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Member
Can someone help me add info employ this command on and off here castrated:
Can someone help me add info employ this command on and off here castrated:
void InfoCommand(int aIndex,char* Message)
{
OBJECTSTRUCT *gObj = (OBJECTSTRUCT*)OBJECT_POINTER(aIndex);
char Target[111];
sscanf(Message,"%s",Target);
int tIndex = gObjGetIndex(Target);
OBJECTSTRUCT *tObj = (OBJECTSTRUCT*)OBJECT_POINTER(tIndex);
if(tIndex == -1)
{
GCServerMsgStringSend("השחקן לא מחובר או לא נמצא במערכת",aIndex,1);
return;
}
else
{
if(tObj->Authority == 32)
{
OutBlueMsg(aIndex,"אתה לא יכול לבצע בדיקה על מנהל");
}
else
{
if(tObj->MapNumber == 0)
{
char Msg1[120];
char Msg2[120];
char Msg3[120];
sprintf(Msg1,"Name: %s,Level:%d(%d) Guild(%s)",tObj->Name,tObj->Level,SQL.GetResets(tObj->Name),tObj->GuildName);
sprintf(Msg2,"Str : %d,Agi : %d,Vit : %d,Ene : %d,Com : %d",tObj->Strength,tObj->Dexterity,tObj->Vitality,tObj->Energy,tObj->Leadership);
sprintf(Msg3,"X : %d , Y : %d,MapNumber : Lorencia",tObj->X,tObj->Y);
OutGreenMSG(aIndex,Msg1);
OutGreenMSG(aIndex,Msg2);
OutGreenMSG(aIndex,Msg3);
char msg4[70];
sprintf(msg4," עשה עלייך בדיקת מידע %s השחקן",gObj->Name);
OutGreenMSG(tIndex,msg4,1);
}
else if(tObj->MapNumber == 1)
{
char Msg1[120];
char Msg2[120];
char Msg3[120];
sprintf(Msg1,"Name: %s,Level:%d(%d) Guild(%s)",tObj->Name,tObj->Level,SQL.GetResets(tObj->Name),tObj->GuildName);
sprintf(Msg2,"Str : %d,Agi : %d,Vit : %d,Ene : %d,Com : %d",tObj->Strength,tObj->Dexterity,tObj->Vitality,tObj->Energy,tObj->Leadership);
sprintf(Msg3,"X : %d , Y : %d,MapNumber : Dungeon",tObj->X,tObj->Y);
OutGreenMSG(aIndex,Msg1);
OutGreenMSG(aIndex,Msg2);
OutGreenMSG(aIndex,Msg3);
char msg4[70];
sprintf(msg4," עשה עלייך בדיקת מידע %s השחקן",gObj->Name);
OutGreenMSG(tIndex,msg4,1);
}
else if(tObj->MapNumber == 2)
{
char Msg1[120];
char Msg2[120];
char Msg3[120];
sprintf(Msg1,"Name: %s,Level:%d(%d) Guild(%s)",tObj->Name,tObj->Level,SQL.GetResets(tObj->Name),tObj->GuildName);
sprintf(Msg2,"Str : %d,Agi : %d,Vit : %d,Ene : %d,Com : %d",tObj->Strength,tObj->Dexterity,tObj->Vitality,tObj->Energy,tObj->Leadership);
sprintf(Msg3,"X : %d , Y : %d,MapNumber : Devias",tObj->X,tObj->Y);
OutGreenMSG(aIndex,Msg1);
OutGreenMSG(aIndex,Msg2);
OutGreenMSG(aIndex,Msg3);
char msg4[70];
sprintf(msg4," עשה עלייך בדיקת מידע %s השחקן",gObj->Name);
OutGreenMSG(tIndex,msg4,1);
}
else if(tObj->MapNumber == 3)
{
char Msg1[120];
char Msg2[120];
char Msg3[120];
sprintf(Msg1,"Name: %s,Level:%d(%d) Guild(%s)",tObj->Name,tObj->Level,SQL.GetResets(tObj->Name),tObj->GuildName);
sprintf(Msg2,"Str : %d,Agi : %d,Vit : %d,Ene : %d,Com : %d",tObj->Strength,tObj->Dexterity,tObj->Vitality,tObj->Energy,tObj->Leadership);
sprintf(Msg3,"X : %d , Y : %d,MapNumber : Noria",tObj->X,tObj->Y);
OutGreenMSG(aIndex,Msg1);
OutGreenMSG(aIndex,Msg2);
OutGreenMSG(aIndex,Msg3);
char msg4[70];
sprintf(msg4," עשה עלייך בדיקת מידע %s השחקן",gObj->Name);
OutGreenMSG(tIndex,msg4,1);
}
else if(tObj->MapNumber == 4)
{
char Msg1[120];
char Msg2[120];
char Msg3[120];
sprintf(Msg1,"Name: %s,Level:%d(%d) Guild(%s)",tObj->Name,tObj->Level,SQL.GetResets(tObj->Name),tObj->GuildName);
