Now you have find its item index, one way is to go into data\EventItemBags and open up the box file that you want to replace the box of heaven to, there should be something like this in the middle section (I used my own Gold_Box.txt as example):
Code:
//=============================================================================================================
//BoxDropRate - Drop rate for box from mob [x/1000]
//ItemDropRate - Drop rate of item VS Zen [x/100]
//ExRate - Drop rate of excellent item [x/1000]
//=============================================================================================================
//[If item drop settings for the box/not monster]
//=============================================================================================================
//BoxType - Item.TXT index (section) of the Box
//BoxIndex - Item.TXT id of the Box
//BoxLevel - Level of the Box (+1, +2 etc...)
//BoxDropRate - Rate at which the Box will drop
//=============================================================================================================
// EventName DropZen BoxType BoxIndex BoxLevel BoxDropRate ItemDropRate ExRate
//=============================================================================================================
1
"GoldBox" 10000000 14 32 0 70 50 500
end
now, put in another code like this
Code:
"BoxOfHeaven" 10000000 14 11 7 70 50 500
under the gold box line.
You could change the itemdroprates and exrates in your favor though.
I checked my own Item(New).txt, and Box of luck is item 14 11, so what I'm doing is
I'm trying to rewrite the contents of Box Of Heaven (Which is Box of luck + 7) into what reward that's available in the reward table of Gold Box. The original Box Of Luck.txt on my side seems to have the old item table and I don't want to dig too deep into it, so try this solution and see if it works.
NOTE:
Notice I haven't tried that myself, I don't know if TT Server only accept 1 box value for deciding the box from the eventitembag.txts if they are I call unwise programming - what if I want 2 boxes to drop the same item but with , say, different exec options and different chances for item drops? Write up 2 txts?!
BTW as for the itemtooltip method you're doing it wrong, actual text only start to span from C8 onwards, so you're supposed to look for columns after C8 that has the text id 288 in it. But since you already found the item index of the box I'll just put it here for future reference.