ENC_calCharacter?

Results 1 to 2 of 2
  1. #1
    Account Upgraded | Title Enabled! mufo is offline
    MemberRank
    Jun 2011 Join Date
    <? PH ?>Location
    388Posts

    ENC_calCharacter?

    How to Lower The Streanght of The Twisting Slash in DK chacter?


  2. #2
    Account Upgraded | Title Enabled! mufo is offline
    MemberRank
    Jun 2011 Join Date
    <? PH ?>Location
    388Posts

    Re: ENC_calCharacter?

    What should be change here?

    [General]
    ENCIsCalCharacterSystem = 0 // Default: 0 --> Enable: 1 / Disable: 0

    [Defense]
    ENCDefense__Elf = 10 // Default: 10
    ENCDefense__DK = 3 // Default: 3
    ENCDefense__DL = 7 // Default: 7
    ENCDefense__SUM = 3 // Default: 3
    ENCDefense__DW_MG = 4 // Default: 4
    ENCDefende__RF = 9 // Default: 9

    [SuccessfulBlocking]
    ENCSuccessfulBlocking__Elf = 4 // Default: 4
    ENCSuccessfulBlocking__DL = 7 // Default: 7
    ENCSuccessfulBlocking__SUM = 4 // Default: 4
    ENCSuccessfulBlocking__DW_DK_MG = 3 // Default: 3
    ENCSuccessfulBlocking__RF = 10 // Default: 10

    [AttackSpeed]
    ENCAttackSpeed__Elf = 50 // Default: 50
    ENCAttackSpeed__DK_MG = 15 // Default: 15
    ENCAttackSpeed__DL = 10 // Default: 10
    ENCAttackSpeed__SUM = 20 // Default: 20
    ENCAttackSpeed__DW = 20 // Default: 20
    ENCAttackSpeed__RF = 9 // Default: 9

    [MagicSpeed]
    ENCMagicSpeed__Elf = 50 // Default: 50
    ENCMagicSpeed__DK_MG = 20 // Default: 20
    ENCMagicSpeed__DL = 10 // Default: 10
    ENCMagicSpeed__SUM = 20 // Default: 20
    ENCMagicSpeed__DW = 10 // Default: 10
    ENCMagicSpeed__RF = 18 // Default: 18

    [Dark_Wizard]
    ENCDamageMin_EneDiv = 7 // Default: 7
    ENCDamageMax_EneDiv = 4 // Default: 4
    ENCAttackRate_LvlMult = 2 // Default: 2 Formula: (Level * ENCAttackRate_LvlMult) + (Agility * ENCAttackRate_DexMult)
    ENCAttackRate_DexMult = 4 // Default: 4
    ENCDefenseRate_LvlMult = 2 // Default: 3 Formula: (Level * ENCDefenseRate_LvlMult) + (Agility / ENCDefenseRate_DexDiv)
    ENCDefenseRate_DexDiv = 4 // Default: 4

    [Dark_Knight]
    ENCDamageMin_StrDiv = 6 // Default: 6
    ENCDamageMax_StrDiv = 4 // Default: 4
    ENCAttackRate_LvlMult = 3 // Default: 3 Formula: (Level * ENCAttackRate_LvlMult) + (Agility * ENCAttackRate_DexMult) / ENCAttackRate_DexDiv
    ENCAttackRate_DexMult = 45 // Default: 45
    ENCAttackRate_DexDiv = 10 // Default: 10
    ENCDefenseRate_LvlMult = 2 // Default: 2 Formula: (Level * ENCDefenseRate_LvlMult) + (Agility / ENCDefenseRate_DexDiv)
    ENCDefenseRate_DexDiv = 2 // Default: 2

