Editing S6 Shops

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  1. #1
    Proficient Member siksamees is offline
    MemberRank
    Sep 2011 Join Date
    165Posts

    Editing S6 Shops

    Can any recommend some Item Generator with Season 6 Support?

    im tryng to edit shops...
    for example i add lighting sword: 0 14 15 0 1 1 1 0
    and i go in game and check the shop, i see lighting sword
    but when i want to add leather helm : 2 5 15 0 1 1 1 0
    and i go in game and i see Crystal Sword in there
    the info i get is from Item(kor).txt


    any ideas?


  2. #2
    Voyager of Time and Space Severithe is offline
    MemberRank
    Sep 2008 Join Date
    Teyvat Location
    736Posts

    Re: Editing S6 Shops

    Leather helm has its index as 7 as you can see in item(kor).txt and 8-9-10-11-12
    7 5 15 0 1 1 1 0
    8 5 15 0 1 1 1 0
    9 5 15 0 1 1 1 0
    10 5 15 0 1 1 1 0
    11 5 15 0 1 1 1 0

  3. #3
    Proficient Member siksamees is offline
    MemberRank
    Sep 2011 Join Date
    165Posts

    Re: Editing S6 Shops

    this is what i had there :

    // Generated from items.bmd with MuOnline PentiumTools
    //ItemSlot is: -1)Default, 0)Right-Hand Weapon, 1)Left-Hand Weapon, 2)Helmet, 3)Armor, 4)Pants, 5)Gloves, 6)Boots, 7)Wing, 8)SecondaryUnit, 9)Necklace, 10)Ring
    //skilltype is 0:no skill, OtherNumber: Skill index in skill.txt

  4. #4
    Don Corleone Cryingsoul is offline
    MemberRank
    Mar 2009 Join Date
    DenmarkLocation
    702Posts

    Re: Editing S6 Shops

    Well I would recommend you to do it manually instead of using tools, get the item code name from Item(kor).txt and simple add to shops



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