Re: Build Errors MuEmu Source: fatal error LNK1123
ohhh ok...
ei guys i am very close to using the source itself and leaving jumbograms release...
but i got problem on "Fix Server Full"
i dunno how to put this stuffs correctly:
Quote:
Originally Posted by
ashlay
JoinServer lic remove("fix" server full)
on
GJConnectAccountRecv
Code:
if(gAccountManager.GetAccountCount() >=
#if PROTECT_STATE
gJoinServerMaxAccount[gProtect.m_AuthInfo.PackageType][gProtect.m_AuthInfo.PlanType]
#else
MAX_ACCOUNT
#endif
)
and CServerDisplayer::SetWindowName
Code:
wsprintf(buff,"[%s] JoinServer (QueueSize : %d) (AccountCount : %d/%d)",JOINSERVER_VERSION,gSocketManager.GetQueueSize(),
gAccountManager.GetAccountCount(),
#if PROTECT_STATE
gJoinServerMaxAccount[gProtect.m_AuthInfo.PackageType][gProtect.m_AuthInfo.PlanType]
#else
MAX_ACCOUNT
#endif
);
The prob is in join server source i guess..., because when i replace the join server exe by jumbo's, it's working fine but of course i want it all to be from the source... so palease tall me.
- - - Updated - - -
Alright nevermind with that server full i got it!!!!!!!!!!!!!! woooooooo!!!!!!!!!!!!!!
Thanks Dudes!!!!!!!!
http://i.imgur.com/ngRfTsC.jpg
http://i.imgur.com/odPzNDg.jpg
Re: Build Errors MuEmu Source: fatal error LNK1123
Quote:
Originally Posted by
natzugen
just replace the executables...
Quote:
Originally Posted by
RevolGaming
You can build the txt files from the source too :D But its wasted time, because you can download it. :)
If you download the working files, you just need to replace every exe, because of the license removing, than it will works.
If i may, how to you produce the configuration files from the sources???
E.g, i want to build the text configuration files of the QuestWorld?
Re: Build Errors MuEmu Source: fatal error LNK1123
first learn basic c++, then learn how to parse and read text files in c++ and theen understando how the memscript in the source works its not like you'll find everythin in the loadfile functions the conditions for quest type are all around the source
Re: Build Errors MuEmu Source: fatal error LNK1123
Best way if you dont know programming, if you check an exist file - and the code part which read from this file, and than you can see how to generate it, how many rows need to be in, etc etc.
Re: Build Errors MuEmu Source: fatal error LNK1123
0.o , dang what i only know is MS Excel and MS Access Database.... and copy past codes xD... anyways is there a "free" learning source materials for coding mu online stuffs? tnx
Re: Build Errors MuEmu Source: fatal error LNK1123
https://uploaddeimagens.com.br/image...png?1472748687
help-me
Please someone help me? I've done everything, but I can not log into the server
Re: Build Errors MuEmu Source: fatal error LNK1123
Quote:
Originally Posted by
aspk
If you are using lord billy's files you will not log in because he does not use any MHP in his files, recreate main.emu and ah.emu without MHPClient.dll and MHPVerify.dll using the tools, remove their name from the config, meaning you will not see any antihack if you open main.exe. I was able to log in using his files by that method at last hoping to find something new but aside from the custom message that you must rest after an hour, the gm login message and admin login message, there is not that much. Aside from that you can also login any account using any password using that file. Try building the files using the source it is better. But somehow some people are telling to remove that MHP from main, it will be benefit but i dunno how to do that yet.