No one is able to help ?
No one is able to help ?
Test this:
On commonserver.cfg; look for this:
try setting BoxOfGoldDropRate to 0.....maybe this way you can at least disable them and use other box to drop jwls you want =).Code:;==========================================================================; GOLDEN ARCHER/EVENT CHIP ;========================================================================== EventChipEvent = 1 EventChipServerConnect = 1 EventChipServerIp = 127.0.0.1 BoxOfGoldMinMobLevel = 10 BoxOfGoldMaxMobLevel = 20 BoxOfGoldDropRate = 10 //Box Drop rate from mobs x/10000 ItemDropRateForBoxOfGold = 30 //Drop item x/1000 ItemExDropRateForBoxOfGold = 20 //Drop excellent x/1000 EventChipDropRateForBoxOfGold = 1 //Rena drop percent
EDIT: FYI; im not sure about this, just took a quick look on the files and assumed this is the right setting.
I don't think that Box Of Gold = Box Of Heaven because :
And Box o Gold is a GOLDEN ARCHER/EVENT CHIP nothing to do with my Box Of Haven ...Code://############################################################################################################# //Drop Settings: Gold Box Drops //www.titanstech.com //############################################################################################################# //============================================================================================================= // MapIndex Drop Flag Min Monster Level Max MonsterLevel //============================================================================================================= 0 0 1 12 49 1 1 12 49 2 1 12 49 3 1 12 49 4 1 12 49 6 1 12 49 7 1 12 49 9 1 12 49 11 1 12 49 12 1 12 49 18 1 12 49 19 1 12 49 24 1 12 49 25 1 12 49 26 1 12 49 51 1 12 49 end //============================================================================================================= //BoxDropRate - Drop rate for box from mob [x/1000] //ItemDropRate - Drop rate of item VS Zen [x/100] //ExRate - Drop rate of excellent item [x/1000] //============================================================================================================= //[If item drop settings for the box/not monster] //============================================================================================================= //BoxType - Item.TXT index (section) of the Box //BoxIndex - Item.TXT id of the Box //BoxLevel - Level of the Box (+1, +2 etc...) //BoxDropRate - Rate at which the Box will drop //============================================================================================================= // EventName DropZen BoxType BoxIndex BoxLevel BoxDropRate ItemDropRate ExRate //============================================================================================================= 1 "GoldBox" 1 14 32 0 70 50 1000 end //============================================================================================================= //Type - Item.TXT index (section) of the Box //Index - Item.TXT id of the Item //minLvl - Minimal Level of the Item (+1, +2 etc...) //maxLvl - Maximum Level of the Item (+1, +2 etc...) //Skill - Drop Item with Skill (0 - off,1 - on) //Luck - Drop Item with Luck (0 - off,1 - on) //maxZ28 - Maximum Z28 option (1 = +4, 2 = +8, 3 = +12, etc...) //maxExOpt - Maximum number of Exc option in item //============================================================================================================= // Type Index minLvl maxLvl Skill Luck maxZ28 maxExOpt //============================================================================================================= 2 //sets 7 29 0 9 0 1 3 3 //Dragon Knight Helm 7 43 0 9 0 1 3 3 // 7 61 0 9 0 1 3 3 // 7 30 0 9 0 1 3 3 //Venom Mist Helm 7 31 0 9 0 1 3 3 //Sylphid Ray Helm 7 33 0 9 0 1 3 3 //Sunlight Helm 8 29 0 9 0 1 3 3 //Dragon Knight Armor 8 43 0 9 0 1 3 3 // 8 61 0 9 0 1 3 3 // 8 30 0 9 0 1 3 3 //Venom Mist Armor 8 31 0 9 0 1 3 3 //Sylphid Ray Armor 8 32 0 9 0 1 3 3 //Volcano Armor 8 33 0 9 0 1 3 3 //Sunlight Armor 9 43 0 9 0 1 3 3 // 9 61 0 9 0 1 3 3 // 9 29 0 9 0 1 3 3 //Dragon Knight Pants 9 30 0 9 0 1 3 3 //Venom Mist Pants 9 31 0 9 0 1 3 3 //Sylphid Ray Pants 9 32 0 9 0 1 3 3 //Volcano Pants 9 33 0 9 0 1 3 3 //Sunlight Pants 10 29 0 9 0 1 3 3 //Dragon Knight Gloves 10 43 0 9 0 1 3 3 // 10 61 0 9 0 1 3 3 // 10 30 0 9 0 1 3 3 //Venom Mist Gloves 10 31 0 9 0 1 3 3 //Sylphid Ray Gloves 10 32 0 9 0 1 3 3 //Volcano Gloves 10 33 0 9 0 1 3 3 //Sunlight Gloves 11 29 0 9 0 1 3 3 //Dragon Knight Boots 11 30 0 9 0 1 3 3 //Venom Mist Boots 11 31 0 9 0 1 3 3 //Sylphid Ray Boots 11 43 0 9 0 1 3 3 // 11 61 0 9 0 1 3 3 // 11 32 0 9 0 1 3 3 //Volcano Boots 11 33 0 9 0 1 3 3 //Sunlight Boots //weapons 0 22 0 9 0 1 3 3 0 34 0 9 0 1 3 3 2 14 0 9 0 1 3 3 4 21 0 9 0 1 3 3 5 12 0 9 0 1 3 3 5 19 0 9 0 1 3 3 5 22 0 9 0 1 3 3 end
And
Any idea ?