    [Fairy_Elf]
    ENCDamageMin_NoBow_StrDiv = 14 // Default: 14
    ENCDamageMax_NoBow_StrDiv = 8 // Default: 8
    ENCDamageMin_NoBow_DexDiv = 7 // Default: 7
    ENCDamageMax_NoBow_DexDiv = 4 // Default: 4
    ENCDamageMin_Bow_StrDexDiv = 7 // Default: 7
    ENCDamageMax_Bow_StrDexDiv = 4 // Default: 4
    ENCDamageMin_StrDexDiv = 7 // Default: 7
    ENCDamageMax_StrDexDiv = 4 // Default: 4
    ENCAttackRate_LvlMult = 3 // Default: 3 Formula: (Level * ENCAttackRate_LvlMult) + (Agility * ENCAttackRate_DexMult) / ENCAttackRate_DexDiv
    ENCAttackRate_DexMult = 6 // Default: 6
    ENCAttackRate_DexDiv = 10 // Default: 10
    ENCDefenseRate_LvlMult = 2 // Default: 2 Formula: (Level * ENCDefenseRate_LvlMult) + (Agility / ENCDefenseRate_DexDiv)
    ENCDefenseRate_DexDiv = 10 // Default: 10

    [Magic_Gladiator]
    ENCDamageMin_StrDiv = 6 // Default: 6
    ENCDamageMax_StrDiv = 4 // Default: 4
    ENCDamageMin_EneDiv = 12 // Default: 12
    ENCDamageMax_EneDiv = 8 // Default: 8
    ENCAttackRate_LvlMult = 3 // Default: 3 Formula: (Level * ENCAttackRate_LvlMult) + (Agility * ENCAttackRate_DexMult) / ENCAttackRate_DexDiv
    ENCAttackRate_DexMult = 35 // Default: 35
    ENCAttackRate_DexDiv = 10 // Default: 10
    ENCDefenseRate_LvlMult = 2 // Default: 2 Formula: (Level * ENCDefenseRate_LvlMult) + (Agility / ENCDefenseRate_DexDiv)
    ENCDefenseRate_DexDiv = 4 // Default: 4

    [Dark_Lord]
    ENCDamageMin_StrDiv = 7 // Default: 7
    ENCDamageMax_StrDiv = 5 // Default: 5
    ENCDamageMin_EneDiv = 14 // Default: 14
    ENCDamageMax_EneDiv = 10 // Default: 10
    ENCAttackRate_LvlMult = 3 // Default: 3 Formula: (Level * ENCAttackRate_LvlMult) + (Agility * ENCAttackRate_DexMult)
    ENCAttackRate_DexMult = 4 // Default: 4
    ENCDefenseRate_LvlMult = 2 // Default: 2 Formula: (Level * ENCDefenseRate_LvlMult) + (Agility / ENCDefenseRate_DexDiv)
    ENCDefenseRate_DexDiv = 2 // Default: 2

    [Summoner]
    ENCDamageMin_EneDiv = 7 // Default: 7
    ENCDamageMax_EneDiv = 4 // Default: 4
    ENCAttackRate_LvlMult = 3 // Default: 3 Formula: (Level * ENCAttackRate_LvlMult) + (Agility * ENCAttackRate_DexMult) / ENCAttackRate_DexDiv
    ENCAttackRate_DexMult = 35 // Default: 35
    ENCAttackRate_DexDiv = 10 // Default: 10
    ENCDefenseRate_LvlMult = 2 // Default: 2 Formula: (Level * ENCDefenseRate_LvlMult) + (Agility / ENCDefenseRate_DexDiv)
    ENCDefenseRate_DexDiv = 2 // Default: 2

    [Rage_Fighter]
    ENCDamageMin_StrDiv = 7 // Default: 7
    ENCDamageMax_StrDiv = 5 // Default: 5
    ENCDamageMin_VitDiv = 15 // Default: 15
    ENCDamageMax_VitDiv = 12 // Default: 12
    ENCAttackRate_LvlMult = 26 // Default: 26 Formula: (Level * ENCAttackRate_LvlMult) / ENCAttackRate_LvlDiv + (Agility * ENCAttackRate_DexMult) / ENCAttackRate_DexDiv
    ENCAttackRate_LvlDiv = 10 // Default: 10
    ENCAttackRate_DexMult = 36 // Default: 36
    ENCAttackRate_DexDiv = 10 // Default: 10
    ENCDefenseRate_LvlMult = 3 // Default: 3 Formula: (Level * ENCDefenseRate_LvlMult) / ENCDefenseRate_LvlDiv + (Agility / ENCDefenseRate_DexDiv)
    ENCDefenseRate_LvlDiv = 2 // Default: 2
    ENCDefenseRate_DexDiv = 5 // Default: 5



Advertisement