|*/ float m_iCastleDoorHealth;
    /*<thisrel this+0x170>*/ /*|0x4|*/ int m_iBC_MONSTER_MAX_COUNT;
    /*<thisrel this+0x174>*/ /*|0x4|*/ int m_iBC_MONSTER_KILL_COUNT;
    /*<thisrel this+0x178>*/ /*|0x4|*/ int m_iBC_MONSTER_SUCCESS_MSG_COUNT;
    /*<thisrel this+0x17c>*/ /*|0x4|*/ unsigned long m_dwBC_TICK_DOOR_OPEN;
    /*<thisrel this+0x180>*/ /*|0x4|*/ int m_iBC_BOSS_MONSTER_MAX_COUNT;
    /*<thisrel this+0x184>*/ /*|0x4|*/ int m_iBC_BOSS_MONSTER_KILL_COUNT;
    /*<thisrel this+0x188>*/ /*|0x4|*/ int m_iBC_BOSS_MONSTER_SUCCESS_MSG_COUNT;
    /*<thisrel this+0x18c>*/ /*|0x4|*/ unsigned long m_nBC_QUESTITEM_SERIAL;
    /*<thisrel this+0x190>*/ /*|0x4|*/ int m_iBC_QUEST_ITEM_USER_INDEX;
    /*<thisrel this+0x194>*/ /*|0x1|*/ unsigned char m_btBC_QUEST_ITEM_NUMBER;
    /*<thisrel this+0x198>*/ /*|0x4|*/ int m_iAngelKingPosNum;
    /*<thisrel this+0x19c>*/ /*|0x4|*/ int m_iExtraEXP_Kill_Door_Party;
    /*<thisrel this+0x1a0>*/ /*|0x4|*/ int m_iExtraEXP_Kill_Door_Index;
    /*<thisrel this+0x1a4>*/ /*|0xb|*/ char m_szKill_Door_AccountID[11];
    /*<thisrel this+0x1af>*/ /*|0xb|*/ char m_szKill_Door_CharName[11];
    /*<thisrel this+0x1bc>*/ /*|0x4|*/ int m_iExtraEXP_Kill_Statue_Party;
    /*<thisrel this+0x1c0>*/ /*|0x4|*/ int m_iExtraEXP_Kill_Statue_Index;
    /*<thisrel this+0x1c4>*/ /*|0xb|*/ char m_szKill_Status_CharName[11];
    /*<thisrel this+0x1cf>*/ /*|0xb|*/ char m_szKill_Status_AccountID[11];
    /*<thisrel this+0x1dc>*/ /*|0x4|*/ int m_iExtraEXP_Win_Quest_Party;
    /*<thisrel this+0x1e0>*/ /*|0x4|*/ int m_iExtraEXP_Win_Quest_Index;
    /*<thisrel this+0x1e4>*/ /*|0xb|*/ char m_szWin_Quest_CharName[11];
    /*<thisrel this+0x1ef>*/ /*|0xb|*/ char m_szWin_Quest_AccountID[11];
    /*<thisrel this+0x1fc>*/ /*|0x4|*/ int m_iBC_COMPLETE_USER_INDEX;
    };

    I dont know if this struct is same as 97d blood castle but you can test, i dont see anything making a blood castle ranking but if you are coder you will can.

    Good luck

  3. #3
    Enthusiast oveRLuckEd_ is offline
    MemberRank
    Nov 2008 Join Date
    46Posts

    Re: Blood Castle Ranking for 97d

    Thanks...
    and what I should to do with this code give some info you just copy/paste..
    Last edited by oveRLuckEd_; 15-01-11 at 07:53 PM.

  4. #4
    Enthusiast oveRLuckEd_ is offline
    MemberRank
    Nov 2008 Join Date
    46Posts

    Re: Blood Castle Ranking for 97d

    help help

  5. #5
    Valued Member xute is offline
    MemberRank
    Oct 2007 Join Date
    126Posts

    Re: Blood Castle Ranking for 97d

    Quote Originally Posted by oveRLuckEd_ View Post
    Thanks...
    and what I should to do with this code give some info you just copy/paste..
    I give info to you, if you know how works object struct, you should know what make with this struct.

    Why wait to get this? Any people will make this free for you.

    See you.
    Last edited by xute; 17-01-11 at 12:00 AM.

  6. #6
    Enthusiast oveRLuckEd_ is offline
    MemberRank
    Nov 2008 Join Date
    46Posts

    Re: Blood Castle Ranking for 97d

    So I don't know how to work with "object struct", can you give me any tutorial/guide ?