Last edited by epocal; 16-05-13 at 10:10 PM.
I'll try a different approach.
open up magichand, load your itemtooltiptext, look for the text line "and you will receive one of the above items", remember its ID.
now, load your itemtooltip, look for the item that has the ID for that line in it. You'll get the correct item index of box of luck.
then you can disable it in your server files, or try to find the eventitembag for it and modify that.
did you try finding Box of Heaven on item(new).txt ?
i believe this box is a box of luck with some level increased;...example:
In old muservers, box of luck was item ID (dont remember wich)+0; and for example; box of kundum+5 was the same item ID but with level 11 or 12 (im speaking based on my memory, wich is kinda fragile; so i dont remember exactly ^^)
while box of heaven was with the SAME ID, but different itemLevel.....
i'm shocked about this :/
how can we not find such a simple item? o.O
feel like an idiot lol.
i could not find box of heaven on EventItemBags. even looking at a season 6 epi 2 folder, not found.
Now you have find its item index, one way is to go into data\EventItemBags and open up the box file that you want to replace the box of heaven to, there should be something like this in the middle section (I used my own Gold_Box.txt as example):
now, put in another code like thisCode://============================================================================================================= //BoxDropRate - Drop rate for box from mob [x/1000] //ItemDropRate - Drop rate of item VS Zen [x/100] //ExRate - Drop rate of excellent item [x/1000] //============================================================================================================= //[If item drop settings for the box/not monster] //============================================================================================================= //BoxType - Item.TXT index (section) of the Box //BoxIndex - Item.TXT id of the Box //BoxLevel - Level of the Box (+1, +2 etc...) //BoxDropRate - Rate at which the Box will drop //============================================================================================================= // EventName DropZen BoxType BoxIndex BoxLevel BoxDropRate ItemDropRate ExRate //============================================================================================================= 1 "GoldBox" 10000000 14 32 0 70 50 500 end
under the gold box line.Code:"BoxOfHeaven" 10000000 14 11 7 70 50 500
You could change the itemdroprates and exrates in your favor though.
I checked my own Item(New).txt, and Box of luck is item 14 11, so what I'm doing is I'm trying to rewrite the contents of Box Of Heaven (Which is Box of luck + 7) into what reward that's available in the reward table of Gold Box. The original Box Of Luck.txt on my side seems to have the old item table and I don't want to dig too deep into it, so try this solution and see if it works.
NOTE:Notice I haven't tried that myself, I don't know if TT Server only accept 1 box value for deciding the box from the eventitembag.txts if they are I call unwise programming - what if I want 2 boxes to drop the same item but with , say, different exec options and different chances for item drops? Write up 2 txts?!
BTW as for the itemtooltip method you're doing it wrong, actual text only start to span from C8 onwards, so you're supposed to look for columns after C8 that has the text id 288 in it. But since you already found the item index of the box I'll just put it here for future reference.
Last edited by nemoma; 17-05-13 at 11:20 PM.
Give feedback as soon as you test this epocal please; im not currently able for testing. (different pc, no files here ^^)
Firstly, make sure that in your item(new).txt box of luck is indeed 14 11.
If it is, and it still won't work, replace the original line altogether.
If this still won't work, then it's more likely that the box of luck drop is hardcoded, or stored in another way somewhere else.
I mean remove the GoldBox line. or outright change the Goldbox's item index to 14 11 +7. Then you can disable the 14 32 item from dropping, essentially replace the Box Of Heaven with Gold Box.