Camera ClipX Problem (?)

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  1. #1
    <NULL> Acnathon is offline
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    Camera ClipX Problem (?)

    Ok so first of all ive changed the ClipX value manualy in main.exe because for some reason with 3DCamera source didnt worked.
    So i increased it and it works normaly on every map except Vulcanus.
    See attachments:
    1. Increased
    screen-06_16-13_00-0003.jpg
    2. Not increased
    screen-06_16-13_00-0002.jpg

    P.S.: Still need some advices in my other thread
    http://forum.ragezone.com/f193/syste...-1-04d-852787/


  2. #2

    Re: Camera ClipX Problem (?)

    sorry i dont understand whats the problem there :O

  3. #3
    <NULL> Acnathon is offline
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    Re: Camera ClipX Problem (?)

    Quote Originally Posted by karLi View Post
    sorry i dont understand whats the problem there :O
    Compare the two pictures. The view distance in Vulcanus it doesnt match the correct value (the X value)

  4. #4

    Re: Camera ClipX Problem (?)

    ohh :X what client u using?
    since im bad with the coding offsets etc if u use some patch [by nemesis] with the 3d camera etc wouldnt it be cool?

  5. #5
    <NULL> Acnathon is offline
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    Re: Camera ClipX Problem (?)

    Quote Originally Posted by karLi View Post
    ohh :X what client u using?
    since im bad with the coding offsets etc if u use some patch [by nemesis] with the 3d camera etc wouldnt it be cool?
    Ohh i didnt posted client version ><
    Its 1.04D
    Well i collected a few pieces of codes and now i remade them / modified them a littlebit.
    Now if i remember correctly the nemesis main (1.04D) was same in Vulcanus (?) also that main has some really ugly shadows + it makes extra lag o.O
    Anyway atm im working on 1.02R+ S2 main and it works perfectly. (maybe i made some mistakes with the offsets on the 1.04d main ^^ later ill recheck them)

  6. #6

    Re: Camera ClipX Problem (?)

    great ^^ if anytihng tell us.



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