  7. #7
    Enthusiast oveRLuckEd_ is offline
    MemberRank
    Nov 2008 Join Date
    46Posts

    Re: Blood Castle Ranking for 97d

    help please I really need it

  8. #8
    :D Bealex is offline
    MemberRank
    Jan 2010 Join Date
    RomaniaLocation
    349Posts

    Re: Blood Castle Ranking for 97d

    [QUOTE=xute;6113112]i want a noob ranking for ragezone xD

    You need get info of the struct _BLOODCASTLE_BRIDGE

    struct _BLOODCASTLE_BRIDGE {

    // static data ------------------------------------

    // non-static data --------------------------------
    /*<thisrel this+0x0>*/ /*|0x18|*/ struct _RTL_CRITICAL_SECTION m_critUserData;
    /*<thisrel this+0x18>*/ /*|0xc8|*/ struct _BLOODCASTLE_USER m_UserData[10];
    /*<thisrel this+0xe0>*/ /*|0x50|*/ int m_nBossMonsterPosNum[20];
    /*<thisrel this+0x130>*/ /*|0x4|*/ int m_nSaintStatuePosNum;
    /*<thisrel this+0x134>*/ /*|0x4|*/ int m_nCastleDoorPosNum;
    /*<thisrel this+0x138>*/ /*|0x4|*/ int m_iTOTAL_EXP;
    /*<thisrel this+0x13c>*/ /*|0x4|*/ int m_iMapNumber;
    /*<thisrel this+0x140>*/ /*|0x4|*/ int m_iBridgeIndex;
    /*<thisrel this+0x144>*/ /*|0x4|*/ int m_iMISSION_SUCCESS;
    /*<thisrel this+0x148>*/ /*|0x4|*/ int m_bCASTLE_DOOR_LIVE;
    /*<thisrel this+0x14c>*/ /*|0x4|*/ int m_iBC_STATE;
    /*<thisrel this+0x150>*/ /*|0x4|*/ int m_iBC_REMAIN_MSEC;
    /*<thisrel this+0x154>*/ /*|0x4|*/ int m_iBC_TICK_COUNT;
    /*<thisrel this+0x158>*/ /*|0x4|*/ int m_iBC_NOTIFY_COUNT;
    /*<thisrel this+0x15c>*/ /*|0x1|*/ unsigned char m_bBC_MONSTER_KILL_COMPLETE;
    /*<thisrel this+0x15d>*/ /*|0x1|*/ unsigned char m_bBC_BOSS_MONSTER_KILL_COMPLETE;
    /*<thisrel this+0x15e>*/ /*|0x1|*/ unsigned char m_bBC_DOOR_TERMINATE_COMPLETE;
    /*<thisrel this+0x15f>*/ /*|0x1|*/ unsigned char m_bBC_CAN_ENTER;
    /*<thisrel this+0x160>*/ /*|0x1|*/ unsigned char m_bBC_CAN_PARTY;
    /*<thisrel this+0x161>*/ /*|0x1|*/ unsigned char m_bBC_PLAY_START;
    /*<thisrel this+0x162>*/ /*|0x1|*/ unsigned char m_bBC_REWARDED;
    /*<thisrel this+0x163>*/ /*|0x1|*/ unsigned char m_bBC_MSG_BEFORE_ENTER;
    /*<thisrel this+0x164>*/ /*|0x1|*/ unsigned char m_bBC_MSG_BEFORE_PLAY;
    /*<thisrel this+0x165>*/ /*|0x1|*/ unsigned char m_bBC_MSG_BEFORE_END;
    /*<thisrel this+0x166>*/ /*|0x1|*/ unsigned char m_bBC_MSG_BEFORE_QUIT;
    /*<thisrel this+0x168>*/ /*|0x4|*/ float m_iCastleStatueHealth;
    /*<thisrel this+0x16c>*/ /*|0x4|*/ float m_iCastleDoorHealth;
    /*<thisrel this+0x170>*/ /*|0x4|*/ int m_iBC_MONSTER_MAX_COUNT;
    /*<thisrel this+0x174>*/ /*|0x4|*/ int m_iBC_MONSTER_KILL_COUNT;
    /*<thisrel this+0x178>*/ /*|0x4|*/ int m_iBC_MONSTER_SUCCESS_MSG_COUNT;
    /*<thisrel this+0x17c>*/ /*|0x4|*/ unsigned long m_dwBC_TICK_DOOR_OPEN;
    /*<thisrel this+0x180>*/ /*|0x4|*/ int m_iBC_BOSS_MONSTER_MAX_COUNT;
    /*<thisrel this+0x184>*/ /*|0x4|*/ int m_iBC_BOSS_MONSTER_KILL_COUNT;
    /*<thisrel this+0x188>*/ /*|0x4|*/ int m_iBC_BOSS_MONSTER_SUCCESS_MSG_COUNT;
    /*<thisrel this+0x18c>*/ /*|0x4|*/ unsigned long m_nBC_QUESTITEM_SERIAL;
    /*<thisrel this+0x190>*/ /*|0x4|*/ int m_iBC_QUEST_ITEM_USER_INDEX;
    /*<thisrel this+0x194>*/ /*|0x1|*/ unsigned char m_btBC_QUEST_ITEM_NUMBER;
    /*<thisrel this+0x198>*/ /*|0x4|*/ int m_iAngelKingPosNum;
    /*<thisrel this+0x19c>*/ /*|0x4|*/ int m_iExtraEXP_Kill_Door_Party;
    /*<thisrel this+0x1a0>*/ /*|0x4|*/ int m_iExtraEXP_Kill_Door_Index;
    /*<thisrel this+0x1a4>*/ /*|0xb|*/ char m_szKill_Door_AccountID[11];
    /*<thisrel this+0x1af>*/ /*|0xb|*/ char m_szKill_Door_CharName[11];
    /*<thisrel this+0x1bc>*/ /*|0x4|*/ int m_iExtraEXP_Kill_Statue_Party;
    /*<thisrel this+0x1c0>*/ /*|0x4|*/ int m_iExtraEXP_Kill_Statue_Index;
    /*<thisrel this+0x1c4>*/ /*|0xb|*/ char m_szKill_Status_CharName[11];
    /*<thisrel this+0x1cf>*/ /*|0xb|*/ char m_szKill_Status_AccountID[11];
    /*<thisrel this+0x1dc>*/ /*|0x4|*/ int m_iExtraEXP_Win_Quest_Party;
    /*<thisrel this+0x1e0>*/ /*|0x4|*/ int m_iExtraEXP_Win_Quest_Index;
    /*<thisrel this+0x1e4>*/ /*|0xb|*/ char m_szWin_Quest_CharName[11];
    /*<thisrel this+0x1ef>*/ /*|0xb|*/ char m_szWin_Quest_AccountID[11];
    /*<thisrel this+0x1fc>*/ /*|0x4|*/ int m_iBC_COMPLETE_USER_INDEX;
    };