sprintf(Msg2,"Str : %d,Agi : %d,Vit : %d,Ene : %d,Com : %d",tObj->Strength,tObj->Dexterity,tObj->Vitality,tObj->Energy,tObj->Leadership);
sprintf(Msg3,"X : %d , Y : %d,MapNumber : Lost Tower",tObj->X,tObj->Y);
OutGreenMSG(aIndex,Msg1);
OutGreenMSG(aIndex,Msg2);
OutGreenMSG(aIndex,Msg3);
char msg4[70];
sprintf(msg4," עשה עלייך בדיקת מידע %s השחקן",gObj->Name);
OutGreenMSG(tIndex,msg4,1);
}
else if(tObj->MapNumber == 6)
{
char Msg1[120];
char Msg2[120];
char Msg3[120];
sprintf(Msg1,"Name: %s,Level:%d(%d) Guild(%s)",tObj->Name,tObj->Level,SQL.GetResets(tObj->Name),tObj->GuildName);
sprintf(Msg2,"Str : %d,Agi : %d,Vit : %d,Ene : %d,Com : %d",tObj->Strength,tObj->Dexterity,tObj->Vitality,tObj->Energy,tObj->Leadership);
sprintf(Msg3,"X : %d , Y : %d,MapNumber : Arena",tObj->X,tObj->Y);
OutGreenMSG(aIndex,Msg1);
OutGreenMSG(aIndex,Msg2);
OutGreenMSG(aIndex,Msg3);
char msg4[70];
sprintf(msg4," עשה עלייך בדיקת מידע %s השחקן",gObj->Name);
OutGreenMSG(tIndex,msg4,1);
}
else if(tObj->MapNumber == 7)
{
char Msg1[120];
char Msg2[120];
char Msg3[120];
sprintf(Msg1,"Name: %s,Level:%d(%d) Guild(%s)",tObj->Name,tObj->Level,SQL.GetResets(tObj->Name),tObj->GuildName);
sprintf(Msg2,"Str : %d,Agi : %d,Vit : %d,Ene : %d,Com : %d",tObj->Strength,tObj->Dexterity,tObj->Vitality,tObj->Energy,tObj->Leadership);
sprintf(Msg3,"X : %d , Y : %d,MapNumber : Atlans",tObj->X,tObj->Y);
OutGreenMSG(aIndex,Msg1);
OutGreenMSG(aIndex,Msg2);
OutGreenMSG(aIndex,Msg3);
char msg4[70];
sprintf(msg4," עשה עלייך בדיקת מידע %s השחקן",gObj->Name);
OutGreenMSG(tIndex,msg4,1);
}
else if(tObj->MapNumber == 8)
{
char Msg1[120];
char Msg2[120];
char Msg3[120];
sprintf(Msg1,"Name: %s,Level:%d(%d) Guild(%s)",tObj->Name,tObj->Level,SQL.GetResets(tObj->Name),tObj->GuildName);
sprintf(Msg2,"Str : %d,Agi : %d,Vit : %d,Ene : %d,Com : %d",tObj->Strength,tObj->Dexterity,tObj->Vitality,tObj->Energy,tObj->Leadership);
sprintf(Msg3,"X : %d , Y : %d,MapNumber : Tarkan",tObj->X,tObj->Y);
OutGreenMSG(aIndex,Msg1);
OutGreenMSG(aIndex,Msg2);
OutGreenMSG(aIndex,Msg3);
char msg4[70];
sprintf(msg4," עשה עלייך בדיקת מידע %s השחקן",gObj->Name);
OutGreenMSG(tIndex,msg4,1);
}
else if(tObj->MapNumber == 10)
{
char Msg1[120];
char Msg2[120];
char Msg3[120];
sprintf(Msg1,"Name: %s,Level:%d(%d) Guild(%s)",tObj->Name,tObj->Level,SQL.GetResets(tObj->Name),tObj->GuildName);
sprintf(Msg2,"Str : %d,Agi : %d,Vit : %d,Ene : %d,Com : %d",tObj->Strength,tObj->Dexterity,tObj->Vitality,tObj->Energy,tObj->Leadership);
sprintf(Msg3,"X : %d , Y : %d,MapNumber : Icarus",tObj->X,tObj->Y);
OutGreenMSG(aIndex,Msg1);
OutGreenMSG(aIndex,Msg2);
OutGreenMSG(aIndex,Msg3);
char msg4[70];
sprintf(msg4," עשה עלייך בדיקת מידע %s השחקן",gObj->Name);
OutGreenMSG(tIndex,msg4,1);
}
}
}
}
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Uber Leet
Re: Can someone help me add info employ this command on and off here castrated:
wrong section
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Apprentice
Re: Can someone help me add info employ this command on and off here castrated:
I really don't know if this language is C++ or some else, but the code itself its completely disorganized.
Have so much code-repeat, oh my godness.