Creation level dark lord / magic gladiator

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  1. #1
    Proficient Member executor66 is offline
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    Oct 2008 Join Date
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    Support Creation level dark lord / magic gladiator

    How to change the creation level of DL and MG?

    I want to reduce the level required of an exsisting character to create a new DL / MG.

    Think have to hex the GS, right?

    Thx for your help


  2. #2

    Re: Creation level dark lord / magic gladiator

    wrong section bro , check ur files somewhere scfdata if u have or commonmserver.cfg

  3. #3
    Proficient Member executor66 is offline
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    Re: Creation level dark lord / magic gladiator

    Quote Originally Posted by karLi View Post
    wrong section bro , check ur files somewhere scfdata if u have or commonmserver.cfg
    sry. Mod please move it.
    Nope. Got no configuration for that in CommonServer.cfg.
    That's why I am asking.
    got Namche files repacked by echy:
    http://forum.ragezone.com/f197/excel...v5-0-a-816654/

  4. #4

    Re: Creation level dark lord / magic gladiator

    i dunno it might be hard to code the gameserver.exe byurself and find out and edit ^^

  5. #5
    Proficient Member executor66 is offline
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    Re: Creation level dark lord / magic gladiator

    Quote Originally Posted by karLi View Post
    i dunno it might be hard to code the gameserver.exe byurself and find out and edit ^^
    Yep that's why I am asking if anybody knows what part of code need to change in GS

  6. #6
    Member screamo15 is offline
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    Re: Creation level dark lord / magic gladiator

    omg, its so hard, to check configs?
    MuServer/Configs/Exp.ini

  7. #7
    Proficient Member executor66 is offline
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    Re: Creation level dark lord / magic gladiator

    Quote Originally Posted by screamo15 View Post
    omg, its so hard, to check configs?
    MuServer/Configs/Exp.ini
    Are you ******* kidding me?
    Code:
    [Exp]
    LevelMaximo 			= 400 						; maximum level (default 400)
    LevelUpDL 			= 7 						; LevelUpPoints Dark Lord (default 7)
    LevelUpMG 			= 7 						; LevelUpPoints Magic Gladiator (default 7)
    LevelUpNormal 			= 5 						; LevelUpPoints (default 5)
    MaxLevelNoXP 			= 401 						; no more xp for lvl (default 401)
    Party2Exp			= 200						; Exp for party of 2 people
    Party3Exp			= 300						; Exp for party of 3 people
    Party4Exp			= 400						; Exp for party of 4 people
    Party5Exp			= 500						; Exp for party of 5 people
    SetParty3Exp			= 300						; 
    SetParty4Exp			= 400						; 
    SetParty5Exp			= 500						;
    FixPartyZen 			= 1 						; Fix Party zen dropping(default 0)
    See any line to configurate which level is needed to CREATE DL/MG?
    Better if you read my Post again and as I said using Namech files (echy repack) - for the case you mean different files.

  8. #8
    Tech ®estless RSLocs is offline
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    Re: Creation level dark lord / magic gladiator

    which files you using? for TT files change level requirement in SCFData/SCFCharacter

    Enc Files ENCCharacter and so on.. Basically in your main Config folder where you edit Character strenght,def,etc first lines are Character Creation Requirement levels.

    Hope i helped.

  9. #9
    Proficient Member executor66 is offline
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    Re: Creation level dark lord / magic gladiator

    Quote Originally Posted by executor66 View Post
    sry. Mod please move it.
    Nope. Got no configuration for that in CommonServer.cfg.
    That's why I am asking.
    got Namche files repacked by echy:
    http://forum.ragezone.com/f197/excel...v5-0-a-816654/
    Quote Originally Posted by RSLocs View Post
    which files you using? for TT files change level requirement in SCFData/SCFCharacter

    Enc Files ENCCharacter and so on.. Basically in your main Config folder where you edit Character strenght,def,etc first lines are Character Creation Requirement levels.

    Hope i helped.
    As I wrote I am using Namech project files (Echy repack)
    Only got the SystemChar.ini in configs folder
    Code:
    [SystemChar]
    
    // ELF
    AttackDamageMin_Bow_StrDexDiv_Elf = 7
    AttackDamageMax_Bow_StrDexDiv_Elf = 4
    AttackDamageMin_NoBow_DexDiv_Elf = 7
    AttackDamageMin_NoBow_StrDiv_Elf = 14
    AttackDamageMax_NoBow_DexDiv_Elf = 4
    AttackDamageMax_NoBow_StrDiv_Elf = 8
    AttackDamageMin_DexStrDiv_Elf = 7
    AttackDamageMax_DexStrDiv_Elf = 4
    Defense_Elf = 10
    AttackSpeed_Elf = 50
    MagicSpeed_Elf = 50
    
    //DARK KNIGHT
    AttackDamageMin_StrDiv_DK = 6
    AttackDamageMax_StrDiv_DK = 4
    Defense_DK = 10
    
    //MAGIC GLADIATOR
    AttackDamageMin_StrDiv_MG = 6
    AttackDamageMin_EneDiv_MG = 12
    AttackDamageMax_StrDiv_MG = 4
    AttackDamageMax_EneDiv_MG = 8
    
    //DARK LORD
    AttackDamageMin_StrDiv_DL = 7
    AttackDamageMin_EneDiv_DL = 14
    AttackDamageMax_StrDiv_DL = 5
    AttackDamageMax_EneDiv_DL = 10
    Defense_DL = 7
    SuccessfulBlocking_DL = 7
    AttackSpeed_DL = 10
    MagicSpeed_DL = 10
    
    //DARK WIZARD
    AttackDamageMin_StrDiv_DW = 8
    AttackDamageMax_StrDiv_DW = 4
    AttackSpeed_DW = 20
    MagicSpeed_DW = 10
    
    
    //GENERALES DK, MG Y DW
    SuccessfulBlocking_DW_DK_MG = 3
    AttackSpeed_DK_MG = 5
    MagicSpeed_DK_MG = 20
    :/



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