    I dont know if this struct is same as 97d blood castle but you can test, i dont see anything making a blood castle ranking but if you are coder you will can.

    Lol what means this ? :)

  9. #9
    Enthusiast oveRLuckEd_ is offline
    MemberRank
    Nov 2008 Join Date
    46Posts

    Re: Blood Castle Ranking for 97d

    [quote=Bealex;6125721]
    Quote Originally Posted by xute View Post
    i want a noob ranking for ragezone xD

    You need get info of the struct _BLOODCASTLE_BRIDGE

    struct _BLOODCASTLE_BRIDGE {

    // static data ------------------------------------

    // non-static data --------------------------------
    /*<thisrel this+0x0>*/ /*|0x18|*/ struct _RTL_CRITICAL_SECTION m_critUserData;
    /*<thisrel this+0x18>*/ /*|0xc8|*/ struct _BLOODCASTLE_USER m_UserData[10];
    /*<thisrel this+0xe0>*/ /*|0x50|*/ int m_nBossMonsterPosNum[20];
    /*<thisrel this+0x130>*/ /*|0x4|*/ int m_nSaintStatuePosNum;
    /*<thisrel this+0x134>*/ /*|0x4|*/ int m_nCastleDoorPosNum;
    /*<thisrel this+0x138>*/ /*|0x4|*/ int m_iTOTAL_EXP;
    /*<thisrel this+0x13c>*/ /*|0x4|*/ int m_iMapNumber;
    /*<thisrel this+0x140>*/ /*|0x4|*/ int m_iBridgeIndex;
    /*<thisrel this+0x144>*/ /*|0x4|*/ int m_iMISSION_SUCCESS;
    /*<thisrel this+0x148>*/ /*|0x4|*/ int m_bCASTLE_DOOR_LIVE;
    /*<thisrel this+0x14c>*/ /*|0x4|*/ int m_iBC_STATE;
    /*<thisrel this+0x150>*/ /*|0x4|*/ int m_iBC_REMAIN_MSEC;
    /*<thisrel this+0x154>*/ /*|0x4|*/ int m_iBC_TICK_COUNT;
    /*<thisrel this+0x158>*/ /*|0x4|*/ int m_iBC_NOTIFY_COUNT;
    /*<thisrel this+0x15c>*/ /*|0x1|*/ unsigned char m_bBC_MONSTER_KILL_COMPLETE;
    /*<thisrel this+0x15d>*/ /*|0x1|*/ unsigned char m_bBC_BOSS_MONSTER_KILL_COMPLETE;
    /*<thisrel this+0x15e>*/ /*|0x1|*/ unsigned char m_bBC_DOOR_TERMINATE_COMPLETE;
    /*<thisrel this+0x15f>*/ /*|0x1|*/ unsigned char m_bBC_CAN_ENTER;
    /*<thisrel this+0x160>*/ /*|0x1|*/ unsigned char m_bBC_CAN_PARTY;
    /*<thisrel this+0x161>*/ /*|0x1|*/ unsigned char m_bBC_PLAY_START;
    /*<thisrel this+0x162>*/ /*|0x1|*/ unsigned char m_bBC_REWARDED;
    /*<thisrel this+0x163>*/ /*|0x1|*/ unsigned char m_bBC_MSG_BEFORE_ENTER;
    /*<thisrel this+0x164>*/ /*|0x1|*/ unsigned char m_bBC_MSG_BEFORE_PLAY;
    /*<thisrel this+0x165>*/ /*|0x1|*/ unsigned char m_bBC_MSG_BEFORE_END;
