How to change the creation level of DL and MG?
I want to reduce the level required of an exsisting character to create a new DL / MG.
Think have to hex the GS, right?
Thx for your help
How to change the creation level of DL and MG?
I want to reduce the level required of an exsisting character to create a new DL / MG.
Think have to hex the GS, right?
Thx for your help
wrong section bro , check ur files somewhere scfdata if u have or commonmserver.cfg
sry. Mod please move it.
Nope. Got no configuration for that in CommonServer.cfg.
That's why I am asking.
got Namche files repacked by echy:
http://forum.ragezone.com/f197/excel...v5-0-a-816654/
i dunno it might be hard to code the gameserver.exe byurself and find out and edit ^^
omg, its so hard, to check configs?
MuServer/Configs/Exp.ini
Are you ******* kidding me?
See any line to configurate which level is needed to CREATE DL/MG?Code:[Exp] LevelMaximo = 400 ; maximum level (default 400) LevelUpDL = 7 ; LevelUpPoints Dark Lord (default 7) LevelUpMG = 7 ; LevelUpPoints Magic Gladiator (default 7) LevelUpNormal = 5 ; LevelUpPoints (default 5) MaxLevelNoXP = 401 ; no more xp for lvl (default 401) Party2Exp = 200 ; Exp for party of 2 people Party3Exp = 300 ; Exp for party of 3 people Party4Exp = 400 ; Exp for party of 4 people Party5Exp = 500 ; Exp for party of 5 people SetParty3Exp = 300 ; SetParty4Exp = 400 ; SetParty5Exp = 500 ; FixPartyZen = 1 ; Fix Party zen dropping(default 0)
Better if you read my Post again and as I said using Namech files (echy repack) - for the case you mean different files.
which files you using? for TT files change level requirement in SCFData/SCFCharacter
Enc Files ENCCharacter and so on.. Basically in your main Config folder where you edit Character strenght,def,etc first lines are Character Creation Requirement levels.
Hope i helped.
As I wrote I am using Namech project files (Echy repack)
Only got the SystemChar.ini in configs folder
:/Code:[SystemChar] // ELF AttackDamageMin_Bow_StrDexDiv_Elf = 7 AttackDamageMax_Bow_StrDexDiv_Elf = 4 AttackDamageMin_NoBow_DexDiv_Elf = 7 AttackDamageMin_NoBow_StrDiv_Elf = 14 AttackDamageMax_NoBow_DexDiv_Elf = 4 AttackDamageMax_NoBow_StrDiv_Elf = 8 AttackDamageMin_DexStrDiv_Elf = 7 AttackDamageMax_DexStrDiv_Elf = 4 Defense_Elf = 10 AttackSpeed_Elf = 50 MagicSpeed_Elf = 50 //DARK KNIGHT AttackDamageMin_StrDiv_DK = 6 AttackDamageMax_StrDiv_DK = 4 Defense_DK = 10 //MAGIC GLADIATOR AttackDamageMin_StrDiv_MG = 6 AttackDamageMin_EneDiv_MG = 12 AttackDamageMax_StrDiv_MG = 4 AttackDamageMax_EneDiv_MG = 8 //DARK LORD AttackDamageMin_StrDiv_DL = 7 AttackDamageMin_EneDiv_DL = 14 AttackDamageMax_StrDiv_DL = 5 AttackDamageMax_EneDiv_DL = 10 Defense_DL = 7 SuccessfulBlocking_DL = 7 AttackSpeed_DL = 10 MagicSpeed_DL = 10 //DARK WIZARD AttackDamageMin_StrDiv_DW = 8 AttackDamageMax_StrDiv_DW = 4 AttackSpeed_DW = 20 MagicSpeed_DW = 10 //GENERALES DK, MG Y DW SuccessfulBlocking_DW_DK_MG = 3 AttackSpeed_DK_MG = 5 MagicSpeed_DK_MG = 20