    /*<thisrel this+0x166>*/ /*|0x1|*/ unsigned char m_bBC_MSG_BEFORE_QUIT;
    /*<thisrel this+0x168>*/ /*|0x4|*/ float m_iCastleStatueHealth;
    /*<thisrel this+0x16c>*/ /*|0x4|*/ float m_iCastleDoorHealth;
    /*<thisrel this+0x170>*/ /*|0x4|*/ int m_iBC_MONSTER_MAX_COUNT;
    /*<thisrel this+0x174>*/ /*|0x4|*/ int m_iBC_MONSTER_KILL_COUNT;
    /*<thisrel this+0x178>*/ /*|0x4|*/ int m_iBC_MONSTER_SUCCESS_MSG_COUNT;
    /*<thisrel this+0x17c>*/ /*|0x4|*/ unsigned long m_dwBC_TICK_DOOR_OPEN;
    /*<thisrel this+0x180>*/ /*|0x4|*/ int m_iBC_BOSS_MONSTER_MAX_COUNT;
    /*<thisrel this+0x184>*/ /*|0x4|*/ int m_iBC_BOSS_MONSTER_KILL_COUNT;
    /*<thisrel this+0x188>*/ /*|0x4|*/ int m_iBC_BOSS_MONSTER_SUCCESS_MSG_COUNT;
    /*<thisrel this+0x18c>*/ /*|0x4|*/ unsigned long m_nBC_QUESTITEM_SERIAL;
    /*<thisrel this+0x190>*/ /*|0x4|*/ int m_iBC_QUEST_ITEM_USER_INDEX;
    /*<thisrel this+0x194>*/ /*|0x1|*/ unsigned char m_btBC_QUEST_ITEM_NUMBER;
    /*<thisrel this+0x198>*/ /*|0x4|*/ int m_iAngelKingPosNum;
    /*<thisrel this+0x19c>*/ /*|0x4|*/ int m_iExtraEXP_Kill_Door_Party;
    /*<thisrel this+0x1a0>*/ /*|0x4|*/ int m_iExtraEXP_Kill_Door_Index;
    /*<thisrel this+0x1a4>*/ /*|0xb|*/ char m_szKill_Door_AccountID[11];
    /*<thisrel this+0x1af>*/ /*|0xb|*/ char m_szKill_Door_CharName[11];
    /*<thisrel this+0x1bc>*/ /*|0x4|*/ int m_iExtraEXP_Kill_Statue_Party;
    /*<thisrel this+0x1c0>*/ /*|0x4|*/ int m_iExtraEXP_Kill_Statue_Index;
    /*<thisrel this+0x1c4>*/ /*|0xb|*/ char m_szKill_Status_CharName[11];
    /*<thisrel this+0x1cf>*/ /*|0xb|*/ char m_szKill_Status_AccountID[11];
    /*<thisrel this+0x1dc>*/ /*|0x4|*/ int m_iExtraEXP_Win_Quest_Party;
    /*<thisrel this+0x1e0>*/ /*|0x4|*/ int m_iExtraEXP_Win_Quest_Index;
    /*<thisrel this+0x1e4>*/ /*|0xb|*/ char m_szWin_Quest_CharName[11];
    /*<thisrel this+0x1ef>*/ /*|0xb|*/ char m_szWin_Quest_AccountID[11];
    /*<thisrel this+0x1fc>*/ /*|0x4|*/ int m_iBC_COMPLETE_USER_INDEX;
    };

    I dont know if this struct is same as 97d blood castle but you can test, i dont see anything making a blood castle ranking but if you are coder you will can.

    Lol what means this ? :)
    i want to know the same :((

  10. #10
    Enthusiast oveRLuckEd_ is offline
    MemberRank
    Nov 2008 Join Date
    46Posts

    Re: Blood Castle Ranking for 97d

    up up up



Advertisement